changed image size

Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
This commit is contained in:
SpagettiFisch 2024-03-07 07:49:16 +01:00
parent 746982641a
commit 6034a8382f

View file

@ -44,7 +44,7 @@ class Objects():
self.name = name self.name = name
self.speed = ms self.speed = ms
with open(f'art/images/{sprite}') as i: with open(f'art/images/{sprite}') as i:
self.sprite = pg.image.load(i) self.sprite = pg.transform.scale2x(pg.image.load(i))
self.x = x self.x = x
self.y = y self.y = y
self.hidden = False self.hidden = False
@ -59,9 +59,9 @@ class Objects():
class NPC(Objects): class NPC(Objects):
def __init__(self, name, ms, sprite, convo_act, x, y) -> None: def __init__(self, name, ms, sprite, convo_act, x, y) -> None:
self.talking = False
self.hidden = True
super().__init__(name, ms, sprite, x, y) super().__init__(name, ms, sprite, x, y)
self.talking = False
self.hidden = False
self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person') self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person')
def talk(self, objects): def talk(self, objects):
@ -71,7 +71,7 @@ class NPC(Objects):
def draw(self, screen): def draw(self, screen):
super().draw(screen) super().draw(screen)
if self.talking == True: if self.talking:
self.conversation.draw(screen) self.conversation.draw(screen)
def update(self, keys, objects): def update(self, keys, objects):
@ -368,7 +368,7 @@ class Weapons(Objects):
pos = vec(1,0) pos = vec(1,0)
angle = pos.angle_to(moveto) angle = pos.angle_to(moveto)
with open(f'art/images/{sprite}') as i: with open(f'art/images/{sprite}') as i:
self.sprite = pg.transform.rotate(pg.image.load(i), -angle) self.sprite = pg.transform.scale2x(pg.transform.rotate(pg.image.load(i), -angle))
def die(self, objects, kills): def die(self, objects, kills):
touches = pg.sprite.spritecollideany(self, objects[0] + objects[1]) touches = pg.sprite.spritecollideany(self, objects[0] + objects[1])
@ -398,7 +398,7 @@ class Fireball(Spells):
self.die(objects, Mobs) self.die(objects, Mobs)
class Windslash(Spells): class Windslash(Spells):
def __init__(self, name, ms, x, y, moveto, damage, sprite = 'windslash.png', life_ticks=150) -> None: def __init__(self, name, ms, x, y, moveto, damage, sprite = 'windslash.png', life_ticks=250) -> None:
super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks)
def update(self, objects): def update(self, objects):