Merge branch 'Development' of https://git.spafi.eu/InfoProjekt/game
Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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							|  | @ -1,7 +1,10 @@ | |||
| import pygame | ||||
| import random | ||||
| # from viecher import Skeleton, Zombie | ||||
| 
 | ||||
| from pygame import mixer | ||||
| """ | ||||
| cultistattack_sound = mixer.Sound('audio/soundeffects/cultistattack.mp3') | ||||
| """ | ||||
| pygame.font.init() | ||||
| fonts = { | ||||
|     'medieval': 'medieval.ttf', | ||||
|  | @ -574,10 +577,15 @@ class MainCharacter(Fighter): | |||
|             self.thinks.draw(screen, self.x + 20, self.y - 100) | ||||
| 
 | ||||
|     def hurt(self, damage, objects): | ||||
|         hit_sound = mixer.Sound('audio/soundeffects/hitsound.mp3') | ||||
|         hit_sound.set_volume(0.5) | ||||
|         if not self.talking: | ||||
|             hit_sound.play() | ||||
|             self.health.hurt(damage) | ||||
|      | ||||
|     def obstacle_interaction(self, objects): | ||||
|         portal_sound = mixer.Sound('audio/soundeffects/portalsound.mp3') | ||||
|         door_sound = mixer.Sound('audio/soundeffects/door.mp3') | ||||
|         if len(objects) <= 5: | ||||
|             objects.append([]) | ||||
|         touches = pygame.sprite.spritecollideany(self, objects[4] + objects[5]) | ||||
|  | @ -585,8 +593,10 @@ class MainCharacter(Fighter): | |||
|             if touches.name == 'fireplace': | ||||
|                 self.freezing = False | ||||
|             elif touches.name == 'portal' and self.level.level != 1: | ||||
|                 portal_sound.play() | ||||
|                 return 'play' | ||||
|             elif touches.name == 'house' and self.level.level != 1: | ||||
|                 door_sound.play() | ||||
|                 self.x = 500 | ||||
|                 self.y = 400 | ||||
|                 return 'house' | ||||
|  | @ -594,6 +604,7 @@ class MainCharacter(Fighter): | |||
|                 return 'wall' | ||||
|             elif isinstance(touches, Door): | ||||
|                 if not touches.locked: | ||||
|                     door_sound.play() | ||||
|                     return f'door-{touches.target}' | ||||
|         else: | ||||
|             return True | ||||
|  | @ -650,13 +661,22 @@ class MainCharacter(Fighter): | |||
|         """ | ||||
|      | ||||
|     def attack(self, obj, mouse): | ||||
|         fireball_sound = mixer.Sound('audio/soundeffects/firebalhitl.mp3') | ||||
|         wind_sound = mixer.Sound('audio/soundeffects/wind.mp3') | ||||
|         oldmanattack_sound = mixer.Sound('audio/soundeffects/oldmanattack.mp3') | ||||
|         fireball_sound.set_volume(0.2) | ||||
|         wind_sound.set_volume(0.2) | ||||
|         oldmanattack_sound.set_volume(0.2) | ||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||
|             moveto = mouse - vec(self.x, self.y) | ||||
|             if self.book.current_sp == 'fireball': | ||||
|                 fireball_sound.play() | ||||
|                 weapon = Fireball('fb1', 100, self.x, self.y, moveto, 5) | ||||
|             elif self.book.current_sp == 'windslash': | ||||
|                 wind_sound.play() | ||||
|                 weapon = Windslash('ws1', 100, self.x, self.y, moveto, 10) | ||||
|             else: | ||||
|                 oldmanattack_sound.play() | ||||
|                 weapon = Punch('punch', 100, self.x, self.y, moveto, 1, Mobs, life_ticks=500) | ||||
|             obj[3].append(weapon) | ||||
|             self.lastAttack = pygame.time.get_ticks() | ||||
|  | @ -881,7 +901,10 @@ class Skeleton(Mobs): | |||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) | ||||
|      | ||||
|     def attack(self, moveto, obj): | ||||
|         arrow_sound = mixer.Sound('audio/soundeffects/arrowsound.mp3') | ||||
|         arrow_sound.set_volume(0.3) | ||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||
|             arrow_sound.play() | ||||
|             obj[3].append(Arrow("arrow", 200, self.x, self.y, moveto, self.damage)) | ||||
|             self.lastAttack = pygame.time.get_ticks() | ||||
|      | ||||
|  | @ -923,7 +946,10 @@ class Zombie(Mobs): | |||
|      | ||||
|      | ||||
|     def attack(self, moveto, obj): | ||||
|         zombieattack_sound = mixer.Sound('audio/soundeffects/zombieattack.mp3') | ||||
|         zombieattack_sound.set_volume(0.3) | ||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||
|             zombieattack_sound.play() | ||||
|             obj[3].append(Punch('punch', 100, self.x, self.y, moveto, self.damage, MainCharacter)) | ||||
|             self.lastAttack = pygame.time.get_ticks() | ||||
| 
 | ||||
|  | @ -941,7 +967,10 @@ class Boss(Mobs): | |||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) | ||||
| 
 | ||||
|     def attack(self, moveto, obj): | ||||
|         reddyattack_sound = mixer.Sound('audio/soundeffects/reddyattack.mp3') | ||||
|         reddyattack_sound.set_volume(0.8) | ||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||
|             reddyattack_sound.play() | ||||
|             obj[3].append(RedBlob("blob", 50,  self.x, self.y, moveto, self.damage)) | ||||
|             self.lastAttack = pygame.time.get_ticks() | ||||
| 
 | ||||
|  | @ -1038,7 +1067,6 @@ class Arrow(Weapons): | |||
|         self.move(objects) | ||||
|         self.die(objects, MainCharacter) | ||||
| 
 | ||||
| 
 | ||||
| class Punch(Weapons): | ||||
|     def __init__(self, name, ms, x, y, moveto, damage, kills, sprite = 'weapons/empty.png', life_ticks=100) -> None: | ||||
|         super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) | ||||
|  |  | |||
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