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					 1 changed files with 9 additions and 9 deletions
				
			
		
							
								
								
									
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								main.py
									
										
									
									
									
								
							
							
						
						
									
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								main.py
									
										
									
									
									
								
							|  | @ -46,7 +46,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|     freeze = False #Gameplay is freezed in certain situations |     freeze = False #Gameplay is freezed in certain situations | ||||||
| 
 | 
 | ||||||
|     while running: |     while running: | ||||||
|         screen.fill('#000000') |         screen.fill((0,0,0)) | ||||||
|         events = pygame.event.get() |         events = pygame.event.get() | ||||||
|         for event in events: |         for event in events: | ||||||
|             if event.type == pygame.QUIT: |             if event.type == pygame.QUIT: | ||||||
|  | @ -64,7 +64,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|         if not freeze: |         if not freeze: | ||||||
|             for thing in objects[0]: |             for thing in objects[0]: | ||||||
|                 thing.book.hidden = not freeze |                 thing.book.hidden = not freeze | ||||||
|                 if not thing.update(pygame.key.get_pressed(), objects): |                 if not thing.update(pygame.key.get_pressed(), pygame.mouse.get_pos(), objects): | ||||||
|                     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) |                     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|                 thing.draw(screen) |                 thing.draw(screen) | ||||||
|          |          | ||||||
|  | @ -127,9 +127,9 @@ def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
| 
 | 
 | ||||||
| def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|     objects = [] |     objects = [] | ||||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Play", play)) |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", play)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Options", uwu)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) | ||||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame)) |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) | ||||||
|     while running: |     while running: | ||||||
|         for event in pygame.event.get(): |         for event in pygame.event.get(): | ||||||
|             if event.type == pygame.QUIT: |             if event.type == pygame.QUIT: | ||||||
|  | @ -142,7 +142,7 @@ def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|         # fill the screen with an image to clear the screen |         # fill the screen with an image to clear the screen | ||||||
|         screen.blit(bg, (0, 0)) |         screen.blit(bg, (0, 0)) | ||||||
|         for obj in objects: |         for obj in objects: | ||||||
|             obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT) |             obj.update(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
| 
 | 
 | ||||||
|         # flip() the display to put your work on screen |         # flip() the display to put your work on screen | ||||||
|         pygame.display.flip() |         pygame.display.flip() | ||||||
|  | @ -180,9 +180,9 @@ def main(): | ||||||
|     config = readConfig() |     config = readConfig() | ||||||
|     screen, clock, running, isblack, background, objects = setUp(config["screen"]) |     screen, clock, running, isblack, background, objects = setUp(config["screen"]) | ||||||
|     WIDTH, HEIGHT = screen.get_size() |     WIDTH, HEIGHT = screen.get_size() | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Play", play)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Play", play)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Options", uwu)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) | ||||||
|     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) |     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|     test(screen, clock, running, background, isblack, WIDTH, HEIGHT) |     test(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|      |      | ||||||
|  |  | ||||||
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