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					 3 changed files with 16 additions and 27 deletions
				
			
		|  | @ -34,7 +34,7 @@ fonts = { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| class Button(): | class Button(): | ||||||
|     def __init__(self, x, y, width, height, image, font, font_size, buttonText='', onclickFunction=None, onePress=False): |     def __init__(self, x, y, width, height, font, font_size, buttonText='Button', onclickFunction=None, onePress=False): | ||||||
|         self.font = pygame.font.Font(f'fonts/{fonts[font]}', font_size) |         self.font = pygame.font.Font(f'fonts/{fonts[font]}', font_size) | ||||||
|         self.x = x |         self.x = x | ||||||
|         self.y = y |         self.y = y | ||||||
|  | @ -44,7 +44,7 @@ class Button(): | ||||||
|         self.onePress = onePress |         self.onePress = onePress | ||||||
|         self.alreadyPressed = False |         self.alreadyPressed = False | ||||||
| 
 | 
 | ||||||
|         with open(f'art/images/{image}', 'r') as tb: |         with open('art/images/textbox.png', 'r') as tb: | ||||||
|             self.box = pygame.image.load(tb) |             self.box = pygame.image.load(tb) | ||||||
|             self.box = pygame.transform.scale(self.box, (width, height)) |             self.box = pygame.transform.scale(self.box, (width, height)) | ||||||
| 
 | 
 | ||||||
|  | @ -53,7 +53,7 @@ class Button(): | ||||||
| 
 | 
 | ||||||
|         self.buttonSurf = self.font.render(buttonText, True, '#baab80') |         self.buttonSurf = self.font.render(buttonText, True, '#baab80') | ||||||
| 
 | 
 | ||||||
|     def update(self, screen, clock=None, running=None, background=None, isblack=None, WIDTH=None, HEIGHT=None): |     def process(self, screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|         mousePos = pygame.mouse.get_pos() |         mousePos = pygame.mouse.get_pos() | ||||||
|         if self.buttonRect.collidepoint(mousePos): |         if self.buttonRect.collidepoint(mousePos): | ||||||
|             if pygame.mouse.get_pressed(num_buttons=3)[0]: |             if pygame.mouse.get_pressed(num_buttons=3)[0]: | ||||||
|  |  | ||||||
							
								
								
									
										16
									
								
								main.py
									
										
									
									
									
								
							
							
						
						
									
										16
									
								
								main.py
									
										
									
									
									
								
							|  | @ -75,7 +75,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|                  |                  | ||||||
|             for thing in objects[0]: |             for thing in objects[0]: | ||||||
|                 thing.book.hidden = not freeze |                 thing.book.hidden = not freeze | ||||||
|                 if not thing.update(pygame.key.get_pressed(), pygame.mouse.get_pos(), objects): |                 if not thing.update(pygame.key.get_pressed(), objects): | ||||||
|                     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) |                     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|                 thing.draw(screen) |                 thing.draw(screen) | ||||||
|          |          | ||||||
|  | @ -135,9 +135,9 @@ def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
| 
 | 
 | ||||||
| def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|     objects = [] |     objects = [] | ||||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", play)) |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Play", play)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Options", uwu)) | ||||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame)) | ||||||
|     while running: |     while running: | ||||||
|         for event in pygame.event.get(): |         for event in pygame.event.get(): | ||||||
|             if event.type == pygame.QUIT: |             if event.type == pygame.QUIT: | ||||||
|  | @ -150,7 +150,7 @@ def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|         # fill the screen with an image to clear the screen |         # fill the screen with an image to clear the screen | ||||||
|         screen.blit(bg, (0, 0)) |         screen.blit(bg, (0, 0)) | ||||||
|         for obj in objects: |         for obj in objects: | ||||||
|             obj.update(screen, clock, running, background, isblack, WIDTH, HEIGHT) |             obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
| 
 | 
 | ||||||
|         # flip() the display to put your work on screen |         # flip() the display to put your work on screen | ||||||
|         pygame.display.flip() |         pygame.display.flip() | ||||||
|  | @ -221,9 +221,9 @@ def main(): | ||||||
|     config = readConfig() |     config = readConfig() | ||||||
|     screen, clock, running, isblack, background, objects = setUp(config["screen"]) |     screen, clock, running, isblack, background, objects = setUp(config["screen"]) | ||||||
|     WIDTH, HEIGHT = screen.get_size() |     WIDTH, HEIGHT = screen.get_size() | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Play", play)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Play", play)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Options", uwu)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame)) | ||||||
|     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) |     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|     test(screen, clock, running, background, isblack, WIDTH, HEIGHT) |     test(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|      |      | ||||||
|  |  | ||||||
							
								
								
									
										21
									
								
								viecher.py
									
										
									
									
									
								
							
							
						
						
									
										21
									
								
								viecher.py
									
										
									
									
									
								
							|  | @ -1,6 +1,5 @@ | ||||||
| import pygame as pg | import pygame as pg | ||||||
| from classes import * | from classes import * | ||||||
| 
 |  | ||||||
| vec = pg.math.Vector2 | vec = pg.math.Vector2 | ||||||
| fps = 60 | fps = 60 | ||||||
| 
 | 
 | ||||||
|  | @ -196,9 +195,8 @@ class MainCharacter(Fighter): | ||||||
|             self.y = objects[3][0].height - 32 - self.rect.height + 1 |             self.y = objects[3][0].height - 32 - self.rect.height + 1 | ||||||
|         """ |         """ | ||||||
|      |      | ||||||
|     def attack(self, obj, mouse): |     def attack(self, obj, moveto = vec(0,1)): | ||||||
|         if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): |         if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): | ||||||
|             moveto = mouse- vec(self.x, self.y) |  | ||||||
|             if self.book.current_sp == 'fireball': |             if self.book.current_sp == 'fireball': | ||||||
|                 weapon = Fireball('fb1', 100, self.x, self.y, moveto, 5) |                 weapon = Fireball('fb1', 100, self.x, self.y, moveto, 5) | ||||||
|             else: |             else: | ||||||
|  | @ -206,11 +204,11 @@ class MainCharacter(Fighter): | ||||||
|             obj[3].append(weapon) |             obj[3].append(weapon) | ||||||
|             self.lastAttack = pg.time.get_ticks() |             self.lastAttack = pg.time.get_ticks() | ||||||
| 
 | 
 | ||||||
|     def update(self, keys, mouse, objects): |     def update(self, keys, objects): | ||||||
|         if not self.talking: |         if not self.talking: | ||||||
|             self.walk(keys, objects) |             self.walk(keys, objects) | ||||||
|             if keys[pg.K_f]: |         if keys[pg.K_f]: | ||||||
|                 self.attack(objects, vec(mouse)) |             self.attack(objects) | ||||||
|         if self.health.health <= 0: |         if self.health.health <= 0: | ||||||
|             return False |             return False | ||||||
|         else: |         else: | ||||||
|  | @ -297,30 +295,21 @@ class Book(): | ||||||
|         self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) |         self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) | ||||||
|         self.sp_list = spells |         self.sp_list = spells | ||||||
|         self.current_sp = current_spell |         self.current_sp = current_spell | ||||||
|         self.buttons=[] |  | ||||||
|         self.buttons_height = 150 |  | ||||||
|      |      | ||||||
|     def draw(self, screen): |     def draw(self, screen): | ||||||
|         if self.hidden: |         if self.hidden: | ||||||
|             return |             return | ||||||
|         self.rect.x, self.rect.y = self.x, self.y |         self.rect.x, self.rect.y = self.x, self.y | ||||||
|         screen.blit(self.sprite, self.rect) |         screen.blit(self.sprite, self.rect) | ||||||
|         for button in self.buttons: |  | ||||||
|             button.update(screen) |  | ||||||
|      |      | ||||||
|     def addspell(self, spell): |     def addspell(self, spell): | ||||||
|         if spell not in self.sp_list: |         if spell not in self.sp_list: | ||||||
|             self.sp_list.append(spell) |             self.sp_list.append(spell) | ||||||
|             self.current_sp = spell |             self.current_sp = spell | ||||||
|             self.buttons.append(Button(200, self.buttons_height, 58, 50, f'{spell}.png', 'medieval', 23)) |  | ||||||
|             self.buttons_height += 100 |  | ||||||
| 
 |  | ||||||
|     def update_spell(self): |  | ||||||
|         self.current_sp = None |  | ||||||
|          |  | ||||||
|     def update(self): |     def update(self): | ||||||
|         pass |         pass | ||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
| class Mobs(Fighter): | class Mobs(Fighter): | ||||||
|     def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None: |     def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None: | ||||||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) |         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) | ||||||
|  |  | ||||||
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