main #34
					 4 changed files with 46 additions and 14 deletions
				
			
		
							
								
								
									
										
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								classes.py
									
										
									
									
									
								
							
							
						
						
									
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								classes.py
									
										
									
									
									
								
							|  | @ -1,6 +1,7 @@ | ||||||
| import pygame | import pygame | ||||||
| 
 | 
 | ||||||
| font = pygame.font.SysFont('Arial', 40) | pygame.font.init() | ||||||
|  | font = pygame.font.Font('fonts/medieval.ttf', 48) | ||||||
| 
 | 
 | ||||||
| class Button(): | class Button(): | ||||||
|     def __init__(self, x, y, width, height, buttonText='Button', onclickFunction=None, onePress=False): |     def __init__(self, x, y, width, height, buttonText='Button', onclickFunction=None, onePress=False): | ||||||
|  | @ -12,14 +13,30 @@ class Button(): | ||||||
|         self.onePress = onePress |         self.onePress = onePress | ||||||
|         self.alreadyPressed = False |         self.alreadyPressed = False | ||||||
| 
 | 
 | ||||||
|         self.fillColors = { |         with open('art/textbox.png', 'r') as tb: | ||||||
|             'normal': '#ffffff', |             self.box = pygame.image.load(tb) | ||||||
|             'hover': '#666666', |             self.box = pygame.transform.scale(self.box, (width, height)) | ||||||
|             'pressed': '#333333', | 
 | ||||||
|         } |  | ||||||
| 
 | 
 | ||||||
|         self.buttonSurface = pygame.Surface((self.width, self.height)) |  | ||||||
|         self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height) |         self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height) | ||||||
| 
 | 
 | ||||||
|         self.buttonSurf = font.render(buttonText, True, (20, 20, 20)) |         self.buttonSurf = font.render(buttonText, True, '#baab80') | ||||||
|         return self | 
 | ||||||
|  |     def process(self, screen): | ||||||
|  |         mousePos = pygame.mouse.get_pos() | ||||||
|  |         if self.buttonRect.collidepoint(mousePos): | ||||||
|  |             #self.buttonSurface.fill(self.fillColors['hover']) | ||||||
|  |             if pygame.mouse.get_pressed(num_buttons=3)[0]: | ||||||
|  |                 #self.buttonSurface.fill(self.fillColors['pressed']) | ||||||
|  |                 if self.onePress: | ||||||
|  |                     self.onclickFunction() | ||||||
|  |                 elif not self.alreadyPressed: | ||||||
|  |                     self.onclickFunction() | ||||||
|  |                     self.alreadyPressed = True | ||||||
|  |             else: | ||||||
|  |                 self.alreadyPressed = False | ||||||
|  |         self.box.blit(self.buttonSurf, [ | ||||||
|  |             self.buttonRect.width/2 - self.buttonSurf.get_rect().width/2, | ||||||
|  |             self.buttonRect.height/2 - self.buttonSurf.get_rect().height/2 | ||||||
|  |         ]) | ||||||
|  |         screen.blit(self.box, self.buttonRect) | ||||||
							
								
								
									
										
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								main.py
									
										
									
									
									
								
							
							
						
						
									
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								main.py
									
										
									
									
									
								
							|  | @ -2,6 +2,7 @@ import pygame | ||||||
| import sys | import sys | ||||||
| import json | import json | ||||||
| import time | import time | ||||||
|  | from classes import * | ||||||
| 
 | 
 | ||||||
| def setUp(config): | def setUp(config): | ||||||
|     pygame.init() |     pygame.init() | ||||||
|  | @ -10,18 +11,30 @@ def setUp(config): | ||||||
|     else: |     else: | ||||||
|         screen = pygame.display.set_mode(config["res"]) |         screen = pygame.display.set_mode(config["res"]) | ||||||
|     clock = pygame.time.Clock() |     clock = pygame.time.Clock() | ||||||
|     with open('art/textbox.png', 'r') as tb: |      | ||||||
|         box = pygame.image.load(tb) |     return screen, clock, True, True, "start.png", [] | ||||||
|     return screen, clock, True, True, "start.png", box |  | ||||||
| 
 | 
 | ||||||
| def readConfig(): | def readConfig(): | ||||||
|     with open('config.json', 'r') as c: |     with open('config.json', 'r') as c: | ||||||
|         json_data = c.read() |         json_data = c.read() | ||||||
|     return json.loads(json_data) |     return json.loads(json_data) | ||||||
| 
 | 
 | ||||||
|  | def quitGame(): | ||||||
|  |     #save progress somehow, if needed | ||||||
|  |     pygame.quit() | ||||||
|  |     sys.exit() | ||||||
|  | 
 | ||||||
|  | def uwu(): | ||||||
|  |     print('uwu') | ||||||
|  | 
 | ||||||
| def main(): | def main(): | ||||||
|     config = readConfig() |     config = readConfig() | ||||||
|     screen, clock, running, background, isblack, box = setUp(config["screen"]) |     screen, clock, running, isblack, background, objects = setUp(config["screen"]) | ||||||
|  |     WIDTH, HEIGHT = screen.get_size() | ||||||
|  |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, "Exit game", quitGame)) | ||||||
|  |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, "Options", uwu)) | ||||||
|  |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, "Play", uwu)) | ||||||
|  |     print(objects) | ||||||
|      |      | ||||||
|     while running: |     while running: | ||||||
|         for event in pygame.event.get(): |         for event in pygame.event.get(): | ||||||
|  | @ -31,7 +44,7 @@ def main(): | ||||||
|         if not isblack: |         if not isblack: | ||||||
|             with open(background, 'r') as i: |             with open(background, 'r') as i: | ||||||
|                 bg = pygame.image.load(i) |                 bg = pygame.image.load(i) | ||||||
|                 bg = pygame.transform.scale(bg, screen.get_size()) |                 bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) | ||||||
|             # fill the screen with a color to wipe away anything from last frame |             # fill the screen with a color to wipe away anything from last frame | ||||||
|             screen.blit(bg, (0, 0)) |             screen.blit(bg, (0, 0)) | ||||||
| 
 | 
 | ||||||
|  | @ -39,6 +52,8 @@ def main(): | ||||||
| 
 | 
 | ||||||
|         else: |         else: | ||||||
|             screen.fill('#000000') |             screen.fill('#000000') | ||||||
|  |             for obj in objects: | ||||||
|  |                 obj.process(screen) | ||||||
|         # flip() the display to put your work on screen |         # flip() the display to put your work on screen | ||||||
|         pygame.display.flip() |         pygame.display.flip() | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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