First movement and game object managing/handling #36
1 changed files with 15 additions and 1 deletions
14
READ.ME
14
READ.ME
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@ -37,3 +37,17 @@ fonts = {
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}
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Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH
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GameObjects for rooms, scenes and maybe MorialCitadel
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Scene:
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type - normal, dungeon, cutscene
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objects - contain rooms, npcs, mobs, the character etc.
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Room:
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type - normal, shop, special (?), boss
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objects - npcs, mobs, the character etc.
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exits - position of exits --> [top:bool, right:bool, down:bool, left:bool]; 1 to 4 exits per room
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locked - bool if the room is unlocked; locked upon first entering unless all mobs are dead
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