doubled image size #65
1 changed files with 387 additions and 387 deletions
10
viecher.py
10
viecher.py
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@ -44,7 +44,7 @@ class Objects():
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self.name = name
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self.name = name
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self.speed = ms
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self.speed = ms
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with open(f'art/images/{sprite}') as i:
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with open(f'art/images/{sprite}') as i:
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self.sprite = pg.image.load(i)
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self.sprite = pg.transform.scale2x(pg.image.load(i))
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.hidden = False
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self.hidden = False
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@ -59,9 +59,9 @@ class Objects():
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class NPC(Objects):
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class NPC(Objects):
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def __init__(self, name, ms, sprite, convo_act, x, y) -> None:
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def __init__(self, name, ms, sprite, convo_act, x, y) -> None:
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self.talking = False
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self.hidden = True
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super().__init__(name, ms, sprite, x, y)
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super().__init__(name, ms, sprite, x, y)
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self.talking = False
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self.hidden = False
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self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person')
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self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person')
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def talk(self, objects):
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def talk(self, objects):
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@ -71,7 +71,7 @@ class NPC(Objects):
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def draw(self, screen):
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def draw(self, screen):
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super().draw(screen)
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super().draw(screen)
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if self.talking == True:
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if self.talking:
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self.conversation.draw(screen)
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self.conversation.draw(screen)
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def update(self, keys, objects):
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def update(self, keys, objects):
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@ -336,7 +336,7 @@ class Weapons(Objects):
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pos = vec(1,0)
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pos = vec(1,0)
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angle = pos.angle_to(moveto)
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angle = pos.angle_to(moveto)
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with open(f'art/images/{sprite}') as i:
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with open(f'art/images/{sprite}') as i:
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self.sprite = pg.transform.rotate(pg.image.load(i), -angle)
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self.sprite = pg.transform.scale2x(pg.transform.rotate(pg.image.load(i), -angle))
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def die(self, objects, kills):
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def die(self, objects, kills):
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touches = pg.sprite.spritecollideany(self, objects[0] + objects[1])
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touches = pg.sprite.spritecollideany(self, objects[0] + objects[1])
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