main #72
| Before Width: | Height: | Size: 131 KiB After Width: | Height: | Size: 131 KiB | 
| Before Width: | Height: | Size: 11 KiB | 
| Before Width: | Height: | Size: 11 KiB | 
| Before Width: | Height: | Size: 11 KiB | 
| Before Width: | Height: | Size: 106 KiB | 
| Before Width: | Height: | Size: 77 KiB | 
| Before Width: | Height: | Size: 120 KiB | 
| Before Width: | Height: | Size: 11 KiB | 
| Before Width: | Height: | Size: 11 KiB | 
| Before Width: | Height: | Size: 11 KiB | 
| Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB | 
| Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB | 
							
								
								
									
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								main.py
									
										
									
									
									
								
							
							
						
						|  | @ -14,6 +14,7 @@ def setUp(config): | ||||||
|     else: |     else: | ||||||
|         screen = pygame.display.set_mode(config["res"]) |         screen = pygame.display.set_mode(config["res"]) | ||||||
|     clock = pygame.time.Clock() |     clock = pygame.time.Clock() | ||||||
|  |     pygame.display.set_caption('Between The Pages') | ||||||
|     return screen, clock, True, True, "start.png", [] |     return screen, clock, True, True, "start.png", [] | ||||||
| 
 | 
 | ||||||
| def readConfig(): | def readConfig(): | ||||||
|  | @ -30,13 +31,15 @@ def genRooms(WIDTH, HEIGHT, type:str, objects:list): | ||||||
|     room_objects = [] |     room_objects = [] | ||||||
|     #room_objects = [Obstacle('dirt', 'boulder', 'art/images/dirt2.png', False, 32, 32, WIDTH=WIDTH - 64, HEIGHT=HEIGHT - 64)] |     #room_objects = [Obstacle('dirt', 'boulder', 'art/images/dirt2.png', False, 32, 32, WIDTH=WIDTH - 64, HEIGHT=HEIGHT - 64)] | ||||||
|     room_objects.append(Obstacle('river', 'water', 'art/images/river.png', True, random.randint(32, round(WIDTH * 0.75)), 32, WIDTH=96, HEIGHT=round(HEIGHT * 0.66))) |     room_objects.append(Obstacle('river', 'water', 'art/images/river.png', True, random.randint(32, round(WIDTH * 0.75)), 32, WIDTH=96, HEIGHT=round(HEIGHT * 0.66))) | ||||||
|  |     room_backgrounds = [f'art/images/background/{type}{i}.png' for i in range(1)] | ||||||
|  |     print(objects) | ||||||
|     rooms = [ |     rooms = [ | ||||||
|         Room(type, 'normal', f'art/images/{type}.png', [objects[0], objects[1], objects[2], [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 0), |         Room(type, 'normal', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], objects[2], [room_objects[random.randint(0, 0)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, True], j) | ||||||
|         Room(type, 'normal', f'art/images/{type}.png', [objects[0], objects[1], objects[2], [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 1), |         for j in range(random.randint(5, 10)) | ||||||
|         Room(type, 'normal', f'art/images/{type}.png', [objects[0], objects[1], objects[2], [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 2), |     ] | ||||||
|             ] |     #rooms =Room(type, 'normal', room_backgrounds[random.randint(0, 4)], [objects[0], objects[1], objects[2], [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, True], j) | ||||||
|     return rooms |  | ||||||
| 
 | 
 | ||||||
|  |     return rooms | ||||||
|          |          | ||||||
| def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|     main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)] |     main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)] | ||||||
|  |  | ||||||