storyline #79

Merged
jaffa merged 12 commits from Lyzzy/game:main into Development 2024-03-10 19:02:22 +01:00
2 changed files with 11 additions and 2 deletions
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@ -227,7 +227,7 @@ class Stage(GameObjects):
self.current += 1 self.current += 1
if self.current >= len(self.rooms): if self.current >= len(self.rooms):
return 1 return 1
def draw(self, screen): def draw(self, screen):
for room in self.rooms: for room in self.rooms:
if room.id == self.current: if room.id == self.current:
@ -291,5 +291,14 @@ class Obstacle(GameObjects):
else: else:
pygame.draw.rect(screen, '#e7f8e0', self.rect, 2) pygame.draw.rect(screen, '#e7f8e0', self.rect, 2)
class Door(GameObjects):
def __init__(self, name: str, _type: str, bg, objects: list, WIDTH, HEIGHT, x: int, y: int, islocked=True) -> None:
super().__init__(name, _type, bg, objects, WIDTH, HEIGHT)
self.rect = pygame.Rect((x, y), self.background.get_size())
self.locked = islocked
def draw(self, screen):
screen.blit(self.background, self.rect)
def update(self, islocked=True):
self.locked = islocked