0.1 Merge #85
					 2 changed files with 11 additions and 2 deletions
				
			
		|  | @ -291,5 +291,14 @@ class Obstacle(GameObjects): | ||||||
|         else: |         else: | ||||||
|             pygame.draw.rect(screen, '#e7f8e0', self.rect, 2) |             pygame.draw.rect(screen, '#e7f8e0', self.rect, 2) | ||||||
| 
 | 
 | ||||||
|  | class Door(GameObjects): | ||||||
|  |     def __init__(self, name: str, _type: str, bg, objects: list, WIDTH, HEIGHT, x: int, y: int, islocked=True) -> None: | ||||||
|  |         super().__init__(name, _type, bg, objects, WIDTH, HEIGHT) | ||||||
|  |         self.rect = pygame.Rect((x, y), self.background.get_size()) | ||||||
|  |         self.locked = islocked | ||||||
| 
 | 
 | ||||||
|  |     def draw(self, screen): | ||||||
|  |         screen.blit(self.background, self.rect) | ||||||
|      |      | ||||||
|  |     def update(self, islocked=True): | ||||||
|  |         self.locked = islocked | ||||||
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