0.1 Merge #85
					 2 changed files with 11 additions and 2 deletions
				
			
		
							
								
								
									
										13
									
								
								classes.py
									
										
									
									
									
								
							
							
						
						
									
										13
									
								
								classes.py
									
										
									
									
									
								
							|  | @ -227,7 +227,7 @@ class Stage(GameObjects): | ||||||
|             self.current += 1 |             self.current += 1 | ||||||
|         if self.current >= len(self.rooms): |         if self.current >= len(self.rooms): | ||||||
|             return 1 |             return 1 | ||||||
| 
 |          | ||||||
|     def draw(self, screen): |     def draw(self, screen): | ||||||
|         for room in self.rooms: |         for room in self.rooms: | ||||||
|             if room.id == self.current: |             if room.id == self.current: | ||||||
|  | @ -291,5 +291,14 @@ class Obstacle(GameObjects): | ||||||
|         else: |         else: | ||||||
|             pygame.draw.rect(screen, '#e7f8e0', self.rect, 2) |             pygame.draw.rect(screen, '#e7f8e0', self.rect, 2) | ||||||
| 
 | 
 | ||||||
|  | class Door(GameObjects): | ||||||
|  |     def __init__(self, name: str, _type: str, bg, objects: list, WIDTH, HEIGHT, x: int, y: int, islocked=True) -> None: | ||||||
|  |         super().__init__(name, _type, bg, objects, WIDTH, HEIGHT) | ||||||
|  |         self.rect = pygame.Rect((x, y), self.background.get_size()) | ||||||
|  |         self.locked = islocked | ||||||
| 
 | 
 | ||||||
| 
 |     def draw(self, screen): | ||||||
|  |         screen.blit(self.background, self.rect) | ||||||
|  |      | ||||||
|  |     def update(self, islocked=True): | ||||||
|  |         self.locked = islocked | ||||||
		Loading…
	
	Add table
		
		Reference in a new issue