0.1 Merge #85
					 2 changed files with 11 additions and 2 deletions
				
			
		|  | @ -291,5 +291,14 @@ class Obstacle(GameObjects): | |||
|         else: | ||||
|             pygame.draw.rect(screen, '#e7f8e0', self.rect, 2) | ||||
| 
 | ||||
| class Door(GameObjects): | ||||
|     def __init__(self, name: str, _type: str, bg, objects: list, WIDTH, HEIGHT, x: int, y: int, islocked=True) -> None: | ||||
|         super().__init__(name, _type, bg, objects, WIDTH, HEIGHT) | ||||
|         self.rect = pygame.Rect((x, y), self.background.get_size()) | ||||
|         self.locked = islocked | ||||
| 
 | ||||
|     def draw(self, screen): | ||||
|         screen.blit(self.background, self.rect) | ||||
|      | ||||
|     def update(self, islocked=True): | ||||
|         self.locked = islocked | ||||
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