162 lines
5.7 KiB
Python
162 lines
5.7 KiB
Python
import pygame
|
|
import sys
|
|
import json
|
|
import time
|
|
import random
|
|
from classes import *
|
|
from viecher import *
|
|
fps = 60
|
|
|
|
def setUp(config):
|
|
pygame.init()
|
|
if config["fullscreen"]:
|
|
screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN)
|
|
else:
|
|
screen = pygame.display.set_mode(config["res"])
|
|
clock = pygame.time.Clock()
|
|
|
|
return screen, clock, True, True, "start.png", []
|
|
|
|
def readConfig():
|
|
with open('config.json', 'r') as c:
|
|
json_data = c.read()
|
|
return json.loads(json_data)
|
|
|
|
def quitGame():
|
|
#save progress somehow, if needed
|
|
pygame.quit()
|
|
quit()
|
|
|
|
def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
|
|
main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)]
|
|
mobs=[Skeleton(i, 50, 'reddy.png', random.randint(20,1000), random.randint(20,700), 125, 1, 1, 1, 200) for i in range(0,random.randint(2,8))]
|
|
others = []
|
|
objects = [main, mobs, others]
|
|
|
|
while running:
|
|
screen.fill('#000000')
|
|
events = pygame.event.get()
|
|
for event in events:
|
|
if event.type == pygame.QUIT:
|
|
quitGame()
|
|
# RENDER YOUR GAME HERE
|
|
"""with open(background, 'r') as i:
|
|
bg = pygame.image.load(i)
|
|
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
|
|
# fill the screen with an image to clear the screen
|
|
screen.blit(bg, (0, 0))
|
|
"""
|
|
for thing in objects[0]:
|
|
if thing.update(pygame.key.get_pressed()) ==False:
|
|
menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
|
|
thing.draw(screen)
|
|
|
|
for mob in objects[1]:
|
|
mob.update(objects)
|
|
mob.draw(screen)
|
|
|
|
for thing in objects[2]:
|
|
thing.update(objects)
|
|
thing.draw(screen)
|
|
|
|
|
|
# flip() the display to put your work on screen
|
|
pygame.display.flip()
|
|
|
|
clock.tick(fps) # limits FPS to 60
|
|
|
|
def options(screen, clock, running, background, isblack, WIDTH, HEIGHT):
|
|
objects = []
|
|
# List that is displayed while selecting the window resolution level
|
|
resolution = [("1920x1080", "1920x1080"),
|
|
("1920x1200", "1920x1200"),
|
|
("1280x720", "1280x720"),
|
|
("2560x1440", "2560x1440"),
|
|
("3840x2160", "3840x2160")]
|
|
|
|
# This function displays the currently selected options
|
|
|
|
def printSettings():
|
|
print("\n\n")
|
|
# getting the data using "get_input_data" method of the Menu class
|
|
settingsData = settings.get_input_data()
|
|
|
|
for key in settingsData.keys():
|
|
print(f"{key}\t:\t{settingsData[key]}")
|
|
|
|
while running:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
# RENDER YOUR GAME HERE
|
|
with open(background, 'r') as i:
|
|
bg = pygame.image.load(i)
|
|
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
|
|
# fill the screen with an image to clear the screen
|
|
screen.blit(bg, (0, 0))
|
|
for obj in objects:
|
|
obj.process(screen)
|
|
|
|
# flip() the display to put your work on screen
|
|
pygame.display.flip()
|
|
|
|
clock.tick(60) # limits FPS to 60
|
|
|
|
def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT):
|
|
objects = []
|
|
objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Play", play))
|
|
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Options", uwu))
|
|
objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame))
|
|
while running:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
quitGame()
|
|
# RENDER YOUR GAME HERE
|
|
with open(f'art/images/{background}', 'r') as i:
|
|
bg = pygame.image.load(i)
|
|
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
|
|
# fill the screen with an image to clear the screen
|
|
screen.blit(bg, (0, 0))
|
|
for obj in objects:
|
|
obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT)
|
|
|
|
# flip() the display to put your work on screen
|
|
pygame.display.flip()
|
|
|
|
clock.tick(60) # limits FPS to 60
|
|
|
|
def main():
|
|
config = readConfig()
|
|
screen, clock, running, isblack, background, objects = setUp(config["screen"])
|
|
WIDTH, HEIGHT = screen.get_size()
|
|
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Play", play))
|
|
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Options", uwu))
|
|
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame))
|
|
menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
|
|
"""while running:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
#menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
|
|
if not isblack:
|
|
with open(background, 'r') as i:
|
|
bg = pygame.image.load(i)
|
|
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
|
|
# fill the screen with a color to wipe away anything from last frame
|
|
screen.blit(bg, (0, 0))
|
|
|
|
# RENDER YOUR GAME HERE
|
|
|
|
else:
|
|
for obj in objects:
|
|
obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT)
|
|
# flip() the display to put your work on screen
|
|
pygame.display.flip()
|
|
|
|
clock.tick(60) # limits FPS to 60"""
|
|
|
|
pygame.quit()
|
|
|
|
if __name__ == '__main__':
|
|
main()
|