 5123b19cb0
			
		
	
	
		5123b19cb0
		
	
	
	
	
		
			
			assigned all of them a easier and more understandable key phrase or key word added the key word dictionary in classes.py Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
		
			
				
	
	
		
			65 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import pygame
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| import sys
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| import json
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| import time
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| from classes import *
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| 
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| def setUp(config):
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|     pygame.init()
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|     if config["fullscreen"]:
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|         screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN)
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|     else:
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|         screen = pygame.display.set_mode(config["res"])
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|     clock = pygame.time.Clock()
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|     
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|     return screen, clock, True, True, "start.png", []
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| 
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| def readConfig():
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|     with open('config.json', 'r') as c:
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|         json_data = c.read()
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|     return json.loads(json_data)
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| 
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| def quitGame():
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|     #save progress somehow, if needed
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|     pygame.quit()
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|     sys.exit()
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| 
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| def uwu():
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|     print('uwu')
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| 
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| def main():
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|     config = readConfig()
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|     screen, clock, running, isblack, background, objects = setUp(config["screen"])
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|     WIDTH, HEIGHT = screen.get_size()
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|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', "Exit game", quitGame))
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|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', "Options", uwu))
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|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', "Play", uwu))
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|     print(objects)
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|     
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|     while running:
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|         for event in pygame.event.get():
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|             if event.type == pygame.QUIT:
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|                 running = False 
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|         
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|         if not isblack:
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|             with open(background, 'r') as i:
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|                 bg = pygame.image.load(i)
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|                 bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
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|             # fill the screen with a color to wipe away anything from last frame
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|             screen.blit(bg, (0, 0))
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| 
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|         # RENDER YOUR GAME HERE
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| 
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|         else:
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|             screen.fill('#000000')
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|             for obj in objects:
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|                 obj.process(screen)
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|         # flip() the display to put your work on screen
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|         pygame.display.flip()
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| 
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|         clock.tick(60)  # limits FPS to 60
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| 
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|     pygame.quit()
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| 
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| if __name__ == '__main__':
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|     main()
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