also some buttons added to be completed button class initalized Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
50 lines
1.3 KiB
Python
50 lines
1.3 KiB
Python
import pygame
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import sys
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import json
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import time
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def setUp(config):
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pygame.init()
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if config["fullscreen"]:
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screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN)
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else:
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screen = pygame.display.set_mode(config["res"])
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clock = pygame.time.Clock()
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with open('art/textbox.png', 'r') as tb:
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box = pygame.image.load(tb)
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return screen, clock, True, True, "start.png", box
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def readConfig():
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with open('config.json', 'r') as c:
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json_data = c.read()
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return json.loads(json_data)
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def main():
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config = readConfig()
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screen, clock, running, background, isblack, box = setUp(config["screen"])
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if not isblack:
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with open(background, 'r') as i:
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bg = pygame.image.load(i)
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bg = pygame.transform.scale(bg, screen.get_size())
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# fill the screen with a color to wipe away anything from last frame
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screen.blit(bg, (0, 0))
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# RENDER YOUR GAME HERE
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else:
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screen.fill('#000000')
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# flip() the display to put your work on screen
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pygame.display.flip()
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clock.tick(60) # limits FPS to 60
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pygame.quit()
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if __name__ == '__main__':
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main()
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