game/viecher.py
SpagettiFisch 2e66145dcc first movement (wasd) with character integrated
started a new class for scenes

Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
2024-02-16 17:34:37 +01:00

56 lines
1.7 KiB
Python

import pygame
fps = 60
class Character():
def __init__(self, name, ms, sprite) -> None:
self.name = name
self.speed = ms
with open(f'art/images/{sprite}') as i:
self.sprite = pygame.image.load(i)
self.x = 524
self.y = 524
self.hidden = False
self.rect = pygame.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height())
def draw(self, screen):
if self.hidden:
return
self.rect.x, self.rect.y = self.x, self.y
screen.blit(self.sprite, self.rect)
class NPC(Character):
pass
class Fighter(Character):
def __init__(self, name, ms, sprite, health, damage, level, asp, atr) -> None:
super().__init__(name, ms, sprite)
self.health = health
self.damage = damage
self.level = level
self.attack_speed = asp
self.attack_range = atr
class MainCharacter(Fighter):
def __init__(self, name, ms, sprite, health, damage, level, asp, atr, weapon=None, shield=None) -> None:
super().__init__(name, ms, sprite, health, damage, level, asp, atr)
self.attack_spell = weapon
self.shield_spell = shield
self.talking = False
def update(self, keys):
if keys[pygame.K_w]:
self.y -= self.speed / fps
if keys[pygame.K_a]:
self.x -= self.speed / fps
if keys[pygame.K_s]:
self.y += self.speed / fps
if keys[pygame.K_d]:
self.x += self.speed / fps
class Mobs(Fighter):
def __init__(self, name, ms, sprite, health, damage, level, asp, atr, drops) -> None:
super().__init__(name, ms, sprite, health, damage, level, asp, atr)
self.drops = drops * (self.level / 2)