updated convo, still weird tho

This commit is contained in:
Lyzzy 2024-03-09 21:27:54 +01:00
parent 9147971be8
commit 3fe22ff6ac
3 changed files with 35 additions and 12 deletions

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@ -114,10 +114,10 @@ def village(screen, clock, running, background, isblack, WIDTH, HEIGHT):
main = [herbert]
mobs = []
weapons = []
others = [Obstacle('fireplace', 'interactable', 'art/images/background/fireplace.png', False, 500, 500),
others = [Obstacle('fireplace', 'interactable', 'art/images/background/fireplace.png', False, 200, 500),
Obstacle('portal', 'interactable', 'art/images/background/portal.png', False, 700, 300),
Obstacle('house', 'Interactable', 'art/images/background/house.png', False, 500, 150, WIDTH=180, HEIGHT=160)]
npcs = [NPC('name', 100, 'people/oldlady.png', 1, 200, 200)]
npcs = [NPC('oldlady', 100, 'people/oldlady.png', 0, 200, 200)]
objects = [main, mobs, npcs, weapons, others]
room = Room('village', 'village', 'art/images/background/village.png', objects, WIDTH - 64, HEIGHT - 64, [True, True, True, True], 0)
freeze = True #Gameplay is freezed in certain situations
@ -187,7 +187,7 @@ def house(screen, clock, running, background, isblack, WIDTH, HEIGHT):
mobs = []
weapons = []
others = []
npcs = [NPC('oldman', 100, 'people/reddy.png', 1, 200, 200)]
npcs = [NPC('oldman', 100, 'people/reddy.png', 0, 200, 200)]
objects = [main, mobs, npcs, weapons, others]
room = Room('house', 'house', 'art/images/background/insideHouse.png', objects, WIDTH - 64, HEIGHT - 64, [True, True, True, True], 0)
freeze = False #Gameplay is freezed in certain situations

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@ -58,11 +58,11 @@ class Objects():
pg.draw.rect(screen, '#ef0120', self.rect, 2)
class NPC(Objects):
def __init__(self, name, ms, sprite, convo_act, x, y) -> None:
def __init__(self, name, ms, sprite, convo_scene, x, y) -> None:
super().__init__(name, ms, sprite, x, y)
self.talking = False
self.hidden = False
self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person')
self.conversation = Convo(self, convo_scene)
self.lastUpdate = pg.time.get_ticks()
def talk(self, objects):
@ -77,7 +77,7 @@ class NPC(Objects):
def update(self, keys, objects):
if self.lastUpdate + 200 < pg.time.get_ticks():
if self.talking:
self.conversation.update(keys, objects, self)
self.conversation.update(keys, objects)
self.lastUpdate = pg.time.get_ticks()
else:
touches = pg.sprite.spritecollideany(self, objects[0])
@ -87,14 +87,37 @@ class NPC(Objects):
class Convo(Label):
def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None:
def __init__(self, npc, convo_scene, text='', x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None:
super().__init__(x, y, width, height, text, font, font_size)
def update(self, keys, objects, npc):
self.convo_act=0
self.npc = npc
self.convo_scene = convo_scene
self.convos = [
['oldlady', 0, ['Hello', 'How are you?']],
['oldman', 0, ['Please help', 'there are so many bad people']]
]
def draw(self, screen):
self.text = self.findConversation()[self.convo_act]
super().draw(screen)
def findConversation(self):
for convo in self.convos:
if convo[0] == self.npc.name and convo[1] == self.convo_scene:
return convo[2]
return ['ERROR']
def update(self, keys, objects):
if keys[pg.K_SPACE]:
objects[0][0].book.addspell('fireball')
npc.talking = False
objects[0][0].talking = False
convo = self.findConversation()
if self.convo_act+1 < len(convo):
self.text = convo[self.convo_act]
self.convo_act += 1
else:
self.convo_act = 0
self.npc.talking = False
objects[0][0].talking = False
class Fighter(Objects):