forked from InfoProjekt/game
Merge pull request 'changed NPC talk key to f and resolved merge conflicts' (#77) from Spafi/game:main into Development
Reviewed-on: InfoProjekt/game#77
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commit
4a47efe94d
1 changed files with 2 additions and 2 deletions
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@ -75,13 +75,13 @@ class NPC(Objects):
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self.conversation.draw(screen)
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def update(self, keys, objects):
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if self.lastUpdate + 200 < pg.time.get_ticks():
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if self.lastUpdate + 200 < pg.time.get_ticks():
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if self.talking:
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self.conversation.update(keys, objects)
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self.lastUpdate = pg.time.get_ticks()
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else:
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touches = pg.sprite.spritecollideany(self, objects[0])
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if touches is not None and keys[pg.K_SPACE] and isinstance(touches, MainCharacter):
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if touches is not None and keys[pg.K_f] and isinstance(touches, MainCharacter):
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self.talk(objects)
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self.lastUpdate = pg.time.get_ticks()
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