forked from InfoProjekt/game
		
	startscreen added
also some buttons added to be completed button class initalized Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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					 8 changed files with 43 additions and 9 deletions
				
			
		
							
								
								
									
										
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								classes.py
									
										
									
									
									
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							|  | @ -0,0 +1,25 @@ | |||
| import pygame | ||||
| 
 | ||||
| font = pygame.font.SysFont('Arial', 40) | ||||
| 
 | ||||
| class Button(): | ||||
|     def __init__(self, x, y, width, height, buttonText='Button', onclickFunction=None, onePress=False): | ||||
|         self.x = x | ||||
|         self.y = y | ||||
|         self.width = width | ||||
|         self.height = height | ||||
|         self.onclickFunction = onclickFunction | ||||
|         self.onePress = onePress | ||||
|         self.alreadyPressed = False | ||||
| 
 | ||||
|         self.fillColors = { | ||||
|             'normal': '#ffffff', | ||||
|             'hover': '#666666', | ||||
|             'pressed': '#333333', | ||||
|         } | ||||
| 
 | ||||
|         self.buttonSurface = pygame.Surface((self.width, self.height)) | ||||
|         self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height) | ||||
| 
 | ||||
|         self.buttonSurf = font.render(buttonText, True, (20, 20, 20)) | ||||
|         return self | ||||
|  | @ -1,7 +1,7 @@ | |||
| { | ||||
|     "screen": | ||||
|     { | ||||
|         "res":[1120, 780], | ||||
|         "res":[1280, 720], | ||||
|         "fullscreen": false | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								main.py
									
										
									
									
									
								
							
							
						
						
									
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								main.py
									
										
									
									
									
								
							|  | @ -10,8 +10,9 @@ def setUp(config): | |||
|     else: | ||||
|         screen = pygame.display.set_mode(config["res"]) | ||||
|     clock = pygame.time.Clock() | ||||
|     running = True | ||||
|     return screen, clock, running | ||||
|     with open('art/textbox.png', 'r') as tb: | ||||
|         box = pygame.image.load(tb) | ||||
|     return screen, clock, True, True, "start.png", box | ||||
| 
 | ||||
| def readConfig(): | ||||
|     with open('config.json', 'r') as c: | ||||
|  | @ -20,16 +21,24 @@ def readConfig(): | |||
| 
 | ||||
| def main(): | ||||
|     config = readConfig() | ||||
|     screen, clock, running = setUp(config["screen"]) | ||||
|     screen, clock, running, background, isblack, box = setUp(config["screen"]) | ||||
|      | ||||
|     while running: | ||||
|         for event in pygame.event.get(): | ||||
|             if event.type == pygame.QUIT: | ||||
|                 running = False  | ||||
|          | ||||
|         if not isblack: | ||||
|             with open(background, 'r') as i: | ||||
|                 bg = pygame.image.load(i) | ||||
|                 bg = pygame.transform.scale(bg, screen.get_size()) | ||||
|             # fill the screen with a color to wipe away anything from last frame | ||||
|             screen.fill("purple") | ||||
|             screen.blit(bg, (0, 0)) | ||||
| 
 | ||||
|         # RENDER YOUR GAME HERE | ||||
| 
 | ||||
|         else: | ||||
|             screen.fill('#000000') | ||||
|         # flip() the display to put your work on screen | ||||
|         pygame.display.flip() | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
										
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