forked from InfoProjekt/game
changed Book and Convo, renamed Speech
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parent
1f38a04004
commit
614654692f
3 changed files with 39 additions and 19 deletions
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Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 329 B |
2
main.py
2
main.py
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@ -52,7 +52,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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rooms = genRooms(WIDTH, HEIGHT, 'grass', objects)
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level.append(Stage('blau', 'normal', None, [], WIDTH, HEIGHT, 'blue', rooms))
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scene = Scene('test', 'normal', None, None, WIDTH, HEIGHT, level)
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freeze = False #Gameplay is freezed in certain situations
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freeze = True #Gameplay is freezed in certain situations
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while running:
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screen.fill('#000000')
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56
viecher.py
56
viecher.py
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@ -63,6 +63,7 @@ class NPC(Objects):
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self.talking = False
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self.hidden = False
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self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person')
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self.lastUpdate = pg.time.get_ticks()
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def talk(self, objects):
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self.talking = True
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@ -74,9 +75,16 @@ class NPC(Objects):
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if self.talking:
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self.conversation.draw(screen)
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def update(self, keys, objects):
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if self.talking:
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self.conversation.update(keys, objects)
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def update(self, keys, objects):
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if self.lastUpdate + 200 < pg.time.get_ticks():
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if self.talking:
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self.conversation.update(keys, objects)
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else:
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touches = pg.sprite.spritecollideany(self, objects[0])
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if touches is not None and keys[pg.K_SPACE] and isinstance(touches, MainCharacter):
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self.talk(objects)
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self.lastUpdate = pg.time.get_ticks()
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class Convo(Label):
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def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None:
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@ -112,7 +120,7 @@ class MainCharacter(Fighter):
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self.talking = False
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self.level = Level(1000, 38, 150, 40, f'will to live: {level}%', 'simple', 20, )
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self.health = Hearts(health, sprite=['fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png'], x=900, y= 50, hurtCooldown=self.hurtCooldown)
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self.speech = Speech(self.x+20, self.y-50, 150, 100, 'brr Im freezing')
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self.thinks = Thinks(self.x+20, self.y-50, 150, 100, 'brr Im freezing')
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self.freezing = True
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def draw(self, screen):
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@ -124,8 +132,8 @@ class MainCharacter(Fighter):
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self.level.draw(screen)
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self.book.draw(screen)
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pg.draw.rect(screen, '#e900fa', self.rect, 2)
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if self.speech.hidden == False:
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self.speech.draw(screen, self.x+20, self.y-100)
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if self.thinks.hidden == False:
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self.thinks.draw(screen, self.x+20, self.y-100)
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def hurt(self, damage, objects):
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if not self.talking:
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@ -204,7 +212,7 @@ class MainCharacter(Fighter):
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self.walk(keys, objects)
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if pg.mouse.get_pressed()[0]:
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self.attack(objects, vec(mouse))
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self.speech.update(self)
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self.thinks.update(self)
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if self.health.health <= 0:
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return False
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else:
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@ -262,8 +270,8 @@ class Level(Label):
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def __init__(self, x, y, width, height, text, font='simple', font_size=20, font_color='#1e90ff', sprite='label.png') -> None:
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super().__init__(x, y, width, height, text, font, font_size, font_color, sprite)
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class Speech(Label):
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def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='speech.png') -> None:
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class Thinks(Label):
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def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='thinks.png') -> None:
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super().__init__(x, y, width, height, text, font, font_size, font_color, sprite)
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def draw(self, screen, x, y):
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@ -285,24 +293,36 @@ class Book():
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self.sprite = pg.transform.scale(self.sprite, (1280, 720))
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self.x = x
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self.y = y
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self.hidden = True
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self.hidden = False
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self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height())
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self.sp_list = spells
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self.current_sp = current_spell
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self.labels = [Label(100, 100, 500, 50, "Dear User, ", font_color='#000000', sprite='empty.png'),
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Label(100, 150, 500, 50, "this book will help you to survive.", font_color='#000000', sprite='empty.png'),
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Label(100, 200, 500, 50, "Click on a picture to choose your spell.", font_color='#000000', sprite='empty.png'),
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Label(100, 250, 500, 50, "Talk to fairies to unlock new spells!", font_color='#000000', sprite='empty.png')]
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self.text_left = ["Dear User, ", "in case you fell on the ground too hard,", "here is a quick reminder:",
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"You are a homeless person.","One cold day you went to the library to get warm.",
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"There you saw and opened me out of boedom.", "This lead to you being thrown in this world.",
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"But you can find a way out of here again."]
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self.text_right = ["This book will help you to survive.", "Click on a picture to choose your spell.",
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"Talk to fairies to unlock new spells!"]
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self.buttons=[]
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self.buttons_height = 400
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self.buttons_y = 400
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self.buttons_x = 800
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def draw(self, screen):
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if self.hidden:
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return
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self.rect.x, self.rect.y = self.x, self.y
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screen.blit(self.sprite, self.rect)
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for label in self.labels:
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text_left_y = 100
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text_right_y = 100
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for text in self.text_left:
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label = Label(100, text_left_y, 500, 50, text, font_color='#000000', sprite='empty.png')
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label.draw(screen)
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text_left_y += 50
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for text in self.text_right:
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label = Label(680, text_right_y, 500, 50, text, font_color='#000000', sprite='empty.png')
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label.draw(screen)
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text_right_y += 50
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for button in self.buttons:
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button.update(screen)
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@ -310,8 +330,8 @@ class Book():
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if spell not in self.sp_list:
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self.sp_list.append(spell)
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self.current_sp = spell
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self.buttons.append(Button(200, self.buttons_height, 58, 50, f'{spell}_icon.png', 'medieval', 23, attributes=[spell], onclickFunction=self.update_spell))
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self.buttons_height += 100
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self.buttons.append(Button(self.buttons_x, self.buttons_y, 58, 50, f'{spell}_icon.png', 'medieval', 23, attributes=[spell], onclickFunction=self.update_spell))
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self.buttons_y += 100
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def update_spell(self, spell):
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self.current_sp = spell
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