changed Book and Convo, renamed Speech

This commit is contained in:
Lyzzy 2024-03-09 11:11:28 +01:00
parent 1f38a04004
commit 614654692f
3 changed files with 39 additions and 19 deletions

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Before

Width:  |  Height:  |  Size: 329 B

After

Width:  |  Height:  |  Size: 329 B

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@ -52,7 +52,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
rooms = genRooms(WIDTH, HEIGHT, 'grass', objects) rooms = genRooms(WIDTH, HEIGHT, 'grass', objects)
level.append(Stage('blau', 'normal', None, [], WIDTH, HEIGHT, 'blue', rooms)) level.append(Stage('blau', 'normal', None, [], WIDTH, HEIGHT, 'blue', rooms))
scene = Scene('test', 'normal', None, None, WIDTH, HEIGHT, level) scene = Scene('test', 'normal', None, None, WIDTH, HEIGHT, level)
freeze = False #Gameplay is freezed in certain situations freeze = True #Gameplay is freezed in certain situations
while running: while running:
screen.fill('#000000') screen.fill('#000000')

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@ -63,6 +63,7 @@ class NPC(Objects):
self.talking = False self.talking = False
self.hidden = False self.hidden = False
self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person') self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person')
self.lastUpdate = pg.time.get_ticks()
def talk(self, objects): def talk(self, objects):
self.talking = True self.talking = True
@ -74,9 +75,16 @@ class NPC(Objects):
if self.talking: if self.talking:
self.conversation.draw(screen) self.conversation.draw(screen)
def update(self, keys, objects): def update(self, keys, objects):
if self.talking: if self.lastUpdate + 200 < pg.time.get_ticks():
self.conversation.update(keys, objects) if self.talking:
self.conversation.update(keys, objects)
else:
touches = pg.sprite.spritecollideany(self, objects[0])
if touches is not None and keys[pg.K_SPACE] and isinstance(touches, MainCharacter):
self.talk(objects)
self.lastUpdate = pg.time.get_ticks()
class Convo(Label): class Convo(Label):
def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None: def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None:
@ -112,7 +120,7 @@ class MainCharacter(Fighter):
self.talking = False self.talking = False
self.level = Level(1000, 38, 150, 40, f'will to live: {level}%', 'simple', 20, ) self.level = Level(1000, 38, 150, 40, f'will to live: {level}%', 'simple', 20, )
self.health = Hearts(health, sprite=['fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png'], x=900, y= 50, hurtCooldown=self.hurtCooldown) self.health = Hearts(health, sprite=['fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png'], x=900, y= 50, hurtCooldown=self.hurtCooldown)
self.speech = Speech(self.x+20, self.y-50, 150, 100, 'brr Im freezing') self.thinks = Thinks(self.x+20, self.y-50, 150, 100, 'brr Im freezing')
self.freezing = True self.freezing = True
def draw(self, screen): def draw(self, screen):
@ -124,8 +132,8 @@ class MainCharacter(Fighter):
self.level.draw(screen) self.level.draw(screen)
self.book.draw(screen) self.book.draw(screen)
pg.draw.rect(screen, '#e900fa', self.rect, 2) pg.draw.rect(screen, '#e900fa', self.rect, 2)
if self.speech.hidden == False: if self.thinks.hidden == False:
self.speech.draw(screen, self.x+20, self.y-100) self.thinks.draw(screen, self.x+20, self.y-100)
def hurt(self, damage, objects): def hurt(self, damage, objects):
if not self.talking: if not self.talking:
@ -204,7 +212,7 @@ class MainCharacter(Fighter):
self.walk(keys, objects) self.walk(keys, objects)
if pg.mouse.get_pressed()[0]: if pg.mouse.get_pressed()[0]:
self.attack(objects, vec(mouse)) self.attack(objects, vec(mouse))
self.speech.update(self) self.thinks.update(self)
if self.health.health <= 0: if self.health.health <= 0:
return False return False
else: else:
@ -262,8 +270,8 @@ class Level(Label):
def __init__(self, x, y, width, height, text, font='simple', font_size=20, font_color='#1e90ff', sprite='label.png') -> None: def __init__(self, x, y, width, height, text, font='simple', font_size=20, font_color='#1e90ff', sprite='label.png') -> None:
super().__init__(x, y, width, height, text, font, font_size, font_color, sprite) super().__init__(x, y, width, height, text, font, font_size, font_color, sprite)
class Speech(Label): class Thinks(Label):
def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='speech.png') -> None: def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='thinks.png') -> None:
super().__init__(x, y, width, height, text, font, font_size, font_color, sprite) super().__init__(x, y, width, height, text, font, font_size, font_color, sprite)
def draw(self, screen, x, y): def draw(self, screen, x, y):
@ -285,24 +293,36 @@ class Book():
self.sprite = pg.transform.scale(self.sprite, (1280, 720)) self.sprite = pg.transform.scale(self.sprite, (1280, 720))
self.x = x self.x = x
self.y = y self.y = y
self.hidden = True self.hidden = False
self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height())
self.sp_list = spells self.sp_list = spells
self.current_sp = current_spell self.current_sp = current_spell
self.labels = [Label(100, 100, 500, 50, "Dear User, ", font_color='#000000', sprite='empty.png'), self.text_left = ["Dear User, ", "in case you fell on the ground too hard,", "here is a quick reminder:",
Label(100, 150, 500, 50, "this book will help you to survive.", font_color='#000000', sprite='empty.png'), "You are a homeless person.","One cold day you went to the library to get warm.",
Label(100, 200, 500, 50, "Click on a picture to choose your spell.", font_color='#000000', sprite='empty.png'), "There you saw and opened me out of boedom.", "This lead to you being thrown in this world.",
Label(100, 250, 500, 50, "Talk to fairies to unlock new spells!", font_color='#000000', sprite='empty.png')] "But you can find a way out of here again."]
self.text_right = ["This book will help you to survive.", "Click on a picture to choose your spell.",
"Talk to fairies to unlock new spells!"]
self.buttons=[] self.buttons=[]
self.buttons_height = 400 self.buttons_y = 400
self.buttons_x = 800
def draw(self, screen): def draw(self, screen):
if self.hidden: if self.hidden:
return return
self.rect.x, self.rect.y = self.x, self.y self.rect.x, self.rect.y = self.x, self.y
screen.blit(self.sprite, self.rect) screen.blit(self.sprite, self.rect)
for label in self.labels: text_left_y = 100
text_right_y = 100
for text in self.text_left:
label = Label(100, text_left_y, 500, 50, text, font_color='#000000', sprite='empty.png')
label.draw(screen) label.draw(screen)
text_left_y += 50
for text in self.text_right:
label = Label(680, text_right_y, 500, 50, text, font_color='#000000', sprite='empty.png')
label.draw(screen)
text_right_y += 50
for button in self.buttons: for button in self.buttons:
button.update(screen) button.update(screen)
@ -310,8 +330,8 @@ class Book():
if spell not in self.sp_list: if spell not in self.sp_list:
self.sp_list.append(spell) self.sp_list.append(spell)
self.current_sp = spell self.current_sp = spell
self.buttons.append(Button(200, self.buttons_height, 58, 50, f'{spell}_icon.png', 'medieval', 23, attributes=[spell], onclickFunction=self.update_spell)) self.buttons.append(Button(self.buttons_x, self.buttons_y, 58, 50, f'{spell}_icon.png', 'medieval', 23, attributes=[spell], onclickFunction=self.update_spell))
self.buttons_height += 100 self.buttons_y += 100
def update_spell(self, spell): def update_spell(self, spell):
self.current_sp = spell self.current_sp = spell