forked from InfoProjekt/game
		
	Merge branch 'Development' of https://git.spafi.eu/InfoProjekt/game
Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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						64a3381eb9
					
				
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								classes.py
									
										
									
									
									
								
							|  | @ -1,7 +1,10 @@ | ||||||
| import pygame | import pygame | ||||||
| import random | import random | ||||||
| # from viecher import Skeleton, Zombie | # from viecher import Skeleton, Zombie | ||||||
| 
 | from pygame import mixer | ||||||
|  | """ | ||||||
|  | cultistattack_sound = mixer.Sound('audio/soundeffects/cultistattack.mp3') | ||||||
|  | """ | ||||||
| pygame.font.init() | pygame.font.init() | ||||||
| fonts = { | fonts = { | ||||||
|     'medieval': 'medieval.ttf', |     'medieval': 'medieval.ttf', | ||||||
|  | @ -574,10 +577,15 @@ class MainCharacter(Fighter): | ||||||
|             self.thinks.draw(screen, self.x + 20, self.y - 100) |             self.thinks.draw(screen, self.x + 20, self.y - 100) | ||||||
| 
 | 
 | ||||||
|     def hurt(self, damage, objects): |     def hurt(self, damage, objects): | ||||||
|  |         hit_sound = mixer.Sound('audio/soundeffects/hitsound.mp3') | ||||||
|  |         hit_sound.set_volume(0.5) | ||||||
|         if not self.talking: |         if not self.talking: | ||||||
|  |             hit_sound.play() | ||||||
|             self.health.hurt(damage) |             self.health.hurt(damage) | ||||||
|      |      | ||||||
|     def obstacle_interaction(self, objects): |     def obstacle_interaction(self, objects): | ||||||
|  |         portal_sound = mixer.Sound('audio/soundeffects/portalsound.mp3') | ||||||
|  |         door_sound = mixer.Sound('audio/soundeffects/door.mp3') | ||||||
|         if len(objects) <= 5: |         if len(objects) <= 5: | ||||||
|             objects.append([]) |             objects.append([]) | ||||||
|         touches = pygame.sprite.spritecollideany(self, objects[4] + objects[5]) |         touches = pygame.sprite.spritecollideany(self, objects[4] + objects[5]) | ||||||
|  | @ -585,8 +593,10 @@ class MainCharacter(Fighter): | ||||||
|             if touches.name == 'fireplace': |             if touches.name == 'fireplace': | ||||||
|                 self.freezing = False |                 self.freezing = False | ||||||
|             elif touches.name == 'portal' and self.level.level != 1: |             elif touches.name == 'portal' and self.level.level != 1: | ||||||
|  |                 portal_sound.play() | ||||||
|                 return 'play' |                 return 'play' | ||||||
|             elif touches.name == 'house' and self.level.level != 1: |             elif touches.name == 'house' and self.level.level != 1: | ||||||
|  |                 door_sound.play() | ||||||
|                 self.x = 500 |                 self.x = 500 | ||||||
|                 self.y = 400 |                 self.y = 400 | ||||||
|                 return 'house' |                 return 'house' | ||||||
|  | @ -594,6 +604,7 @@ class MainCharacter(Fighter): | ||||||
|                 return 'wall' |                 return 'wall' | ||||||
|             elif isinstance(touches, Door): |             elif isinstance(touches, Door): | ||||||
|                 if not touches.locked: |                 if not touches.locked: | ||||||
|  |                     door_sound.play() | ||||||
|                     return f'door-{touches.target}' |                     return f'door-{touches.target}' | ||||||
|         else: |         else: | ||||||
|             return True |             return True | ||||||
|  | @ -650,13 +661,22 @@ class MainCharacter(Fighter): | ||||||
|         """ |         """ | ||||||
|      |      | ||||||
|     def attack(self, obj, mouse): |     def attack(self, obj, mouse): | ||||||
|  |         fireball_sound = mixer.Sound('audio/soundeffects/firebalhitl.mp3') | ||||||
|  |         wind_sound = mixer.Sound('audio/soundeffects/wind.mp3') | ||||||
|  |         oldmanattack_sound = mixer.Sound('audio/soundeffects/oldmanattack.mp3') | ||||||
|  |         fireball_sound.set_volume(0.2) | ||||||
|  |         wind_sound.set_volume(0.2) | ||||||
|  |         oldmanattack_sound.set_volume(0.2) | ||||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): |         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||||
|             moveto = mouse - vec(self.x, self.y) |             moveto = mouse - vec(self.x, self.y) | ||||||
|             if self.book.current_sp == 'fireball': |             if self.book.current_sp == 'fireball': | ||||||
|  |                 fireball_sound.play() | ||||||
|                 weapon = Fireball('fb1', 100, self.x, self.y, moveto, 5) |                 weapon = Fireball('fb1', 100, self.x, self.y, moveto, 5) | ||||||
|             elif self.book.current_sp == 'windslash': |             elif self.book.current_sp == 'windslash': | ||||||
|  |                 wind_sound.play() | ||||||
|                 weapon = Windslash('ws1', 100, self.x, self.y, moveto, 10) |                 weapon = Windslash('ws1', 100, self.x, self.y, moveto, 10) | ||||||
|             else: |             else: | ||||||
|  |                 oldmanattack_sound.play() | ||||||
|                 weapon = Punch('punch', 100, self.x, self.y, moveto, 1, Mobs, life_ticks=500) |                 weapon = Punch('punch', 100, self.x, self.y, moveto, 1, Mobs, life_ticks=500) | ||||||
|             obj[3].append(weapon) |             obj[3].append(weapon) | ||||||
|             self.lastAttack = pygame.time.get_ticks() |             self.lastAttack = pygame.time.get_ticks() | ||||||
|  | @ -881,7 +901,10 @@ class Skeleton(Mobs): | ||||||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) |         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) | ||||||
|      |      | ||||||
|     def attack(self, moveto, obj): |     def attack(self, moveto, obj): | ||||||
|  |         arrow_sound = mixer.Sound('audio/soundeffects/arrowsound.mp3') | ||||||
|  |         arrow_sound.set_volume(0.3) | ||||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): |         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||||
|  |             arrow_sound.play() | ||||||
|             obj[3].append(Arrow("arrow", 200, self.x, self.y, moveto, self.damage)) |             obj[3].append(Arrow("arrow", 200, self.x, self.y, moveto, self.damage)) | ||||||
|             self.lastAttack = pygame.time.get_ticks() |             self.lastAttack = pygame.time.get_ticks() | ||||||
|      |      | ||||||
|  | @ -923,7 +946,10 @@ class Zombie(Mobs): | ||||||
|      |      | ||||||
|      |      | ||||||
|     def attack(self, moveto, obj): |     def attack(self, moveto, obj): | ||||||
|  |         zombieattack_sound = mixer.Sound('audio/soundeffects/zombieattack.mp3') | ||||||
|  |         zombieattack_sound.set_volume(0.3) | ||||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): |         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||||
|  |             zombieattack_sound.play() | ||||||
|             obj[3].append(Punch('punch', 100, self.x, self.y, moveto, self.damage, MainCharacter)) |             obj[3].append(Punch('punch', 100, self.x, self.y, moveto, self.damage, MainCharacter)) | ||||||
|             self.lastAttack = pygame.time.get_ticks() |             self.lastAttack = pygame.time.get_ticks() | ||||||
| 
 | 
 | ||||||
|  | @ -941,7 +967,10 @@ class Boss(Mobs): | ||||||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) |         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) | ||||||
| 
 | 
 | ||||||
|     def attack(self, moveto, obj): |     def attack(self, moveto, obj): | ||||||
|  |         reddyattack_sound = mixer.Sound('audio/soundeffects/reddyattack.mp3') | ||||||
|  |         reddyattack_sound.set_volume(0.8) | ||||||
|         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): |         if self.lastAttack + self.attack_speed * 1000 < pygame.time.get_ticks(): | ||||||
|  |             reddyattack_sound.play() | ||||||
|             obj[3].append(RedBlob("blob", 50,  self.x, self.y, moveto, self.damage)) |             obj[3].append(RedBlob("blob", 50,  self.x, self.y, moveto, self.damage)) | ||||||
|             self.lastAttack = pygame.time.get_ticks() |             self.lastAttack = pygame.time.get_ticks() | ||||||
| 
 | 
 | ||||||
|  | @ -1038,7 +1067,6 @@ class Arrow(Weapons): | ||||||
|         self.move(objects) |         self.move(objects) | ||||||
|         self.die(objects, MainCharacter) |         self.die(objects, MainCharacter) | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| class Punch(Weapons): | class Punch(Weapons): | ||||||
|     def __init__(self, name, ms, x, y, moveto, damage, kills, sprite = 'weapons/empty.png', life_ticks=100) -> None: |     def __init__(self, name, ms, x, y, moveto, damage, kills, sprite = 'weapons/empty.png', life_ticks=100) -> None: | ||||||
|         super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) |         super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) | ||||||
|  |  | ||||||
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