forked from InfoProjekt/game
changed NPC talking key to f
Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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parent
b1b7b21aa2
commit
67a0937c4b
1 changed files with 11 additions and 3 deletions
14
viecher.py
14
viecher.py
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@ -74,9 +74,17 @@ class NPC(Objects):
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if self.talking:
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self.conversation.draw(screen)
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def update(self, keys, objects):
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if self.talking:
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self.conversation.update(keys, objects)
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def update(self, keys, objects):
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if self.lastUpdate + 200 < pg.time.get_ticks():
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if self.talking:
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self.conversation.update(keys, objects)
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self.lastUpdate = pg.time.get_ticks()
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else:
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touches = pg.sprite.spritecollideany(self, objects[0])
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if touches is not None and keys[pg.K_f] and isinstance(touches, MainCharacter):
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self.talk(objects)
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self.lastUpdate = pg.time.get_ticks()
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class Convo(Label):
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def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None:
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