forked from InfoProjekt/game
		
	changed to normal version again (no dev shortcuts)
changed font for Think (because the f looked like a p) uploaded bossbar images Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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					 5 changed files with 6 additions and 6 deletions
				
			
		
							
								
								
									
										
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							| After Width: | Height: | Size: 159 B | 
|  | @ -748,7 +748,7 @@ class Level(Label): | |||
|         super().draw(screen) | ||||
| 
 | ||||
| class Thinks(Label): | ||||
|     def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='thinks.png') -> None: | ||||
|     def __init__(self, x, y, width, height, text, font='simple_round', font_size=12, font_color='#000000', sprite='thinks.png') -> None: | ||||
|         super().__init__(x, y, width, height, text, font, font_size, font_color, sprite) | ||||
|         self.scene = 0 | ||||
| 
 | ||||
|  | @ -770,7 +770,7 @@ class Thinks(Label): | |||
|         if self.scene == 1: | ||||
|             touches = pygame.sprite.spritecollideany(main, objects[2]) | ||||
|             if touches is not None and isinstance(touches, NPC): | ||||
|                 self.text = 'I should press \"f\"' | ||||
|                 self.text = 'I should press "f"' | ||||
|                 self.hidden = False | ||||
|             else: | ||||
|                 self.hidden = False | ||||
|  |  | |||
							
								
								
									
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								main.py
									
										
									
									
									
								
							|  | @ -38,8 +38,8 @@ def genRooms(WIDTH, HEIGHT, type:str, objects:list): | |||
|     room_objects.append(Obstacle('river', 'water', 'art/images/background/river.png', True, random.randint(32, round(WIDTH * 0.75)), 32, WIDTH=96, HEIGHT=round(HEIGHT * 0.66))) | ||||
|     room_backgrounds = [f'art/images/background/{type}{i}.png' for i in range(1)] | ||||
|     rooms = [ | ||||
|         Room(type, 'normal', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], objects[2], objects[3], objects[4] + [room_objects[random.randint(0, 0)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, j) | ||||
|         for j in range(random.randint(1, 1)) | ||||
|         Room(type, 'normal', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], objects[2], objects[3], objects[4] + [room_objects[random.randint(0, 0)] for _ in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, j) | ||||
|         for j in range(random.randint(5, 10)) | ||||
|     ] | ||||
|     rooms.append(Room(type, 'boss', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], [], [], objects[4] + [room_objects[random.randint(0, 0)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, 88)) | ||||
|     #rooms = [Room(type, 'boss', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], [], [], objects[4] + [room_objects[random.randint(0, 0)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, 88)] | ||||
|  | @ -315,7 +315,7 @@ def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): | |||
| 
 | ||||
| def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||
|     objects = [] | ||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", play, attributes=[screen, clock, running, background, isblack, WIDTH, HEIGHT])) | ||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", village, attributes=[screen, clock, running, background, isblack, WIDTH, HEIGHT])) | ||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) | ||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) | ||||
|     while running: | ||||
|  | @ -339,7 +339,7 @@ def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | |||
| 
 | ||||
| def test(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||
|     main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)] | ||||
|     mobs = [Skeleton(i, random.randint(40, 60), 'reddy.png', random.randint(20,1000), random.randint(20,700), 5, 1, 1, 1, 200) for i in range(0,random.randint(2, 8))] | ||||
|     mobs = [Skeleton(i, random.randint(40, 60), 'reddy.png', random.randint(20,1000), random.randint(20,700), 5, 1, 1, 1, 200) for i in range(0, random.randint(2, 8))] | ||||
|     others = [] | ||||
|     npcs = [NPC('name', 100, 'reddy.png', 1, 200, 200)] | ||||
|     objects = [main, mobs, npcs, others] | ||||
|  |  | |||
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