forked from InfoProjekt/game
story yea yea
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parent
248fc2a112
commit
e540693def
2 changed files with 17 additions and 6 deletions
2
main.py
2
main.py
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@ -42,7 +42,7 @@ def genRooms(WIDTH, HEIGHT, type:str, objects:list):
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def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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main = [herbert]
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mobs = [Skeleton(i, random.randint(40, 60), random.randint(50, WIDTH - 50), random.randint(50, HEIGHT - 50), 5, 1, 1, 1, 200) for i in range(0,random.randint(2, 5))]+[Zombie(i, random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 25) for i in range(0,random.randint(2, 5))]
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mobs = [Skeleton('skeleton', random.randint(40, 60), random.randint(50, WIDTH - 50), random.randint(50, HEIGHT - 50), 5, 1, 1, 1, 200) for i in range(0,random.randint(2, 5))]+[Zombie('zombie', random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 25) for i in range(0,random.randint(2, 5))]
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weapons = []
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others = []
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npcs = []
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21
viecher.py
21
viecher.py
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@ -74,7 +74,10 @@ class NPC(Objects):
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if self.talking:
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self.conversation.draw(screen)
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def update(self, keys, objects):
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def update(self, keys, objects):
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if self.name == 'oldlady':
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if self.conversation.convo_scene==0 and 'rat' in objects[0][0].killed and objects[1]==[]:
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self.conversation.convo_scene=1
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if self.lastUpdate + 200 < pg.time.get_ticks():
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if self.talking:
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self.conversation.update(keys, objects)
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@ -116,8 +119,12 @@ class Convo(Label):
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self.text = convo[2][self.convo_act]
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self.convo_act += 1
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else:
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if convo[0] == 'oldlady' and convo[1] == 0:
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objects[1].append(Rat('r1', 200, 1000, 350, 1, 1, 1, 100, 25))
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if convo[0] == 'oldlady':
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if convo[1] == 0:
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objects[1].append(Rat('rat', 200, 1000, 350, 1, 1, 1, 100, 25))
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elif convo[1] == 1:
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objects[0][0].level.level = 5
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while 'rat' in objects[0][0].killed: objects[0][0].remove('rat')
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self.convo_act = 0
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self.npc.talking = False
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objects[0][0].talking = False
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@ -168,9 +175,9 @@ class MainCharacter(Fighter):
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if touches is not None:
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if touches.name == 'fireplace':
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self.freezing = False
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elif touches.name == 'portal':
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elif touches.name == 'portal' and self.level.level != 1:
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return 'play'
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elif touches.name == 'house':
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elif touches.name == 'house' and self.level.level != 1:
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return 'house'
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elif 'wall' in touches.name:
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return 'wall'
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@ -304,6 +311,9 @@ class Level(Label):
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def __init__(self, x, y, width, height, level, text, font='simple', font_size=20, font_color='#1e90ff', sprite='label.png') -> None:
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super().__init__(x, y, width, height, text, font, font_size, font_color, sprite)
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self.level = level
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def draw(self, screen):
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self.text = f'will to live: {self.level}%'
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super().draw(screen)
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class Thinks(Label):
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def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='thinks.png') -> None:
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@ -411,6 +421,7 @@ class Mobs(Fighter):
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def hurt(self, damage, objects):
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self.health -= damage
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if self.health <= 0:
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objects[0][0].killed.append(self.name)
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self.hidden = True
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objects[1].remove(self)
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