From f180ab650e4dc5824a33da8de57af8b3b1fa2e0b Mon Sep 17 00:00:00 2001 From: Lyzzy Date: Mon, 4 Mar 2024 13:27:30 +0000 Subject: [PATCH] Dateien nach "/" hochladen --- 1709553909850-main.py | 214 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 214 insertions(+) create mode 100644 1709553909850-main.py diff --git a/1709553909850-main.py b/1709553909850-main.py new file mode 100644 index 0000000..aa61a3e --- /dev/null +++ b/1709553909850-main.py @@ -0,0 +1,214 @@ +import pygame +import sys +import json +import time +import random +from classes import * +from viecher import * +fps = 60 + +def setUp(config): + pygame.init() + if config["fullscreen"]: + screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN) + else: + screen = pygame.display.set_mode(config["res"]) + clock = pygame.time.Clock() + + return screen, clock, True, True, "start.png", [] + +def readConfig(): + with open('config.json', 'r') as c: + json_data = c.read() + return json.loads(json_data) + +def quitGame(): + #save progress somehow, if needed + pygame.quit() + quit() + +def genRooms(WIDTH, HEIGHT, type:str): + room_objects = [Obstacle('dirt', 'boulder', 'art/images/dirt2.png', False, 32, 32, WIDTH=WIDTH - 64, HEIGHT=HEIGHT - 64)] + room_objects.append(Obstacle('river', 'water', 'art/images/river1.png', True, 32, 32, WIDTH=WIDTH - 64, HEIGHT=HEIGHT - 64)) + rooms = [ + Room(type, 'normal', f'art/images/{type}.png', [[room_objects[i] for i in range(0, random.randint(0, len(room_objects)))]], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 0), + Room(type, 'normal', f'art/images/{type}.png', [], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 1), + Room(type, 'normal', f'art/images/{type}.png', [], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 2), + ] + return rooms + +def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): + main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)] + mobs = [Skeleton(i, random.randint(40, 60), 'reddy.png', random.randint(20,1000), random.randint(20,700), 5, 1, 1, 1, 200) for i in range(0,random.randint(2, 8))] + others = [] + npcs = [NPC('name', 100, 'reddy.png', 1, 200, 200)] + objects = [main, mobs, npcs, others] + freeze = False #Gameplay is freezed in certain situations + + while running: + screen.fill((0,0,0)) + events = pygame.event.get() + for event in events: + if event.type == pygame.QUIT: + quitGame() + elif event.type == pygame.KEYDOWN: + if event.key == pygame.K_e: #when book is open gameplay is freezed + freeze = not freeze + # RENDER YOUR GAME HERE + """with open(background, 'r') as i: + bg = pygame.image.load(i) + bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) + # fill the screen with an image to clear the screen + screen.blit(bg, (0, 0)) +""" + if not freeze: + for thing in objects[0]: + thing.book.hidden = not freeze + if not thing.update(pygame.key.get_pressed(), pygame.mouse.get_pos(), objects): + menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) + thing.draw(screen) + + for mob in objects[1]: + mob.update(objects) + mob.draw(screen) + + for npc in objects[2]: + npc.update(pygame.key.get_pressed(), objects) + npc.draw(screen) + + for thing in objects[3]: + thing.update(objects) + thing.draw(screen) + else: + objects[0][0].book.hidden = not freeze + objects[0][0].book.draw(screen) + objects[0][0].book.update() + # flip() the display to put your work on screen + pygame.display.flip() + + clock.tick(fps) # limits FPS to 60 + +def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): + objects = [] + # List that is displayed while selecting the window resolution level + resolution = [("1920x1080", "1920x1080"), + ("1920x1200", "1920x1200"), + ("1280x720", "1280x720"), + ("2560x1440", "2560x1440"), + ("3840x2160", "3840x2160")] + + # This function displays the currently selected options + + def printSettings(): + print("\n\n") + # getting the data using "get_input_data" method of the Menu class + settingsData = settings.get_input_data() + + for key in settingsData.keys(): + print(f"{key}\t:\t{settingsData[key]}") + + while running: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + running = False + # RENDER YOUR GAME HERE + with open(background, 'r') as i: + bg = pygame.image.load(i) + bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) + # fill the screen with an image to clear the screen + screen.blit(bg, (0, 0)) + for obj in objects: + obj.process(screen) + + # flip() the display to put your work on screen + pygame.display.flip() + + clock.tick(60) # limits FPS to 60 + +def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): + objects = [] + objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", play)) + #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) + objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) + while running: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + running = False + quitGame() + # RENDER YOUR GAME HERE + with open(f'art/images/{background}', 'r') as i: + bg = pygame.image.load(i) + bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) + # fill the screen with an image to clear the screen + screen.blit(bg, (0, 0)) + for obj in objects: + obj.update(screen, clock, running, background, isblack, WIDTH, HEIGHT) + + # flip() the display to put your work on screen + pygame.display.flip() + + clock.tick(60) # limits FPS to 60 + +def test(screen, clock, running, background, isblack, WIDTH, HEIGHT): + level = [] + rooms = genRooms(WIDTH, HEIGHT, 'grass') + level.append(Stage('blau', 'normal', None, [], WIDTH, HEIGHT, 'blue', rooms)) + + level.append(Stage('rot', 'normal', None, [], WIDTH, HEIGHT, 'red', [ + Room('red1', 'normal', 'art/images/grass.png', [], WIDTH, HEIGHT, [True, True, True, False], 0), + Room('red2', 'normal', 'art/images/grass.png', [], WIDTH, HEIGHT, [True, True, True, False], 1), + Room('red3', 'normal', 'art/images/grass.png', [], WIDTH, HEIGHT, [True, True, True, False], 2), + ])) + + scene = Scene('test', 'normal', None, None, WIDTH, HEIGHT, level) + + # RENDER YOUR GAME HERE + while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + running = False + quitGame() + screen.fill('#000000') + scene.update(False) + scene.draw(screen) + # flip() the display to put your work on screen + pygame.display.flip() + + clock.tick(60) # limits FPS to 60 + +def main(): + config = readConfig() + screen, clock, running, isblack, background, objects = setUp(config["screen"]) + WIDTH, HEIGHT = screen.get_size() + #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Play", play)) + #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) + #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) + menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) + test(screen, clock, running, background, isblack, WIDTH, HEIGHT) + + """while running: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + running = False + #menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) + if not isblack: + with open(background, 'r') as i: + bg = pygame.image.load(i) + bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) + # fill the screen with a color to wipe away anything from last frame + screen.blit(bg, (0, 0)) + + # RENDER YOUR GAME HERE + + else: + for obj in objects: + obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT) + # flip() the display to put your work on screen + pygame.display.flip() + + clock.tick(60) # limits FPS to 60""" + + pygame.quit() + +if __name__ == '__main__': + main()