forked from InfoProjekt/game
		
	added last part of tutorial
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					 2 changed files with 19 additions and 6 deletions
				
			
		
										
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								viecher.py
									
										
									
									
									
								
							
							
						
						
									
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							|  | @ -99,8 +99,8 @@ class Convo(Label): | |||
|         self.convos = [ | ||||
|             ['oldlady', 0, ['There are so many rats here.', 'I wish someone would to something against that.','An experienced fighter could kill them.', 'For them it only takes a mouseclick.']], | ||||
|             ['oldlady', 1, ['Oh, did you kill all the rats?', 'You must be the chosen one!', 'It would be nice if you would go and talk to the village elder.']], | ||||
|             ['elder', 0, ['Who are you?', 'You want to help us?', 'We have a serious problem with some monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal outside,', 'You will be send to some monsters.', 'PLEASE help us!']], | ||||
|             ['elder', 1, ['Who are you?', 'You want to help us?', 'We have a serious problem with some monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal outside,', 'You will be send to some monsters.', 'PLEASE help us!']] | ||||
|             ['elder', 0, ['Who are you?', 'You want to help us?', 'We have a serious problem with monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal over there,', 'You will be send to a place with monsters.', 'PLEASE help us!']], | ||||
|             ['elder', 1, ['Who are you?', 'You want to help us?', 'We have a serious problem with monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal over there,', 'You will be send to a place with monsters.', 'PLEASE help us!']] | ||||
|         ] | ||||
| 
 | ||||
|     def draw(self, screen): | ||||
|  | @ -157,7 +157,7 @@ class MainCharacter(Fighter): | |||
|         self.talking = False | ||||
|         self.level = Level(1000, 38, 150, 40, level, f'will to live: {level}%', 'simple', 20, ) | ||||
|         self.health = Hearts(health, sprite=['fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png'], x=900, y= 50, hurtCooldown=self.hurtCooldown) | ||||
|         self.thinks = Thinks(self.x+20, self.y-50, 150, 100, 'brr Im freezing') | ||||
|         self.thinks = Thinks(self.x+20, self.y-50, 150, 100, 'brr I\'m freezing') | ||||
|         self.freezing = True | ||||
|         self.killed = killed #amount of mobs that were killed | ||||
| 
 | ||||
|  | @ -262,7 +262,7 @@ class MainCharacter(Fighter): | |||
|             self.walk(keys, objects) | ||||
|             if pg.mouse.get_pressed()[0]: | ||||
|                 self.attack(objects, vec(mouse)) | ||||
|             self.thinks.update(self) | ||||
|         self.thinks.update(objects, self) | ||||
|         if self.health.health <= 0: | ||||
|             return 'village' | ||||
|         else: | ||||
|  | @ -327,6 +327,7 @@ class Level(Label): | |||
| class Thinks(Label): | ||||
|     def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='thinks.png') -> None: | ||||
|         super().__init__(x, y, width, height, text, font, font_size, font_color, sprite) | ||||
|         self.scene = 0 | ||||
| 
 | ||||
|     def draw(self, screen, x, y): | ||||
|         if self.hidden: | ||||
|  | @ -335,10 +336,22 @@ class Thinks(Label): | |||
|         self.y = y | ||||
|         super().draw(screen) | ||||
|      | ||||
|     def update(self, main): | ||||
|     def update(self, objects, main): | ||||
|         if not self.hidden: | ||||
|             if not main.freezing: | ||||
|             if self.scene == 0 and not main.freezing: | ||||
|                 self.scene = 1 | ||||
|                 self.hidden = True | ||||
|             elif self.scene == 1 and main.talking: | ||||
|                 self.scene = 2 | ||||
|                 self.hidden = True | ||||
|         if self.scene == 1: | ||||
|             touches = pg.sprite.spritecollideany(main, objects[2]) | ||||
|             if touches is not None and isinstance(touches, NPC): | ||||
|                 self.text = 'I should press \"f\"' | ||||
|                 self.hidden = False | ||||
|             else: | ||||
|                 self.hidden = False | ||||
|                 self.text = 'the lady over there' | ||||
| 
 | ||||
| class Book(): | ||||
|     def __init__(self, x, y, spells, current_spell, current_shield) -> None: | ||||
|  |  | |||
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