Compare commits
	
		
			167 commits
		
	
	
		
			lyzzy-patc
			...
			main
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| cfc8643907 | |||
| dff3b582d7 | |||
|   | 690a00b718 | ||
|   | 368b033aab | ||
| d01e511739 | |||
| 57ffcf133c | |||
| 45c18a7713 | |||
| e383c8afed | |||
|   | 64a3381eb9 | ||
|   | a72349f7df | ||
| 3448ec4120 | |||
| c81b3fa355 | |||
| 4d90ac3e38 | |||
| dfc2ea8086 | |||
| b124f8817c | |||
| d4da02ee8d | |||
| 7a85a049de | |||
| 5db4df24a0 | |||
| 2f8e393c1e | |||
| 08edd05403 | |||
|   | fb3ba25b89 | ||
|   | 04e0b68cd7 | ||
|   | d132757717 | ||
| a13042ffdd | |||
| f482a2445c | |||
| df7aff13df | |||
| e5adb43ec6 | |||
| 6d68ec88e0 | |||
| f458a4e89b | |||
| c9c87da15a | |||
| 37aee3dfff | |||
| 38ddb5fbd6 | |||
| 8198079512 | |||
| 6ee5cba861 | |||
| 89255505ec | |||
| a35dcfb823 | |||
| d08274c2f6 | |||
| 6601e00318 | |||
| b2ac429eaa | |||
| 98b8a2bcb6 | |||
| a7dd1dbf27 | |||
| 9e9ab2156a | |||
| 3e655a09f3 | |||
| 585d19fb37 | |||
| f755bef435 | |||
| 065036d430 | |||
| 46c05a8de5 | |||
| 643e74ab58 | |||
| 72f0050055 | |||
| 0dda6fd38c | |||
| 19f5027b60 | |||
|   | 74abed824d | ||
| 073062ce0c | |||
|   | 76ef4f6559 | ||
| aa83465577 | |||
| 80ec47143e | |||
| a9770aff7e | |||
| cc24152e7f | |||
| 01d91e68c7 | |||
|   | 3883237f91 | ||
| 8dd5ad2dc6 | |||
|   | 7709fd52f7 | ||
|   | 0f755996b6 | ||
|   | 229435f682 | ||
| 67ba9a62a1 | |||
| 73508253c4 | |||
| f86f2e5dce | |||
| fc3773150a | |||
| 04547161a3 | |||
| 93bbb0eb84 | |||
| 4e976c3895 | |||
| e540693def | |||
| 248fc2a112 | |||
| 726c5ee2a2 | |||
| bb8ec349dd | |||
| 4d40e44e2d | |||
| 2a2d7b2765 | |||
| 4a47efe94d | |||
|   | 4ccc2dde11 | ||
|   | 67a0937c4b | ||
| 01c3aeae4a | |||
| 3232096d66 | |||
| e8d81dfb11 | |||
|   | 0032f8b2e1 | ||
|   | b1b7b21aa2 | ||
| 523b34615b | |||
| 3fe22ff6ac | |||
| 9147971be8 | |||
| 52d3ec6e8d | |||
| c17b65d2f3 | |||
| 67f1e081fa | |||
| 2970e5cecd | |||
| 614654692f | |||
| 1f38a04004 | |||
| d85c6ec22c | |||
|   | bd5ff8b3fe | ||
| 091726b8ca | |||
|   | 31a9742a9c | ||
| 4d228bf6e0 | |||
| 956c25769c | |||
| 569b3394a0 | |||
| 9396218a11 | |||
| 321dac7cca | |||
| abfa24ced8 | |||
| 11c7a9037b | |||
| 9c36e8d570 | |||
|   | a68bba70bb | ||
|   | b7fb7e1f1e | ||
|   | 5010609378 | ||
| 73165bd33e | |||
| b368fe4665 | |||
| af5204857b | |||
| 1d03d60ac2 | |||
|   | c3c44bbc71 | ||
| a41ee41fba | |||
| 47c93f61dc | |||
| 1fd852e31e | |||
| f21d980352 | |||
|   | 1b6ccb17b0 | ||
|   | 6034a8382f | ||
|   | 746982641a | ||
| b3c7d87926 | |||
| 41f8b76b90 | |||
| 96c0a691b7 | |||
| 25f04f994f | |||
| e2ec301fce | |||
| 55b50531f9 | |||
|   | c9a98fb94c | ||
|   | 501e84181f | ||
| 0564d778a1 | |||
|   | 953edca694 | ||
| 96b15fd425 | |||
|   | ef3a617e4d | ||
| 4cfb4b92f0 | |||
| 44793f22a5 | |||
|   | 3ad2ad6478 | ||
|   | 0cd9444222 | ||
|   | d86f8c360b | ||
| 6fce7e0fd2 | |||
| cb9a7e6ff5 | |||
| b29a279fb1 | |||
| f6827b5f05 | |||
| 5625db18c7 | |||
| 8b2dab980b | |||
| 2ef0948274 | |||
| 6ed85baed0 | |||
|   | 218eb2ea7e | ||
| 9c36772aa7 | |||
| 886059527b | |||
|   | c741c8199a | ||
| 7725bea20c | |||
| 15e2715207 | |||
|   | a9e99da219 | ||
| 162542f198 | |||
|   | 2e36e11fa7 | ||
|   | 15d39949b4 | ||
| 85464d1637 | |||
| 69cc080ea9 | |||
| d731f4f63d | |||
| 2d3161482f | |||
| f9ede25093 | |||
| e80ce5ad0d | |||
|   | 1856b2b08a | ||
|   | 4a88bb98d5 | ||
| b31a12b43b | |||
| ef9e7a6ef1 | |||
|   | ed6c91fa8f | 
							
								
								
									
										1
									
								
								.idea/ideas.txt
									
										
									
										generated
									
									
									
								
							
							
						
						|  | @ -38,6 +38,7 @@ Story: | ||||||
|         Henker |         Henker | ||||||
|         armer Bauer |         armer Bauer | ||||||
|         "Hexe" |         "Hexe" | ||||||
|  |         Patrice, fragt nach Lightning Anschluss -> Lightning Spell freigeschaltet | ||||||
| 
 | 
 | ||||||
|     Ziel(e) |     Ziel(e) | ||||||
|         -> Zurückkommen |         -> Zurückkommen | ||||||
|  |  | ||||||
							
								
								
									
										
											BIN
										
									
								
								__pycache__/classes.cpython-311.pyc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								__pycache__/main.cpython-311.pyc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								__pycache__/viecher.cpython-311.pyc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								art/image files/dooor.kra
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								art/image files/door.kra
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								art/image files/door.kra~
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								art/image files/field.kra~
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								art/image files/startscreen.kra
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								art/image files/startscreen.kra~
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								art/image files/textbox.png~
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 607 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/door_boss.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 210 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/door_normal.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 172 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/fireplace.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 255 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/grass0.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 131 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/house.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 771 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/insideHouse.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 954 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/portal.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 1.3 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/river.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 11 KiB | 
| Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/startscreen.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 4.2 MiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/startscreen.png~
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 4.3 MiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/background/village.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 2.8 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/bossbar_edge.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 208 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/bossbar_empty.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 203 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/bossbar_full.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 159 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/empty.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 68 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/fireball_icon.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 581 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/label.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 635 B | 
| Before Width: | Height: | Size: 644 B After Width: | Height: | Size: 644 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/thinks.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 1.1 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/box/windslash_icon.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 433 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/icon.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 488 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/main_attributes/book.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 128 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/main_attributes/dreiviertelheart.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 450 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/main_attributes/fullheart.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 433 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/main_attributes/halfheart.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 462 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/main_attributes/noheart.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 438 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/main_attributes/viertelheart.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 441 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/cultist.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 380 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/dorfaelteste.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 581 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/fairy.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 762 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/oldlady.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 477 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/oldman.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 674 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/oldmanattack.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 5.4 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/oldmanwalk.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 2.1 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/rat.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 197 B | 
| Before Width: | Height: | Size: 654 B After Width: | Height: | Size: 654 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/skeleton.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 505 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/vivi.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 497 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/zombie.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 588 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/people/zombiewalk.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 1.6 KiB | 
							
								
								
									
										
											BIN
										
									
								
								art/images/weapons/arrow.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 255 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/weapons/empty.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 87 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/weapons/fireball.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 495 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/weapons/redblob.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 326 B | 
							
								
								
									
										
											BIN
										
									
								
								art/images/weapons/windslash.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 400 B | 
| Before Width: | Height: | Size: 5.9 KiB | 
| Before Width: | Height: | Size: 2.1 KiB | 
							
								
								
									
										
											BIN
										
									
								
								audio/music/middleages(1.1).mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/music/middleages(1.2).mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/music/middleages(2.1).mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/music/middleages(2.2).mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/music/thebritons(1.1).mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/music/thebritons(1.2).mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/arrowsound.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/cultistattack.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/door.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/firebalhitl.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/hitsound.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/oldmanattack.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/portalsound.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/reddyattack.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/wind.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								audio/soundeffects/zombieattack.mp3
									
										
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										991
									
								
								classes.py
									
										
									
									
									
								
							
							
						
						
							
								
								
									
										22
									
								
								ideas.txt
									
										
									
									
									
										Normal file
									
								
							
							
						
						|  | @ -0,0 +1,22 @@ | ||||||
|  | Game: | ||||||
|  |     Rogue-like Game mit Story | ||||||
|  |     Pixel | ||||||
|  | 
 | ||||||
|  |     viele Gegner: | ||||||
|  |         Skelette | ||||||
|  |         Zombies | ||||||
|  | 
 | ||||||
|  | Story: | ||||||
|  |     Homeless guy in Berlin (oder so) im Winter in einer Stadtbibliothek, weil warm und Shelter. | ||||||
|  |         er hasst eigentlich Bücher, aber aus Langeweile durchstöbert er die Bibo | ||||||
|  |         findet cool aussehendes antikes/magisches Buch, nimmt es aus dem Regal, blättert es auf und wird ohnmächtig | ||||||
|  |         -> Erwacht als magische Person in magischer Welt wieder | ||||||
|  |             Buch dient als Skillbaum (verschiedene Kapitel) | ||||||
|  |                 Kampfmagier | ||||||
|  |                 Heilender Magier -> Priester? | ||||||
|  |                 Elementmagier(?) | ||||||
|  |                 maybe noch irgendwas 4. | ||||||
|  | 
 | ||||||
|  |     Ziel(e) | ||||||
|  |         -> Zurückkommen | ||||||
|  |         -> Happy werden (?) | ||||||
							
								
								
									
										326
									
								
								main.py
									
										
									
									
									
								
							
							
						
						|  | @ -2,19 +2,25 @@ import pygame | ||||||
| import sys | import sys | ||||||
| import json | import json | ||||||
| import time | import time | ||||||
|  | import random | ||||||
| from classes import * | from classes import * | ||||||
| from viecher import * | # from viecher import * | ||||||
|  | from pygame import mixer | ||||||
| fps = 60 | fps = 60 | ||||||
| 
 | 
 | ||||||
| def setUp(config): | def setUp(config): | ||||||
|     pygame.init() |     pygame.init() | ||||||
|  |     mixer.music.load('audio/music/thebritons(1.1).mp3') | ||||||
|  |     mixer.music.play(-1) | ||||||
|     if config["fullscreen"]: |     if config["fullscreen"]: | ||||||
|         screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN) |         screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN) | ||||||
|     else: |     else: | ||||||
|         screen = pygame.display.set_mode(config["res"]) |         screen = pygame.display.set_mode(config["res"]) | ||||||
|     clock = pygame.time.Clock() |     clock = pygame.time.Clock() | ||||||
|      |     pygame.display.set_caption('Between The Pages') | ||||||
|     return screen, clock, True, True, "start.png", [] |     with open('art/images/icon.png', 'r') as i: | ||||||
|  |         pygame.display.set_icon(pygame.image.load(i)) | ||||||
|  |     return screen, clock, True, False, "startscreen.png", [] | ||||||
| 
 | 
 | ||||||
| def readConfig(): | def readConfig(): | ||||||
|     with open('config.json', 'r') as c: |     with open('config.json', 'r') as c: | ||||||
|  | @ -26,11 +32,36 @@ def quitGame(): | ||||||
|     pygame.quit() |     pygame.quit() | ||||||
|     quit() |     quit() | ||||||
| 
 | 
 | ||||||
|  | def genRooms(WIDTH, HEIGHT, type:str, objects:list): | ||||||
|  |     room_objects = [] | ||||||
|  |     #room_objects = [Obstacle('dirt', 'boulder', 'art/images/dirt2.png', False, 32, 32, WIDTH=WIDTH - 64, HEIGHT=HEIGHT - 64)] | ||||||
|  |     room_objects.append(Obstacle('river', 'water', 'art/images/background/river.png', True, random.randint(32, round(WIDTH * 0.75)), 32, WIDTH=96, HEIGHT=round(HEIGHT * 0.66))) | ||||||
|  |     room_backgrounds = [f'art/images/background/{type}{i}.png' for i in range(1)] | ||||||
|  |     rooms = [ | ||||||
|  |         Room(type, 'normal', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], objects[2], objects[3], objects[4] + [room_objects[random.randint(0, 0)] for _ in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, j) | ||||||
|  |         for j in range(random.randint(5, 10)) | ||||||
|  |     ] | ||||||
|  |     rooms.append(Room(type, 'boss', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], [], [], objects[4] + [room_objects[random.randint(0, 0)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, 88)) | ||||||
|  |     #rooms = [Room(type, 'boss', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], [], [], objects[4] + [room_objects[random.randint(0, 0)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, 88)] | ||||||
|  |     #rooms =Room(type, 'normal', room_backgrounds[random.randint(0, 4)], [objects[0], objects[1], objects[2], [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, True], j) | ||||||
|  |      | ||||||
|  |     return rooms | ||||||
|  |          | ||||||
| def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|     main = [MainCharacter('Herbert', 100, 'reddy.png', 500, 500, 125, 5, 1, 1, 50)] |     main = [herbert] | ||||||
|     mobs=[] |     mobs = [Skeleton('skeleton', random.randint(40, 60), random.randint(50, WIDTH - 50), random.randint(50, HEIGHT - 50), 5, 1, 1, 1, 200) for i in range(0,random.randint(2, 5))]+[Zombie('zombie', random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 25) for i in range(0,random.randint(2, 5))] | ||||||
|     mobs.append(Skeleton('s1', 50, 'reddy.png', 250, 250, 125, 5, 1, 1, 200)) |     weapons = [] | ||||||
|     objects = [main,mobs] |     others = [] | ||||||
|  |     npcs = [] | ||||||
|  |     objects = [main, mobs, npcs, weapons, others] | ||||||
|  |     level = [] | ||||||
|  |     rooms = genRooms(WIDTH, HEIGHT, 'grass', objects) | ||||||
|  |     level.append(Stage('blau', 'normal', None, [], WIDTH, HEIGHT, 'blue', rooms)) | ||||||
|  |     scene = Scene('test', 'normal', None, None, WIDTH, HEIGHT, level) | ||||||
|  |     freeze = False #Gameplay is freezed in certain situations | ||||||
|  |     tbc = Label(WIDTH / 2 - 128, HEIGHT / 2 - 32, 256, 32, "To be continued", "damaged", 30, '#ffffff', 'empty.png') | ||||||
|  |     tbc_tick = 0 | ||||||
|  |     objects = scene.getObjects()     | ||||||
| 
 | 
 | ||||||
|     while running: |     while running: | ||||||
|         screen.fill('#000000') |         screen.fill('#000000') | ||||||
|  | @ -38,6 +69,9 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|         for event in events: |         for event in events: | ||||||
|             if event.type == pygame.QUIT: |             if event.type == pygame.QUIT: | ||||||
|                 quitGame() |                 quitGame() | ||||||
|  |             elif event.type == pygame.KEYDOWN: | ||||||
|  |                 if event.key == pygame.K_e: #when book is open gameplay is freezed | ||||||
|  |                     freeze = not freeze | ||||||
|         # RENDER YOUR GAME HERE |         # RENDER YOUR GAME HERE | ||||||
|         """with open(background, 'r') as i: |         """with open(background, 'r') as i: | ||||||
|             bg = pygame.image.load(i) |             bg = pygame.image.load(i) | ||||||
|  | @ -45,18 +79,205 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|         # fill the screen with an image to clear the screen |         # fill the screen with an image to clear the screen | ||||||
|         screen.blit(bg, (0, 0)) |         screen.blit(bg, (0, 0)) | ||||||
| """      | """      | ||||||
|         for thing in objects[0]: |         if isblack: | ||||||
|             thing.update(pygame.key.get_pressed()) |             if tbc_tick == 0: | ||||||
|             thing.draw(screen) |                 tbc_tick = pygame.time.get_ticks() | ||||||
|  |             elif tbc_tick + 5000 <= pygame.time.get_ticks(): | ||||||
|  |                 quitGame() | ||||||
|  |             tbc.draw(screen) | ||||||
| 
 | 
 | ||||||
|         for mob in objects[1]: |         elif not freeze: | ||||||
|             mob.update(objects) |             screen.blit(scene.background, (32, 32)) | ||||||
|             mob.draw(screen) |             target = None | ||||||
|  |          | ||||||
|  |             for thing in objects[4]: | ||||||
|  |                 thing.draw(screen) | ||||||
|  |                 if isinstance(thing, HealthBar): | ||||||
|  |                     thing.update(objects) | ||||||
|  | 
 | ||||||
|  |             for weapon in objects[3]: | ||||||
|  |                 weapon.update(objects) | ||||||
|  |                 weapon.draw(screen) | ||||||
|  |              | ||||||
|  |             for thing in objects[0]: | ||||||
|  |                 thing.book.hidden = not freeze | ||||||
|  |                 result = thing.update(pygame.key.get_pressed(), pygame.mouse.get_pos(), objects) | ||||||
|  |                 if objects[0][0].level.level >= 100: | ||||||
|  |                     isblack = True | ||||||
|  |                 if isinstance(result, str): | ||||||
|  |                     if result == 'village': | ||||||
|  |                         village(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                     elif result == 'play': | ||||||
|  |                         play(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                     elif 'door-' in result: | ||||||
|  |                         target = result.split('-')[1] | ||||||
|  |                         objects[0][0].level.level += 6.33 | ||||||
|  |                         objects = scene.update(target, objects) | ||||||
|  |                         #play(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                     else: | ||||||
|  |                         thing.draw(screen) | ||||||
|  |                 else: | ||||||
|  |                     thing.draw(screen) | ||||||
|  |          | ||||||
|  |             for mob in objects[1]: | ||||||
|  |                 mob.update(objects) | ||||||
|  |                 mob.draw(screen) | ||||||
|  |              | ||||||
|  |             for npc in objects[2]: | ||||||
|  |                 npc.update(pygame.key.get_pressed(), objects) | ||||||
|  |                 npc.draw(screen) | ||||||
|  |              | ||||||
|  |             objects[0][0].book.addspell('windslash') | ||||||
|  |             objects[0][0].book.addspell('fireball') | ||||||
|  |             scene.update(target, objects) | ||||||
|  |             scene.draw(screen) | ||||||
|  | 
 | ||||||
|  |         else: | ||||||
|  |             objects[0][0].book.hidden = not freeze | ||||||
|  |             objects[0][0].book.draw(screen) | ||||||
|  |             objects[0][0].book.update() | ||||||
|         # flip() the display to put your work on screen |         # flip() the display to put your work on screen | ||||||
|         pygame.display.flip() |         pygame.display.flip() | ||||||
| 
 | 
 | ||||||
|         clock.tick(fps)  # limits FPS to 60 |         clock.tick(fps)  # limits FPS to 60 | ||||||
| 
 | 
 | ||||||
|  | def village(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|  |     main = [herbert] | ||||||
|  |     mobs = [] | ||||||
|  |     weapons = [] | ||||||
|  |     others = [  Obstacle('fireplace', 'interactable', 'art/images/background/fireplace.png', False, 200, 500), | ||||||
|  |                 Obstacle('house', 'Interactable', 'art/images/background/house.png', False, 500, 150, WIDTH=180, HEIGHT=160)] | ||||||
|  |     npcs = [NPC('oldlady', 100, 'people/oldlady.png', 0, 200, 200)] | ||||||
|  |     objects = [main, mobs, npcs, weapons, others] | ||||||
|  |     room = Room('village', 'village', 'art/images/background/village.png', objects, WIDTH - 64, HEIGHT - 64, 0) | ||||||
|  |     freeze = True #Gameplay is freezed in certain situations | ||||||
|  |     main[0].health.health = 20 | ||||||
|  | 
 | ||||||
|  |     while running: | ||||||
|  |         screen.fill('#000000') | ||||||
|  |         events = pygame.event.get() | ||||||
|  |         for event in events: | ||||||
|  |             if event.type == pygame.QUIT: | ||||||
|  |                 quitGame() | ||||||
|  |             elif event.type == pygame.KEYDOWN: | ||||||
|  |                 if event.key == pygame.K_e: #when book is open gameplay is freezed | ||||||
|  |                     freeze = not freeze | ||||||
|  |         # RENDER YOUR GAME HERE | ||||||
|  |         """with open(background, 'r') as i: | ||||||
|  |             bg = pygame.image.load(i) | ||||||
|  |             bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) | ||||||
|  |         # fill the screen with an image to clear the screen | ||||||
|  |         screen.blit(bg, (0, 0)) | ||||||
|  | """  | ||||||
|  |         if not freeze: | ||||||
|  |             objects = room.getObjects() | ||||||
|  |             screen.blit(room.background, (32, 32)) | ||||||
|  |          | ||||||
|  |             for thing in objects[4]: | ||||||
|  |                 thing.draw(screen) | ||||||
|  | 
 | ||||||
|  |             for weapon in objects[3]: | ||||||
|  |                 weapon.update(objects) | ||||||
|  |                 weapon.draw(screen) | ||||||
|  | 
 | ||||||
|  |             for thing in objects[0]: | ||||||
|  |                 thing.book.hidden = not freeze | ||||||
|  |                 result = thing.update(pygame.key.get_pressed(), pygame.mouse.get_pos(), objects) | ||||||
|  |                 if result == 'village': | ||||||
|  |                     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                 elif result == 'play': | ||||||
|  |                     play(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                 elif result == 'house': | ||||||
|  |                     house(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                 else: | ||||||
|  |                     thing.draw(screen) | ||||||
|  |          | ||||||
|  |             for mob in objects[1]: | ||||||
|  |                 mob.update(objects) | ||||||
|  |                 mob.draw(screen) | ||||||
|  |              | ||||||
|  |             for npc in objects[2]: | ||||||
|  |                 npc.update(pygame.key.get_pressed(), objects) | ||||||
|  |                 npc.draw(screen) | ||||||
|  |              | ||||||
|  |             room.update(objects) | ||||||
|  | 
 | ||||||
|  |         else: | ||||||
|  |             objects[0][0].book.hidden = not freeze | ||||||
|  |             objects[0][0].book.draw(screen) | ||||||
|  |             objects[0][0].book.update() | ||||||
|  |         # flip() the display to put your work on screen | ||||||
|  |         pygame.display.flip() | ||||||
|  | 
 | ||||||
|  |         clock.tick(fps)  # limits FPS to  | ||||||
|  | 
 | ||||||
|  | def house(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|  |     main = [herbert] | ||||||
|  |     mobs = [] | ||||||
|  |     weapons = [] | ||||||
|  |     others = [] | ||||||
|  |     npcs = [NPC('elder', 100, 'people/dorfaelteste.png', 0, 200, 200)] | ||||||
|  |     objects = [main, mobs, npcs, weapons, others] | ||||||
|  |     room = Room('house', 'house', 'art/images/background/insideHouse.png', objects, WIDTH - 64, HEIGHT - 64, 0) | ||||||
|  |     freeze = False #Gameplay is freezed in certain situations | ||||||
|  | 
 | ||||||
|  |     while running: | ||||||
|  |         screen.fill('#000000') | ||||||
|  |         events = pygame.event.get() | ||||||
|  |         for event in events: | ||||||
|  |             if event.type == pygame.QUIT: | ||||||
|  |                 quitGame() | ||||||
|  |             elif event.type == pygame.KEYDOWN: | ||||||
|  |                 if event.key == pygame.K_e: #when book is open gameplay is freezed | ||||||
|  |                     freeze = not freeze | ||||||
|  |         # RENDER YOUR GAME HERE | ||||||
|  |         """with open(background, 'r') as i: | ||||||
|  |             bg = pygame.image.load(i) | ||||||
|  |             bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) | ||||||
|  |         # fill the screen with an image to clear the screen | ||||||
|  |         screen.blit(bg, (0, 0)) | ||||||
|  | """  | ||||||
|  |         if not freeze: | ||||||
|  |             objects = room.getObjects() | ||||||
|  |             screen.blit(room.background, (32, 32)) | ||||||
|  |          | ||||||
|  |             for thing in objects[4]: | ||||||
|  |                 thing.draw(screen) | ||||||
|  | 
 | ||||||
|  |             # for weapon in objects[3]: | ||||||
|  |             #     weapon.update(objects) | ||||||
|  |             #     weapon.draw(screen) | ||||||
|  | 
 | ||||||
|  |             for thing in objects[0]: | ||||||
|  |                 thing.book.hidden = not freeze | ||||||
|  |                 result = thing.update(pygame.key.get_pressed(), pygame.mouse.get_pos(), objects) | ||||||
|  |                 if result == 'village': | ||||||
|  |                     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                 elif result == 'play': | ||||||
|  |                     play(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                 elif result == 'wall': | ||||||
|  |                     village(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                 else: | ||||||
|  |                     thing.draw(screen) | ||||||
|  |          | ||||||
|  |             for npc in objects[2]: | ||||||
|  |                 npc.update(pygame.key.get_pressed(), objects) | ||||||
|  |                 npc.draw(screen) | ||||||
|  |              | ||||||
|  |             objects[0][0].book.addspell('windslash') | ||||||
|  |             room.update(objects) | ||||||
|  | 
 | ||||||
|  |         else: | ||||||
|  |             objects[0][0].book.hidden = not freeze | ||||||
|  |             objects[0][0].book.draw(screen) | ||||||
|  |             objects[0][0].book.update() | ||||||
|  |         # flip() the display to put your work on screen | ||||||
|  |         pygame.display.flip() | ||||||
|  | 
 | ||||||
|  |         clock.tick(fps)  # limits FPS to  | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
| def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): | def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|     objects = [] |     objects = [] | ||||||
|     # List that is displayed while selecting the window resolution level  |     # List that is displayed while selecting the window resolution level  | ||||||
|  | @ -96,36 +317,98 @@ def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
| 
 | 
 | ||||||
| def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|     objects = [] |     objects = [] | ||||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Play", play)) |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", village, attributes=[screen, clock, running, background, isblack, WIDTH, HEIGHT])) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Options", uwu)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) | ||||||
|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame)) |     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) | ||||||
|     while running: |     while running: | ||||||
|         for event in pygame.event.get(): |         for event in pygame.event.get(): | ||||||
|             if event.type == pygame.QUIT: |             if event.type == pygame.QUIT: | ||||||
|                 running = False |                 running = False | ||||||
|                 quitGame() |                 quitGame() | ||||||
|         # RENDER YOUR GAME HERE |         # RENDER YOUR GAME HERE | ||||||
|         with open(f'art/images/{background}', 'r') as i: |         with open(f'art/images/background/{background}', 'r') as i: | ||||||
|             bg = pygame.image.load(i) |             bg = pygame.image.load(i) | ||||||
|             bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) |             bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) | ||||||
|         # fill the screen with an image to clear the screen |         # fill the screen with an image to clear the screen | ||||||
|         screen.blit(bg, (0, 0)) |         screen.blit(bg, (0, 0)) | ||||||
|         for obj in objects: |         for obj in objects: | ||||||
|             obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT) |             obj.update(screen) | ||||||
| 
 | 
 | ||||||
|         # flip() the display to put your work on screen |         # flip() the display to put your work on screen | ||||||
|         pygame.display.flip() |         pygame.display.flip() | ||||||
| 
 | 
 | ||||||
|         clock.tick(60)  # limits FPS to 60 |         clock.tick(60)  # limits FPS to 60 | ||||||
| 
 | 
 | ||||||
|  | def test(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|  |     main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)] | ||||||
|  |     mobs = [Skeleton(i, random.randint(40, 60), 'reddy.png', random.randint(20,1000), random.randint(20,700), 5, 1, 1, 1, 200) for i in range(0, random.randint(2, 8))] | ||||||
|  |     others = [] | ||||||
|  |     npcs = [NPC('name', 100, 'reddy.png', 1, 200, 200)] | ||||||
|  |     objects = [main, mobs, npcs, others] | ||||||
|  |     level = [] | ||||||
|  |     rooms = genRooms(WIDTH, HEIGHT, 'grass', objects) | ||||||
|  |     level.append(Stage('blau', 'normal', None, [], WIDTH, HEIGHT, 'blue', rooms)) | ||||||
|  |     freeze = False #Gameplay is freezed in certain situations | ||||||
|  |      | ||||||
|  |     #level.append(Stage('rot', 'normal', None, [], WIDTH, HEIGHT, 'red', [ | ||||||
|  |     #    Room('red1', 'normal', 'art/images/grass.png', [], WIDTH, HEIGHT, [True, True, True, False], 0), | ||||||
|  |     #    Room('red2', 'normal', 'art/images/grass.png', [], WIDTH, HEIGHT, [True, True, True, False], 1), | ||||||
|  |     #    Room('red3', 'normal', 'art/images/grass.png', [], WIDTH, HEIGHT, [True, True, True, False], 2), | ||||||
|  |     #        ])) | ||||||
|  |      | ||||||
|  |     scene = Scene('test', 'normal', None, None, WIDTH, HEIGHT, level) | ||||||
|  | 
 | ||||||
|  |     # RENDER YOUR GAME HERE | ||||||
|  |     while True: | ||||||
|  |         screen.fill('#000000') | ||||||
|  |         events = pygame.event.get() | ||||||
|  |         for event in events: | ||||||
|  |             if event.type == pygame.QUIT: | ||||||
|  |                 running = False | ||||||
|  |                 quitGame() | ||||||
|  |             elif event.type == pygame.KEYDOWN: | ||||||
|  |                 if event.key == pygame.K_e: #when book is open gameplay is freezed | ||||||
|  |                     freeze = not freeze | ||||||
|  |                  | ||||||
|  |             if not freeze: | ||||||
|  |                 objects = scene.getObjects() | ||||||
|  |                 for thing in objects[0]: | ||||||
|  |                     thing.book.hidden = not freeze | ||||||
|  |                     if not thing.update(pygame.key.get_pressed(), objects): | ||||||
|  |                         menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |                     thing.draw(screen) | ||||||
|  |              | ||||||
|  |                 for mob in objects[1]: | ||||||
|  |                     mob.update(objects) | ||||||
|  |                     mob.draw(screen) | ||||||
|  |                  | ||||||
|  |                 for npc in objects[2]: | ||||||
|  |                     npc.update(pygame.key.get_pressed(), objects) | ||||||
|  |                     npc.draw(screen) | ||||||
|  |                  | ||||||
|  |                 for thing in objects[3]: | ||||||
|  |                     thing.update(objects) | ||||||
|  |                     thing.draw(screen) | ||||||
|  | 
 | ||||||
|  |             else: | ||||||
|  |                 objects[0][0].book.hidden = not freeze | ||||||
|  |                 objects[0][0].book.draw(screen) | ||||||
|  |                 objects[0][0].book.update() | ||||||
|  |         # flip() the display to put your work on screen | ||||||
|  |         pygame.display.flip() | ||||||
|  | 
 | ||||||
|  |         clock.tick(60)  # limits FPS to 60 | ||||||
|  | 
 | ||||||
| def main(): | def main(): | ||||||
|     config = readConfig() |     config = readConfig() | ||||||
|     screen, clock, running, isblack, background, objects = setUp(config["screen"]) |     screen, clock, running, isblack, background, objects = setUp(config["screen"]) | ||||||
|     WIDTH, HEIGHT = screen.get_size() |     WIDTH, HEIGHT = screen.get_size() | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Play", play)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Play", play)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Options", uwu)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) | ||||||
|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame)) |     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) | ||||||
|     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) |     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |     #test(screen, clock, running, background, isblack, WIDTH, HEIGHT) | ||||||
|  |      | ||||||
|     """while running: |     """while running: | ||||||
|         for event in pygame.event.get(): |         for event in pygame.event.get(): | ||||||
|             if event.type == pygame.QUIT: |             if event.type == pygame.QUIT: | ||||||
|  | @ -151,4 +434,5 @@ def main(): | ||||||
|     pygame.quit() |     pygame.quit() | ||||||
| 
 | 
 | ||||||
| if __name__ == '__main__': | if __name__ == '__main__': | ||||||
|  |     herbert = MainCharacter('Herbert', 100, 'people/oldman.png', 500, 500, 20, 5, 1, 1, 50) | ||||||
|     main() |     main() | ||||||
|  |  | ||||||
							
								
								
									
										
											BIN
										
									
								
								test1.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 179 KiB | 
							
								
								
									
										
											BIN
										
									
								
								test2.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 166 KiB | 
							
								
								
									
										108
									
								
								viecher.py
									
										
									
									
									
								
							
							
						
						|  | @ -1,108 +0,0 @@ | ||||||
| import pygame |  | ||||||
| vec = pygame.math.Vector2 |  | ||||||
| fps = 60 |  | ||||||
| 
 |  | ||||||
| class Objects(): |  | ||||||
|     def __init__(self, name, ms, sprite, x, y) -> None: |  | ||||||
|         self.name = name |  | ||||||
|         self.speed = ms |  | ||||||
|         with open(f'art/images/{sprite}') as i: |  | ||||||
|             self.sprite = pygame.image.load(i) |  | ||||||
|         self.x = x |  | ||||||
|         self.y = y |  | ||||||
|         self.hidden = False |  | ||||||
| 
 |  | ||||||
|         self.rect = pygame.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) |  | ||||||
|      |  | ||||||
|     def draw(self, screen): |  | ||||||
|         if self.hidden: |  | ||||||
|             return |  | ||||||
|         self.rect.x, self.rect.y = self.x, self.y |  | ||||||
|         screen.blit(self.sprite, self.rect) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| class NPC(Objects): |  | ||||||
|     pass |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| class Fighter(Objects): |  | ||||||
|     def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr) -> None: |  | ||||||
|         super().__init__(name, ms, sprite, x, y) |  | ||||||
|         self.health = health |  | ||||||
|         self.damage = damage |  | ||||||
|         self.level = level |  | ||||||
|         self.attack_speed = asp |  | ||||||
|         self.attack_range = atr |  | ||||||
| 
 |  | ||||||
| class MainCharacter(Fighter): |  | ||||||
|     def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, weapon=None, shield=None) -> None: |  | ||||||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) |  | ||||||
|         self.attack_spell = weapon |  | ||||||
|         self.shield_spell = shield |  | ||||||
|         self.talking = False |  | ||||||
| 
 |  | ||||||
|     def update(self, keys): |  | ||||||
|         moveto=vec(0,0) |  | ||||||
|         if keys[pygame.K_w] or keys[pygame.K_UP]: |  | ||||||
|             moveto += vec(0,-1) |  | ||||||
|         if keys[pygame.K_a] or keys[pygame.K_LEFT]: |  | ||||||
|             moveto += vec(-1,0) |  | ||||||
|         if keys[pygame.K_s] or keys[pygame.K_DOWN]: |  | ||||||
|             moveto += vec(0,1) |  | ||||||
|         if keys[pygame.K_d] or keys[pygame.K_RIGHT]: |  | ||||||
|             moveto += vec(1,0) |  | ||||||
|         if not moveto == vec(0,0): |  | ||||||
|             moveto.scale_to_length(self.speed) |  | ||||||
|         self.x += moveto[0] / fps |  | ||||||
|         self.y += moveto[1] / fps |  | ||||||
|          |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| class Mobs(Fighter): |  | ||||||
|     def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None: |  | ||||||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) |  | ||||||
|         self.drops = drops * (self.level / 2) |  | ||||||
| 
 |  | ||||||
| class Skeleton(Mobs): |  | ||||||
|     def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops=0) -> None: |  | ||||||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) |  | ||||||
|         self.canAttack=True |  | ||||||
|      |  | ||||||
|     def follow(self,obj): |  | ||||||
|         x=obj[0][0].x |  | ||||||
|         y=obj[0][0].y |  | ||||||
|         moveto = vec(x,y) - vec(self.x,self.y) |  | ||||||
|         if not (moveto).length()<=self.attack_range: |  | ||||||
|             moveto.scale_to_length(self.speed) |  | ||||||
|             self.x += moveto[0]/fps |  | ||||||
|             self.y += moveto[1]/fps |  | ||||||
|         else: |  | ||||||
|             self.attack(moveto,obj) |  | ||||||
| 
 |  | ||||||
|     def attack(self,moveto,obj): |  | ||||||
|         if self.canAttack==True: |  | ||||||
|             obj[1].append(Arrow("arrow",100,self.x,self.y,moveto)) |  | ||||||
|         self.canAttack=False |  | ||||||
|      |  | ||||||
|     def cooldown(self): |  | ||||||
|         pass |  | ||||||
|          |  | ||||||
| 
 |  | ||||||
|     def update(self,obj): |  | ||||||
|         self.follow(obj) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| class Weapons(Objects): |  | ||||||
|     def __init__(self, name, ms, sprite, x, y, moveto) -> None: |  | ||||||
|         super().__init__(name, ms, sprite, x, y) |  | ||||||
| 
 |  | ||||||
| class Arrow(Weapons): |  | ||||||
|     def __init__(self, name, ms, x, y, moveto, sprite="textbox.png") -> None: |  | ||||||
|         super().__init__(name, ms, sprite, x, y, moveto) |  | ||||||
|         self.moveto = moveto |  | ||||||
|      |  | ||||||
|     def update(self,objects): |  | ||||||
|         self.moveto.scale_to_length(self.speed) |  | ||||||
|         self.x += self.moveto[0]/fps |  | ||||||
|         self.y += self.moveto[1]/fps |  | ||||||