game/main.py
2024-02-26 08:23:50 +01:00

162 lines
5.7 KiB
Python

import pygame
import sys
import json
import time
import random
from classes import *
from viecher import *
fps = 60
def setUp(config):
pygame.init()
if config["fullscreen"]:
screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode(config["res"])
clock = pygame.time.Clock()
return screen, clock, True, True, "start.png", []
def readConfig():
with open('config.json', 'r') as c:
json_data = c.read()
return json.loads(json_data)
def quitGame():
#save progress somehow, if needed
pygame.quit()
quit()
def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)]
mobs=[Skeleton(i, 50, 'reddy.png', random.randint(20,1000), random.randint(20,700), 125, 1, 1, 1, 200) for i in range(0,random.randint(2,8))]
others = []
objects = [main, mobs, others]
while running:
screen.fill('#000000')
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
quitGame()
# RENDER YOUR GAME HERE
"""with open(background, 'r') as i:
bg = pygame.image.load(i)
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
# fill the screen with an image to clear the screen
screen.blit(bg, (0, 0))
"""
for thing in objects[0]:
if thing.update(pygame.key.get_pressed()) ==False:
menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
thing.draw(screen)
for mob in objects[1]:
mob.update(objects)
mob.draw(screen)
for thing in objects[2]:
thing.update(objects)
thing.draw(screen)
# flip() the display to put your work on screen
pygame.display.flip()
clock.tick(fps) # limits FPS to 60
def options(screen, clock, running, background, isblack, WIDTH, HEIGHT):
objects = []
# List that is displayed while selecting the window resolution level
resolution = [("1920x1080", "1920x1080"),
("1920x1200", "1920x1200"),
("1280x720", "1280x720"),
("2560x1440", "2560x1440"),
("3840x2160", "3840x2160")]
# This function displays the currently selected options
def printSettings():
print("\n\n")
# getting the data using "get_input_data" method of the Menu class
settingsData = settings.get_input_data()
for key in settingsData.keys():
print(f"{key}\t:\t{settingsData[key]}")
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# RENDER YOUR GAME HERE
with open(background, 'r') as i:
bg = pygame.image.load(i)
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
# fill the screen with an image to clear the screen
screen.blit(bg, (0, 0))
for obj in objects:
obj.process(screen)
# flip() the display to put your work on screen
pygame.display.flip()
clock.tick(60) # limits FPS to 60
def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT):
objects = []
objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Play", play))
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Options", uwu))
objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame))
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
quitGame()
# RENDER YOUR GAME HERE
with open(f'art/images/{background}', 'r') as i:
bg = pygame.image.load(i)
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
# fill the screen with an image to clear the screen
screen.blit(bg, (0, 0))
for obj in objects:
obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT)
# flip() the display to put your work on screen
pygame.display.flip()
clock.tick(60) # limits FPS to 60
def main():
config = readConfig()
screen, clock, running, isblack, background, objects = setUp(config["screen"])
WIDTH, HEIGHT = screen.get_size()
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Play", play))
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Options", uwu))
#objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame))
menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
"""while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
if not isblack:
with open(background, 'r') as i:
bg = pygame.image.load(i)
bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
# fill the screen with a color to wipe away anything from last frame
screen.blit(bg, (0, 0))
# RENDER YOUR GAME HERE
else:
for obj in objects:
obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT)
# flip() the display to put your work on screen
pygame.display.flip()
clock.tick(60) # limits FPS to 60"""
pygame.quit()
if __name__ == '__main__':
main()