forked from InfoProjekt/game
started a new class for scenes Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
56 lines
1.7 KiB
Python
56 lines
1.7 KiB
Python
import pygame
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fps = 60
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class Character():
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def __init__(self, name, ms, sprite) -> None:
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self.name = name
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self.speed = ms
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with open(f'art/images/{sprite}') as i:
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self.sprite = pygame.image.load(i)
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self.x = 524
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self.y = 524
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self.hidden = False
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self.rect = pygame.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height())
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def draw(self, screen):
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if self.hidden:
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return
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self.rect.x, self.rect.y = self.x, self.y
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screen.blit(self.sprite, self.rect)
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class NPC(Character):
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pass
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class Fighter(Character):
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def __init__(self, name, ms, sprite, health, damage, level, asp, atr) -> None:
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super().__init__(name, ms, sprite)
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self.health = health
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self.damage = damage
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self.level = level
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self.attack_speed = asp
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self.attack_range = atr
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class MainCharacter(Fighter):
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def __init__(self, name, ms, sprite, health, damage, level, asp, atr, weapon=None, shield=None) -> None:
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super().__init__(name, ms, sprite, health, damage, level, asp, atr)
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self.attack_spell = weapon
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self.shield_spell = shield
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self.talking = False
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def update(self, keys):
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if keys[pygame.K_w]:
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self.y -= self.speed / fps
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if keys[pygame.K_a]:
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self.x -= self.speed / fps
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if keys[pygame.K_s]:
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self.y += self.speed / fps
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if keys[pygame.K_d]:
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self.x += self.speed / fps
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class Mobs(Fighter):
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def __init__(self, name, ms, sprite, health, damage, level, asp, atr, drops) -> None:
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super().__init__(name, ms, sprite, health, damage, level, asp, atr)
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self.drops = drops * (self.level / 2)
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