game/classes.py
SpagettiFisch f8e491f2a5 added a medieval like font
added the textbox for the buttons (not just any blank color)
added function for exiting the game
2024-02-13 12:32:23 +01:00

42 lines
No EOL
1.5 KiB
Python

import pygame
pygame.font.init()
font = pygame.font.Font('fonts/medieval.ttf', 48)
class Button():
def __init__(self, x, y, width, height, buttonText='Button', onclickFunction=None, onePress=False):
self.x = x
self.y = y
self.width = width
self.height = height
self.onclickFunction = onclickFunction
self.onePress = onePress
self.alreadyPressed = False
with open('art/textbox.png', 'r') as tb:
self.box = pygame.image.load(tb)
self.box = pygame.transform.scale(self.box, (width, height))
self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height)
self.buttonSurf = font.render(buttonText, True, '#baab80')
def process(self, screen):
mousePos = pygame.mouse.get_pos()
if self.buttonRect.collidepoint(mousePos):
#self.buttonSurface.fill(self.fillColors['hover'])
if pygame.mouse.get_pressed(num_buttons=3)[0]:
#self.buttonSurface.fill(self.fillColors['pressed'])
if self.onePress:
self.onclickFunction()
elif not self.alreadyPressed:
self.onclickFunction()
self.alreadyPressed = True
else:
self.alreadyPressed = False
self.box.blit(self.buttonSurf, [
self.buttonRect.width/2 - self.buttonSurf.get_rect().width/2,
self.buttonRect.height/2 - self.buttonSurf.get_rect().height/2
])
screen.blit(self.box, self.buttonRect)