forked from InfoProjekt/game
		
	implemented boss health bar
Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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					 4 changed files with 51 additions and 3 deletions
				
			
		
										
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								classes.py
									
										
									
									
									
								
							
							
						
						
									
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								classes.py
									
										
									
									
									
								
							|  | @ -101,7 +101,7 @@ class Label(): | ||||||
|             return |             return | ||||||
|         with open(f'art/images/box/{self.sprite}', 'r') as tb: |         with open(f'art/images/box/{self.sprite}', 'r') as tb: | ||||||
|             self.box = pygame.image.load(tb) |             self.box = pygame.image.load(tb) | ||||||
|             self.box = pygame.transform.scale(self.box, (self.width,self.height)) |             self.box = pygame.transform.scale(self.box, (self.width, self.height)) | ||||||
|         self.labelRect = pygame.Rect(self.x, self.y, self.width, self.height) |         self.labelRect = pygame.Rect(self.x, self.y, self.width, self.height) | ||||||
|         self.labelSurf = self.font.render(self.text, True, self.font_color) |         self.labelSurf = self.font.render(self.text, True, self.font_color) | ||||||
|         self.box.blit(self.labelSurf, [ |         self.box.blit(self.labelSurf, [ | ||||||
|  | @ -110,6 +110,50 @@ class Label(): | ||||||
|         ]) |         ]) | ||||||
|         screen.blit(self.box, self.labelRect) |         screen.blit(self.box, self.labelRect) | ||||||
| 
 | 
 | ||||||
|  | class HealthBar(Label): | ||||||
|  |     def __init__(self, text, hp, x, y=8, width=256, height=24, font='simple', font_size=20, font_color='#e3d807', sprite='bossbar') -> None: | ||||||
|  |         super().__init__(x, y, width, height, text, font, font_size, font_color) | ||||||
|  |         self.text = text.capitalize() | ||||||
|  |         self.max = hp | ||||||
|  |         self.sprite = [f'{sprite}_empty.png', f'{sprite}_full.png', f'{sprite}_edge.png'] | ||||||
|  |         self.box = [] | ||||||
|  |         self.filling_should = self.width | ||||||
|  |         self.filling_is = self.filling_should | ||||||
|  |         self.rect = pygame.Rect(0, 0, 0, 0) | ||||||
|  |         self.percentage = 100 | ||||||
|  |         for sprite in self.sprite: | ||||||
|  |             with open(f'art/images/box/{sprite}', 'r') as tb: | ||||||
|  |                 tmp = pygame.image.load(tb) | ||||||
|  |                 self.box.append(pygame.transform.scale(tmp, (width, height))) | ||||||
|  |          | ||||||
|  |     def draw(self, screen): | ||||||
|  |         if self.hidden: | ||||||
|  |             return | ||||||
|  |         for i, sprite in enumerate(self.sprite): | ||||||
|  |             with open(f'art/images/box/{sprite}', 'r') as tb: | ||||||
|  |                 if i != 1: | ||||||
|  |                     self.box[i] = pygame.image.load(tb) | ||||||
|  |                     self.box[i] = pygame.transform.scale(self.box[i], (self.width, self.height)) | ||||||
|  |                 else: | ||||||
|  |                     self.box[i] = pygame.image.load(tb) | ||||||
|  |                     if not self.filling_is <= self.filling_should: | ||||||
|  |                         self.filling_is -= 1.5 | ||||||
|  |                     self.box[i] = pygame.transform.scale(self.box[i], (self.filling_is, self.height)) | ||||||
|  | 
 | ||||||
|  |         self.labelRect = pygame.Rect(self.x, self.y, self.width, self.height) | ||||||
|  |         self.labelSurf = self.font.render(f'{self.text}: {self.percentage}%', True, self.font_color) | ||||||
|  |         self.box[-1].blit(self.labelSurf, [ | ||||||
|  |             self.labelRect.width / 2 - self.labelSurf.get_rect().width / 2, | ||||||
|  |             self.labelRect.height / 2 - self.labelSurf.get_rect().height / 2 | ||||||
|  |         ]) | ||||||
|  |         for box in self.box: | ||||||
|  |             screen.blit(box, self.labelRect) | ||||||
|  |          | ||||||
|  |     def update(self, objects): | ||||||
|  |         for mob in objects[1]: | ||||||
|  |             if isinstance(mob, Boss): | ||||||
|  |                 self.percentage = mob.health / (self.max / 100) | ||||||
|  |                 self.filling_should = self.width * (self.percentage / 100) | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| class DropDown(): | class DropDown(): | ||||||
|  | @ -318,6 +362,7 @@ class Room(GameObjects): | ||||||
|             self.objects.append(self.doors) |             self.objects.append(self.doors) | ||||||
| 
 | 
 | ||||||
|     def objectCreation(self, WIDTH, HEIGHT): |     def objectCreation(self, WIDTH, HEIGHT): | ||||||
|  |         self.objects[4] = [wall for wall in self.genWalls(WIDTH, HEIGHT)] | ||||||
|         if self.type != 'boss': |         if self.type != 'boss': | ||||||
|             self.objects[1] = [Skeleton('skeleton', random.randint(40, 60), random.randint(50, WIDTH - 50), random.randint(50, HEIGHT - 50), 5, 1, 1, 2, 200) for i in range(0,random.randint(2, 5))] + [Zombie('zombie', random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 25) for i in range(0,random.randint(2, 5))] |             self.objects[1] = [Skeleton('skeleton', random.randint(40, 60), random.randint(50, WIDTH - 50), random.randint(50, HEIGHT - 50), 5, 1, 1, 2, 200) for i in range(0,random.randint(2, 5))] + [Zombie('zombie', random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 25) for i in range(0,random.randint(2, 5))] | ||||||
|             npcs = [NPC('vivi', 100, 'people/vivi.png', 0, 400, 600), |             npcs = [NPC('vivi', 100, 'people/vivi.png', 0, 400, 600), | ||||||
|  | @ -327,7 +372,7 @@ class Room(GameObjects): | ||||||
|                 self.objects[2] = [random.choice(npcs)]  |                 self.objects[2] = [random.choice(npcs)]  | ||||||
|         else: |         else: | ||||||
|             self.objects[1] = [Boss('reddy', 40, WIDTH / 2 - 16, HEIGHT /2 - 32, 50, 0.1, 1, 5, 5000)] |             self.objects[1] = [Boss('reddy', 40, WIDTH / 2 - 16, HEIGHT /2 - 32, 50, 0.1, 1, 5, 5000)] | ||||||
|         self.objects[4] = [wall for wall in self.genWalls(WIDTH, HEIGHT)] |             self.objects[4].append(HealthBar(self.objects[1][0].name, self.objects[1][0].health, WIDTH / 2 - 128)) | ||||||
|         return self.objects |         return self.objects | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -450,7 +495,8 @@ class Convo(Label): | ||||||
|             ['oldlady', 1, ['Oh, did you kill all the rats?', 'You must be the chosen one!', 'It would be nice if you would go and talk to the village elder.']], |             ['oldlady', 1, ['Oh, did you kill all the rats?', 'You must be the chosen one!', 'It would be nice if you would go and talk to the village elder.']], | ||||||
|             ['elder', 0, ['Who are you?', 'You want to help us?', 'We have a serious problem with monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal over there,', 'You will be send to a place with monsters.', 'PLEASE help us!']], |             ['elder', 0, ['Who are you?', 'You want to help us?', 'We have a serious problem with monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal over there,', 'You will be send to a place with monsters.', 'PLEASE help us!']], | ||||||
|             ['elder', 1, ['Who are you?', 'You want to help us?', 'We have a serious problem with monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal over there,', 'You will be send to a place with monsters.', 'PLEASE help us!']], |             ['elder', 1, ['Who are you?', 'You want to help us?', 'We have a serious problem with monsters.', 'One day they appeared out of nowhere and started attacking.', 'When you jump into the portal over there,', 'You will be send to a place with monsters.', 'PLEASE help us!']], | ||||||
|             ['vivi', 0, ['Wer bist du denn?', 'Aber du kannst gerne aus dem Fenster springen, solange es nicht in meinem Unterricht ist.']] |             ['vivi', 0, ['Wer bist du denn?', 'Aber du kannst gerne aus dem Fenster springen, solange es nicht in meinem Unterricht ist.']], | ||||||
|  |             ['fairy', 0, ['Hello fellow traveler.', 'I am Aurelia, a Whisperwind Fairy.', '''Do not worry about me. I won't harm anybody.''', 'You should still be careful around other fairies, many of them are insidious.', 'But fear not lonely traveller, I will help you survive.', 'Please take this spell for your further journey']] | ||||||
|         ] |         ] | ||||||
| 
 | 
 | ||||||
|     def draw(self, screen): |     def draw(self, screen): | ||||||
|  |  | ||||||
							
								
								
									
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								main.py
									
										
									
									
									
								
							
							
						
						
									
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								main.py
									
										
									
									
									
								
							|  | @ -92,6 +92,8 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): | ||||||
|          |          | ||||||
|             for thing in objects[4]: |             for thing in objects[4]: | ||||||
|                 thing.draw(screen) |                 thing.draw(screen) | ||||||
|  |                 if isinstance(thing, HealthBar): | ||||||
|  |                     thing.update(objects) | ||||||
| 
 | 
 | ||||||
|             for weapon in objects[3]: |             for weapon in objects[3]: | ||||||
|                 weapon.update(objects) |                 weapon.update(objects) | ||||||
|  |  | ||||||
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