forked from InfoProjekt/game
fixed wall colision
added object collision for mobs Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
This commit is contained in:
parent
31a9742a9c
commit
bd5ff8b3fe
2 changed files with 24 additions and 5 deletions
|
|
@ -243,8 +243,8 @@ class Room(GameObjects):
|
||||||
self.locked = True
|
self.locked = True
|
||||||
else:
|
else:
|
||||||
self.locked = False
|
self.locked = False
|
||||||
[self.objects[3].append(wall) for wall in self.genWalls(WIDTH, HEIGHT)]
|
[self.objects[4].append(wall) for wall in self.genWalls(WIDTH, HEIGHT)]
|
||||||
|
|
||||||
def genWalls(self, WIDTH, HEIGHT):
|
def genWalls(self, WIDTH, HEIGHT):
|
||||||
walls = []
|
walls = []
|
||||||
walls.append(Obstacle('wall_l', 'wall', None, True, 32, 32, True, WIDTH=4, HEIGHT=HEIGHT))
|
walls.append(Obstacle('wall_l', 'wall', None, True, 32, 32, True, WIDTH=4, HEIGHT=HEIGHT))
|
||||||
|
|
|
||||||
25
viecher.py
25
viecher.py
|
|
@ -150,6 +150,7 @@ class MainCharacter(Fighter):
|
||||||
if touches is not None and not isinstance(touches, Weapons):
|
if touches is not None and not isinstance(touches, Weapons):
|
||||||
if isinstance(touches, Obstacle):
|
if isinstance(touches, Obstacle):
|
||||||
if not touches.collision:
|
if not touches.collision:
|
||||||
|
print(touches.name)
|
||||||
return
|
return
|
||||||
if touches.type == 'wall':
|
if touches.type == 'wall':
|
||||||
if touches.name == 'wall_l':
|
if touches.name == 'wall_l':
|
||||||
|
|
@ -169,11 +170,11 @@ class MainCharacter(Fighter):
|
||||||
return
|
return
|
||||||
|
|
||||||
if self.x <= touches.rect.x: self.x -= (self.rect.width - (touches.rect.x - self.x))
|
if self.x <= touches.rect.x: self.x -= (self.rect.width - (touches.rect.x - self.x))
|
||||||
elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x))
|
elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x - touches.rect.width * 0.66))
|
||||||
#if self.y <= touches.y: pass
|
#if self.y <= touches.y: pass
|
||||||
#elif self.y > touches.y: pass
|
#elif self.y > touches.y: pass
|
||||||
self.x -= moveto[0] * 2 / fps
|
#self.x -= moveto[0] * 2 / fps
|
||||||
self.y -= moveto[1] * 2 / fps
|
#self.y -= moveto[1] * 2 / fps
|
||||||
|
|
||||||
"""
|
"""
|
||||||
if self.x <= 32:
|
if self.x <= 32:
|
||||||
|
|
@ -317,6 +318,7 @@ class Book():
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
class Mobs(Fighter):
|
class Mobs(Fighter):
|
||||||
def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None:
|
def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None:
|
||||||
super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr)
|
super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr)
|
||||||
|
|
@ -330,6 +332,23 @@ class Mobs(Fighter):
|
||||||
moveto.scale_to_length(self.speed)
|
moveto.scale_to_length(self.speed)
|
||||||
self.x += moveto[0] / fps
|
self.x += moveto[0] / fps
|
||||||
self.y += moveto[1] / fps
|
self.y += moveto[1] / fps
|
||||||
|
touches = pg.sprite.spritecollideany(self, obj[4])
|
||||||
|
if touches is not None and not isinstance(touches, Weapons):
|
||||||
|
if isinstance(touches, Obstacle):
|
||||||
|
if not touches.collision:
|
||||||
|
return
|
||||||
|
if touches.type == 'wall':
|
||||||
|
if touches.name == 'wall_l':
|
||||||
|
self.x += (2 + (self.x - touches.rect.x))
|
||||||
|
elif touches.name == 'wall_r':
|
||||||
|
self.x -= (2 + self.rect.width - (touches.rect.x - self.x))
|
||||||
|
if touches.name == 'wall_t':
|
||||||
|
self.y += (2 + (self.y - touches.rect.y))
|
||||||
|
elif touches.name == 'wall_b':
|
||||||
|
self.y -= (2 + self.rect.height - (touches.rect.y - self.y))
|
||||||
|
|
||||||
|
if self.x <= touches.rect.x: self.x -= (self.rect.width - (touches.rect.x - self.x))
|
||||||
|
elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x - touches.rect.width * 0.66))
|
||||||
else:
|
else:
|
||||||
self.attack(moveto, obj)
|
self.attack(moveto, obj)
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue