import pygame pygame.font.init() fonts = { 'medieval': 'medieval.ttf', 'minecraft': 'Minecraft Evenings.otf', '3dpixel': '3D-Pixel.ttf', '8bit': '8bitlim.ttf', '8bito': '8blimro.ttf', 'arcade': 'ARCADECLASSIC.ttf', 'modern_game': 'astron boy video.otf', 'modern': 'astron boy.otf', 'wonder': 'Beyond Wonderland.ttf', 'curved': 'Digitag.ttf', 'simple': 'DisposableDroidBB.ttf', 'rounded': 'dpcomic.ttf', 'playfull': 'Endalian Script.ttf', 'blocky': 'FREAKSOFNATURE.ttf', 'catchy': 'Future TimeSplitters.otf', 'simple_wide': 'Halo3.ttf', 'simple_fat': 'INVASION2000.ttf', 'very_gamy': 'ka1.ttf', 'simple_round': 'Karma Suture.otf', 'mono': 'manaspc.ttf', 'damaged': 'Merchant Copy.ttf', 'big_natural': 'MorialCitadel.TTF', 'spacy': 'nasalization-rg.otf', 'sci-fi': 'neuropol.otf', 'hollow_big_edge': 'papercut.ttf', 'space_shuttle': 'pdark.ttf', 'thin': 'PixelFJVerdana12pt.ttf', 'random': 'Seattle Avenue.ttf', 'pixel': 'yoster.ttf' } class Button(): def __init__(self, x, y, width, height, font, buttonText='Button', onclickFunction=None, onePress=False): font = pygame.font.Font(f'fonts/{fonts[font]}', 48) self.x = x self.y = y self.width = width self.height = height self.onclickFunction = onclickFunction self.onePress = onePress self.alreadyPressed = False with open('art/textbox.png', 'r') as tb: self.box = pygame.image.load(tb) self.box = pygame.transform.scale(self.box, (width, height)) self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height) self.buttonSurf = font.render(buttonText, True, '#baab80') def process(self, screen): mousePos = pygame.mouse.get_pos() if self.buttonRect.collidepoint(mousePos): #self.buttonSurface.fill(self.fillColors['hover']) if pygame.mouse.get_pressed(num_buttons=3)[0]: #self.buttonSurface.fill(self.fillColors['pressed']) if self.onePress: self.onclickFunction() elif not self.alreadyPressed: self.onclickFunction() self.alreadyPressed = True else: self.alreadyPressed = False self.box.blit(self.buttonSurf, [ self.buttonRect.width/2 - self.buttonSurf.get_rect().width/2, self.buttonRect.height/2 - self.buttonSurf.get_rect().height/2 ]) screen.blit(self.box, self.buttonRect)