forked from InfoProjekt/game
		
	
		
			
				
	
	
		
			162 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import pygame
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| import sys
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| import json
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| import time
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| import random
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| from classes import *
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| from viecher import *
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| fps = 60
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| 
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| def setUp(config):
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|     pygame.init()
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|     if config["fullscreen"]:
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|         screen = pygame.display.set_mode(config["res"], pygame.FULLSCREEN)
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|     else:
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|         screen = pygame.display.set_mode(config["res"])
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|     clock = pygame.time.Clock()
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|     
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|     return screen, clock, True, True, "start.png", []
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| 
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| def readConfig():
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|     with open('config.json', 'r') as c:
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|         json_data = c.read()
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|     return json.loads(json_data)
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| 
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| def quitGame():
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|     #save progress somehow, if needed
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|     pygame.quit()
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|     quit()
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| 
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| def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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|     main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)]
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|     mobs=[Skeleton(i, 50, 'reddy.png', random.randint(20,1000), random.randint(20,700), 125, 1, 1, 1, 200) for i in range(0,random.randint(2,8))]
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|     others = []
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|     objects = [main, mobs, others]
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| 
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|     while running:
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|         screen.fill('#000000')
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|         events = pygame.event.get()
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|         for event in events:
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|             if event.type == pygame.QUIT:
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|                 quitGame()
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|         # RENDER YOUR GAME HERE
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|         """with open(background, 'r') as i:
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|             bg = pygame.image.load(i)
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|             bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
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|         # fill the screen with an image to clear the screen
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|         screen.blit(bg, (0, 0))
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| """ 
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|         for thing in objects[0]:
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|             if thing.update(pygame.key.get_pressed()) ==False:
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|                 menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
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|             thing.draw(screen)
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|         
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|         for mob in objects[1]:
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|             mob.update(objects)
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|             mob.draw(screen)
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|         
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|         for thing in objects[2]:
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|             thing.update(objects)
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|             thing.draw(screen)
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| 
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|         
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|         # flip() the display to put your work on screen
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|         pygame.display.flip()
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| 
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|         clock.tick(fps)  # limits FPS to 60
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| 
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| def options(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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|     objects = []
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|     # List that is displayed while selecting the window resolution level 
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|     resolution = [("1920x1080", "1920x1080"), 
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|                   ("1920x1200", "1920x1200"), 
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|                   ("1280x720", "1280x720"), 
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|                   ("2560x1440", "2560x1440"), 
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|                   ("3840x2160", "3840x2160")]
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|     
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|     # This function displays the currently selected options 
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| 
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|     def printSettings(): 
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|         print("\n\n") 
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|         # getting the data using "get_input_data" method of the Menu class 
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|         settingsData = settings.get_input_data() 
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| 
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|         for key in settingsData.keys(): 
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|             print(f"{key}\t:\t{settingsData[key]}") 
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|     
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|     while running:
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|         for event in pygame.event.get():
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|             if event.type == pygame.QUIT:
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|                 running = False 
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|         # RENDER YOUR GAME HERE
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|         with open(background, 'r') as i:
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|             bg = pygame.image.load(i)
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|             bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
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|         # fill the screen with an image to clear the screen
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|         screen.blit(bg, (0, 0))
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|         for obj in objects:
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|             obj.process(screen)
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| 
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|         # flip() the display to put your work on screen
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|         pygame.display.flip()
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| 
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|         clock.tick(60)  # limits FPS to 60
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| 
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| def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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|     objects = []
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|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Play", play))
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|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Options", uwu))
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|     objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame))
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|     while running:
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|         for event in pygame.event.get():
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|             if event.type == pygame.QUIT:
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|                 running = False
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|                 quitGame()
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|         # RENDER YOUR GAME HERE
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|         with open(f'art/images/{background}', 'r') as i:
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|             bg = pygame.image.load(i)
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|             bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
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|         # fill the screen with an image to clear the screen
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|         screen.blit(bg, (0, 0))
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|         for obj in objects:
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|             obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT)
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| 
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|         # flip() the display to put your work on screen
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|         pygame.display.flip()
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| 
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|         clock.tick(60)  # limits FPS to 60
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| 
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| def main():
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|     config = readConfig()
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|     screen, clock, running, isblack, background, objects = setUp(config["screen"])
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|     WIDTH, HEIGHT = screen.get_size()
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|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'medieval', 48, "Play", play))
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|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'medieval', 48, "Options", uwu))
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|     #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'medieval', 48, "Exit game", quitGame))
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|     menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
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|     """while running:
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|         for event in pygame.event.get():
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|             if event.type == pygame.QUIT:
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|                 running = False 
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|         #menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
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|         if not isblack:
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|             with open(background, 'r') as i:
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|                 bg = pygame.image.load(i)
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|                 bg = pygame.transform.scale(bg, (WIDTH, HEIGHT))
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|             # fill the screen with a color to wipe away anything from last frame
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|             screen.blit(bg, (0, 0))
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| 
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|         # RENDER YOUR GAME HERE
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| 
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|         else:
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|             for obj in objects:
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|                 obj.process(screen, clock, running, background, isblack, WIDTH, HEIGHT)
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|         # flip() the display to put your work on screen
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|         pygame.display.flip()
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| 
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|         clock.tick(60)  # limits FPS to 60"""
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| 
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|     pygame.quit()
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| 
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| if __name__ == '__main__':
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|     main()
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