forked from InfoProjekt/game
		
	 2e66145dcc
			
		
	
	
		2e66145dcc
		
	
	
	
	
		
			
			started a new class for scenes Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
		
			
				
	
	
		
			146 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import pygame
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| 
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| pygame.font.init()
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| fonts = {
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|     'medieval': 'medieval.ttf',
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|     'minecraft': 'Minecraft Evenings.otf',
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|     '3dpixel': '3D-Pixel.ttf',
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|     '8bit': '8bitlim.ttf',
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|     '8bito': '8blimro.ttf',
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|     'arcade': 'ARCADECLASSIC.ttf',
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|     'modern_game': 'astron boy video.otf',
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|     'modern': 'astron boy.otf',
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|     'wonder': 'Beyond Wonderland.ttf',
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|     'curved': 'Digitag.ttf',
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|     'simple': 'DisposableDroidBB.ttf',
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|     'rounded': 'dpcomic.ttf',
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|     'playfull': 'Endalian Script.ttf',
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|     'blocky': 'FREAKSOFNATURE.ttf',
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|     'catchy': 'Future TimeSplitters.otf',
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|     'simple_wide': 'Halo3.ttf',
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|     'simple_fat': 'INVASION2000.ttf',
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|     'very_gamy': 'ka1.ttf',
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|     'simple_round': 'Karma Suture.otf',
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|     'mono': 'manaspc.ttf',
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|     'damaged': 'Merchant Copy.ttf',
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|     'big_natural': 'MorialCitadel.TTF',
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|     'spacy': 'nasalization-rg.otf',
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|     'sci-fi': 'neuropol.otf',
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|     'hollow_big_edge': 'papercut.ttf',
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|     'space_shuttle': 'pdark.ttf',
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|     'thin': 'PixelFJVerdana12pt.ttf',
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|     'random': 'Seattle Avenue.ttf',
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|     'pixel': 'yoster.ttf'
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| }
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| 
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| class Button():
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|     def __init__(self, x, y, width, height, font, font_size, buttonText='Button', onclickFunction=None, onePress=False):
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|         self.font = pygame.font.Font(f'fonts/{fonts[font]}', font_size)
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|         self.x = x
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|         self.y = y
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|         self.width = width
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|         self.height = height
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|         self.onclickFunction = onclickFunction
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|         self.onePress = onePress
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|         self.alreadyPressed = False
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| 
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|         with open('art/images/textbox.png', 'r') as tb:
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|             self.box = pygame.image.load(tb)
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|             self.box = pygame.transform.scale(self.box, (width, height))
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| 
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| 
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|         self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height)
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| 
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|         self.buttonSurf = self.font.render(buttonText, True, '#baab80')
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| 
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|     def process(self, screen, clock, running, background, isblack, WIDTH, HEIGHT):
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|         mousePos = pygame.mouse.get_pos()
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|         if self.buttonRect.collidepoint(mousePos):
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|             if pygame.mouse.get_pressed(num_buttons=3)[0]:
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|                 if self.onePress:
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|                     self.onclickFunction()
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|                 elif not self.alreadyPressed:
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|                     if 'play' in str(self.onclickFunction):
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|                         self.onclickFunction(screen, clock, running, background, isblack, WIDTH, HEIGHT)
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|                         self.alreadyPressed = True
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|                     else:
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|                         self.onclickFunction()
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|                         self.alreadyPressed = True
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|             else:
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|                 self.alreadyPressed = False
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|         self.box.blit(self.buttonSurf, [
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|             self.buttonRect.width/2 - self.buttonSurf.get_rect().width/2,
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|             self.buttonRect.height/2 - self.buttonSurf.get_rect().height/2
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|         ])
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|         screen.blit(self.box, self.buttonRect)
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| 
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| 
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| class DropDown():
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|     def __init__(self, x, y, width, height, font, font_size, color_menu, color_option, main, options):
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|         self.rect = pygame.Rect(x, y, width, height)
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|         self.font = pygame.font.Font(f'fonts/{fonts[font]}', font_size)
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|         self.main = main
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|         self.options = options
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|         self.draw_menu = False
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|         self.menu_active = False
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|         self.active_option = -1
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| 
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|         with open('art/images/textbox.png', 'r') as tb:
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|             self.box = pygame.image.load(tb)
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|             self.box = pygame.transform.scale(self.box, (width, height))
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| 
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|     def draw(self, screen):
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|         #pygame.draw.rect(screen, self.color_menu[self.menu_active], self.rect, 0)
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|         surface = self.font.render(self.main, 1, (0, 0, 0))
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|         self.box.blit(surface, [
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|             self.rect.width/2 - surface.get_rect().width/2,
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|             self.rect.height/2 - surface.get_rect().height/2
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|         ])
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|         screen.blit(self.box, surface.get_rect(center = self.rect.center))
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| 
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|         if self.draw_menu:
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|             for i, text in enumerate(self.options):
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|                 rect = self.rect.copy()
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|                 rect.y += (i+1) * self.rect.height
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|                 rect.x = self.rect.x
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|                 #pygame.draw.rect(screen, self.color_option[1 if i == self.active_option else 0], rect, 0)
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|                 #msg = self.font.render(text, 1, (0, 0, 0))
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|                 #screen.blit(msg, msg.get_rect(center = rect.center))
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|                 surface = self.font.render(text, 1, (0, 0, 0))
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|                 self.box.blit(surface, [
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|                     rect.width/2 - surface.get_rect().width/2,
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|                     rect.height/2 - surface.get_rect().height/2
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|                 ])
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|                 screen.blit(self.box, rect)
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| 
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|     def update(self, event_list):
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|         mpos = pygame.mouse.get_pos()
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|         self.menu_active = self.rect.collidepoint(mpos)
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|         self.active_option = -1
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|         for i in range(len(self.options)):
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|             rect = self.rect.copy()
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|             rect.y += (i+1) * self.rect.height
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|             if rect.collidepoint(mpos):
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|                 self.active_option = i
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|                 break
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| 
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|         if not self.menu_active and self.active_option == -1:
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|             self.draw_menu = False
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|         #self.draw_menu = True
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|         #return -1
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|         if pygame.mouse.get_pressed(num_buttons=3)[0]:
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|             if self.menu_active:
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|                 self.draw_menu = not self.draw_menu
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|             elif self.draw_menu and self.active_option >= 0:
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|                 self.draw_menu = False
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|                 return self.active_option
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|         return -1
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| 
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| 
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| class Scene():
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|     def __init__(self, _type, bg, objects) -> None:
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|         self.name
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|         self.type = _type
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|         if self.type != 'cutscene':
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|             self.background = bg
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|             self.objects = objects
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