diff --git a/READ.ME b/READ.ME index bf83747..156111f 100644 --- a/READ.ME +++ b/READ.ME @@ -36,4 +36,18 @@ fonts = { 'pixel': 'yoster.ttf' } -Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH \ No newline at end of file +Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH + +GameObjects for rooms, scenes and maybe MorialCitadel + +Scene: + type - normal, dungeon, cutscene + objects - contain rooms, npcs, mobs, the character etc. + +Room: + type - normal, shop, special (?), boss + objects - npcs, mobs, the character etc. + exits - position of exits --> [top:bool, right:bool, down:bool, left:bool]; 1 to 4 exits per room + locked - bool if the room is unlocked; locked upon first entering unless all mobs are dead + +