diff --git a/.idea/ideas.txt b/.idea/ideas.txt index 131e8a8..7cb1d6e 100644 --- a/.idea/ideas.txt +++ b/.idea/ideas.txt @@ -38,6 +38,7 @@ Story: Henker armer Bauer "Hexe" + Patrice, fragt nach Lightning Anschluss -> Lightning Spell freigeschaltet Ziel(e) -> Zurückkommen diff --git a/art/images/fireplace.png b/art/images/background/fireplace.png similarity index 100% rename from art/images/fireplace.png rename to art/images/background/fireplace.png diff --git a/art/images/grass.png b/art/images/background/grass0.png similarity index 100% rename from art/images/grass.png rename to art/images/background/grass0.png diff --git a/art/images/background/river.png b/art/images/background/river.png new file mode 100644 index 0000000..2bc2348 Binary files /dev/null and b/art/images/background/river.png differ diff --git a/art/images/start.png b/art/images/background/start.png similarity index 100% rename from art/images/start.png rename to art/images/background/start.png diff --git a/art/images/blau1.kra b/art/images/blau1.kra deleted file mode 100644 index ea14ba2..0000000 Binary files a/art/images/blau1.kra and /dev/null differ diff --git a/art/images/blau1.png b/art/images/blau1.png deleted file mode 100644 index 8c831a4..0000000 Binary files a/art/images/blau1.png and /dev/null differ diff --git a/art/images/blau2.png b/art/images/blau2.png deleted file mode 100644 index ad3a521..0000000 Binary files a/art/images/blau2.png and /dev/null differ diff --git a/art/images/blau3.png b/art/images/blau3.png deleted file mode 100644 index 6432f79..0000000 Binary files a/art/images/blau3.png and /dev/null differ diff --git a/art/images/empty.png b/art/images/box/empty.png similarity index 100% rename from art/images/empty.png rename to art/images/box/empty.png diff --git a/art/images/fireball_icon.png b/art/images/box/fireball_icon.png similarity index 100% rename from art/images/fireball_icon.png rename to art/images/box/fireball_icon.png diff --git a/art/images/label.png b/art/images/box/label.png similarity index 100% rename from art/images/label.png rename to art/images/box/label.png diff --git a/art/images/speech.png b/art/images/box/speech.png similarity index 100% rename from art/images/speech.png rename to art/images/box/speech.png diff --git a/art/images/textbox.png b/art/images/box/textbox.png similarity index 100% rename from art/images/textbox.png rename to art/images/box/textbox.png diff --git a/art/images/windslash_icon.png b/art/images/box/windslash_icon.png similarity index 100% rename from art/images/windslash_icon.png rename to art/images/box/windslash_icon.png diff --git a/art/images/dirt1.png b/art/images/dirt1.png deleted file mode 100644 index fad8f07..0000000 Binary files a/art/images/dirt1.png and /dev/null differ diff --git a/art/images/dirt2.png b/art/images/dirt2.png deleted file mode 100644 index b73418f..0000000 Binary files a/art/images/dirt2.png and /dev/null differ diff --git a/art/images/book.png b/art/images/main_attributes/book.png similarity index 100% rename from art/images/book.png rename to art/images/main_attributes/book.png diff --git a/art/images/dreiviertelheart.png b/art/images/main_attributes/dreiviertelheart.png similarity index 100% rename from art/images/dreiviertelheart.png rename to art/images/main_attributes/dreiviertelheart.png diff --git a/art/images/fullheart.png b/art/images/main_attributes/fullheart.png similarity index 100% rename from art/images/fullheart.png rename to art/images/main_attributes/fullheart.png diff --git a/art/images/halfheart.png b/art/images/main_attributes/halfheart.png similarity index 100% rename from art/images/halfheart.png rename to art/images/main_attributes/halfheart.png diff --git a/art/images/noheart.png b/art/images/main_attributes/noheart.png similarity index 100% rename from art/images/noheart.png rename to art/images/main_attributes/noheart.png diff --git a/art/images/viertelheart.png b/art/images/main_attributes/viertelheart.png similarity index 100% rename from art/images/viertelheart.png rename to art/images/main_attributes/viertelheart.png diff --git a/art/images/people/oldlady.png b/art/images/people/oldlady.png new file mode 100644 index 0000000..520f242 Binary files /dev/null and b/art/images/people/oldlady.png differ diff --git a/art/images/oldman.png b/art/images/people/oldman.png similarity index 100% rename from art/images/oldman.png rename to art/images/people/oldman.png diff --git a/art/sprite files/oldmanattack.png b/art/images/people/oldmanattack.png similarity index 100% rename from art/sprite files/oldmanattack.png rename to art/images/people/oldmanattack.png diff --git a/art/sprite files/oldmanwalk.png b/art/images/people/oldmanwalk.png similarity index 100% rename from art/sprite files/oldmanwalk.png rename to art/images/people/oldmanwalk.png diff --git a/art/images/people/rat.png b/art/images/people/rat.png new file mode 100644 index 0000000..92342d3 Binary files /dev/null and b/art/images/people/rat.png differ diff --git a/art/images/reddy.png b/art/images/people/reddy.png similarity index 100% rename from art/images/reddy.png rename to art/images/people/reddy.png diff --git a/art/images/people/skeleton.png b/art/images/people/skeleton.png new file mode 100644 index 0000000..f7856f8 Binary files /dev/null and b/art/images/people/skeleton.png differ diff --git a/art/images/people/zombie.png b/art/images/people/zombie.png new file mode 100644 index 0000000..96e45ae Binary files /dev/null and b/art/images/people/zombie.png differ diff --git a/art/images/river1.png b/art/images/river1.png deleted file mode 100644 index 33fbb7f..0000000 Binary files a/art/images/river1.png and /dev/null differ diff --git a/art/images/rot1.png b/art/images/rot1.png deleted file mode 100644 index 209753c..0000000 Binary files a/art/images/rot1.png and /dev/null differ diff --git a/art/images/rot2.png b/art/images/rot2.png deleted file mode 100644 index 4b76d59..0000000 Binary files a/art/images/rot2.png and /dev/null differ diff --git a/art/images/rot3.png b/art/images/rot3.png deleted file mode 100644 index a892101..0000000 Binary files a/art/images/rot3.png and /dev/null differ diff --git a/art/images/arrow.png b/art/images/weapons/arrow.png similarity index 100% rename from art/images/arrow.png rename to art/images/weapons/arrow.png diff --git a/art/images/weapons/empty.png b/art/images/weapons/empty.png new file mode 100644 index 0000000..3c86ed1 Binary files /dev/null and b/art/images/weapons/empty.png differ diff --git a/art/images/fireball.png b/art/images/weapons/fireball.png similarity index 100% rename from art/images/fireball.png rename to art/images/weapons/fireball.png diff --git a/art/images/windslash.png b/art/images/weapons/windslash.png similarity index 100% rename from art/images/windslash.png rename to art/images/weapons/windslash.png diff --git a/classes.py b/classes.py index 7bebb3c..bc89d1e 100644 --- a/classes.py +++ b/classes.py @@ -52,7 +52,7 @@ class Button(): self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height) - self.buttonSurf = self.font.render(buttonText, True, (0,0,0)) + self.buttonSurf = self.font.render(buttonText, True, '#baab80') def update(self, screen): mousePos = pygame.mouse.get_pos() @@ -76,7 +76,7 @@ class Button(): screen.blit(self.box, self.buttonRect) class Label(): - def __init__(self, x, y, width, height, text, font='simple', font_size=20, font_color = (0,0,0), sprite = 'label.png') -> None: + def __init__(self, x, y, width, height, text, font='simple', font_size=20, font_color = '#1e90ff', sprite = 'label.png') -> None: self.x = x self.y = y self.width = width @@ -285,5 +285,5 @@ class Obstacle(GameObjects): if not self.hidden: screen.blit(self.background, self.rect) else: - pygame.draw.rect(screen, (0,0,0), self.rect, 2) + pygame.draw.rect(screen, '#e7f8e0', self.rect, 2) diff --git a/main.py b/main.py index b7bd486..f471a37 100644 --- a/main.py +++ b/main.py @@ -14,6 +14,7 @@ def setUp(config): else: screen = pygame.display.set_mode(config["res"]) clock = pygame.time.Clock() + pygame.display.set_caption('Between The Pages') return screen, clock, True, True, "start.png", [] def readConfig(): @@ -30,30 +31,31 @@ def genRooms(WIDTH, HEIGHT, type:str, objects:list): room_objects = [] #room_objects = [Obstacle('dirt', 'boulder', 'art/images/dirt2.png', False, 32, 32, WIDTH=WIDTH - 64, HEIGHT=HEIGHT - 64)] room_objects.append(Obstacle('river', 'water', 'art/images/background/river.png', True, random.randint(32, round(WIDTH * 0.75)), 32, WIDTH=96, HEIGHT=round(HEIGHT * 0.66))) + room_backgrounds = [f'art/images/background/{type}{i}.png' for i in range(1)] rooms = [ - Room(type, 'normal', f'art/images/{type}.png', [objects[0], objects[1], objects[2], objects[3], objects[4] + [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 0), - Room(type, 'normal', f'art/images/{type}.png', [objects[0], objects[1], objects[2], objects[3], objects[4] + [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 1), - Room(type, 'normal', f'art/images/{type}.png', [objects[0], objects[1], objects[2], objects[3], objects[4] + [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, False], 2), - ] - return rooms + Room(type, 'normal', room_backgrounds[random.randint(0, 0)], [objects[0], objects[1], objects[2], objects[3], objects[4] + [room_objects[random.randint(0, 0)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, True], j) + for j in range(random.randint(5, 10)) + ] + #rooms =Room(type, 'normal', room_backgrounds[random.randint(0, 4)], [objects[0], objects[1], objects[2], [room_objects[random.randint(0, len(room_objects) - 1)] for i in range(0, random.randint(0, 1))]], WIDTH - 64, HEIGHT - 64, [True, True, True, True], j) + return rooms def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): main = [MainCharacter('Herbert', 100, 'people/oldman.png', 500, 500, 20, 5, 1, 1, 50)] - mobs = [Skeleton(i, random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 200) for i in range(0,random.randint(2, 8))]+[Zombie(i, random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 100) for i in range(0,random.randint(2, 8))] + mobs = [Skeleton(i, random.randint(40, 60), random.randint(50, WIDTH - 50), random.randint(50, HEIGHT - 50), 5, 1, 1, 1, 200) for i in range(0,random.randint(2, 8))]+[Zombie(i, random.randint(40, 60), random.randint(50, WIDTH-50), random.randint(50, HEIGHT-50), 5, 1, 1, 1, 100) for i in range(0,random.randint(2, 8))] weapons = [] others = [Fire('f1', 0, 200, 300)] npcs = [NPC('name', 100, 'people/oldlady.png', 1, 200, 200)] objects = [main, mobs, npcs, weapons, others] level = [] - rooms = genRooms(WIDTH, HEIGHT, 'background/grass', objects) + rooms = genRooms(WIDTH, HEIGHT, 'grass', objects) level.append(Stage('blau', 'normal', None, [], WIDTH, HEIGHT, 'blue', rooms)) scene = Scene('test', 'normal', None, None, WIDTH, HEIGHT, level) freeze = False #Gameplay is freezed in certain situations while running: - screen.fill((0,0,0)) + screen.fill('#000000') events = pygame.event.get() for event in events: if event.type == pygame.QUIT: diff --git a/viecher.py b/viecher.py index 0df8b00..fdebe16 100644 --- a/viecher.py +++ b/viecher.py @@ -1,443 +1,448 @@ -import pygame as pg -from classes import * -from main import * - -vec = pg.math.Vector2 -fps = 60 - - -pg.font.init() -fonts = { - 'medieval': 'medieval.ttf', - 'minecraft': 'Minecraft Evenings.otf', - '3dpixel': '3D-Pixel.ttf', - '8bit': '8bitlim.ttf', - '8bito': '8blimro.ttf', - 'arcade': 'ARCADECLASSIC.ttf', - 'modern_game': 'astron boy video.otf', - 'modern': 'astron boy.otf', - 'wonder': 'Beyond Wonderland.ttf', - 'curved': 'Digitag.ttf', - 'simple': 'DisposableDroidBB.ttf', - 'rounded': 'dpcomic.ttf', - 'playfull': 'Endalian Script.ttf', - 'blocky': 'FREAKSOFNATURE.ttf', - 'catchy': 'Future TimeSplitters.otf', - 'simple_wide': 'Halo3.ttf', - 'simple_fat': 'INVASION2000.ttf', - 'very_gamy': 'ka1.ttf', - 'simple_round': 'Karma Suture.otf', - 'mono': 'manaspc.ttf', - 'damaged': 'Merchant Copy.ttf', - 'big_natural': 'MorialCitadel.TTF', - 'spacy': 'nasalization-rg.otf', - 'sci-fi': 'neuropol.otf', - 'hollow_big_edge': 'papercut.ttf', - 'space_shuttle': 'pdark.ttf', - 'thin': 'PixelFJVerdana12pt.ttf', - 'random': 'Seattle Avenue.ttf', - 'pixel': 'yoster.ttf' -} - -class Objects(): - def __init__(self, name, ms, sprite, x, y) -> None: - self.name = name - self.speed = ms - with open(f'art/images/{sprite}') as i: - self.sprite = pg.transform.scale2x(pg.image.load(i)) - self.x = x - self.y = y - self.hidden = False - self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) - - def draw(self, screen): - if self.hidden: - return - self.rect.x, self.rect.y = self.x, self.y - screen.blit(self.sprite, self.rect) - pg.draw.rect(screen, (0,0,0), self.rect, 2) - -class NPC(Objects): - def __init__(self, name, ms, sprite, convo_act, x, y) -> None: - self.talking = False - self.hidden = True - super().__init__(name, ms, sprite, x, y) - self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person') - - def talk(self, objects): - self.talking = True - objects[0][0].talking = True - self.conversation.hidden = False - - def draw(self, screen): - super().draw(screen) - if self.talking == True: - self.conversation.draw(screen) - - def update(self, keys, objects): - if self.talking: - self.conversation.update(keys, objects) - -class Convo(Label): - def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None: - super().__init__(x, y, width, height, text, font, font_size) - - def update(self, keys, objects): - if keys[pg.K_SPACE]: - objects[0][0].book.addspell('fireball') - self.talking = False - objects[0][0].talking = False - self.hidden = True - - - - -class Fighter(Objects): - def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr) -> None: - super().__init__(name, ms, sprite, x, y) - self.health = health - self.damage = damage - self.level = level - self.attack_speed = asp - self.attack_range = atr - self.lastHurt = pg.time.get_ticks() - self.lastAttack = pg.time.get_ticks() - self.hurtCooldown = 0 - - -class MainCharacter(Fighter): - def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr) -> None: - super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) - self.book = Book(0, 0, [], None, None) - self.talking = False - self.level = Level(1000, 38, 150, 40, f'will to live: {level}%', 'simple', 20) - self.health = Hearts(health, sprite=['fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png'], x=900, y= 50, hurtCooldown=self.hurtCooldown) - self.speech = Speech(self.x+20, self.y-50, 150, 100, 'brr Im freezing') - self.freezing = True - - def draw(self, screen): - if self.hidden: - return - self.rect.x, self.rect.y = self.x, self.y - screen.blit(self.sprite, self.rect) - self.health.draw(screen) - self.level.draw(screen) - self.book.draw(screen) - pg.draw.rect(screen, (0,0,0), self.rect, 2) - if self.speech.hidden == False: - self.speech.draw(screen, self.x+20, self.y-100) - - def hurt(self, damage, objects): - if not self.talking: - self.health.hurt(damage) - - def walk(self, keys, objects): - moveto = vec(0, 0) - if keys[pg.K_w] or keys[pg.K_UP]: - moveto += vec(0, -1) - if keys[pg.K_a] or keys[pg.K_LEFT]: - moveto += vec(-1, 0) - if keys[pg.K_s] or keys[pg.K_DOWN]: - moveto += vec(0, 1) - if keys[pg.K_d] or keys[pg.K_RIGHT]: - moveto += vec(1, 0) - if not moveto == vec(0, 0): - moveto.scale_to_length(self.speed) - - self.x += moveto[0] / fps - self.y += moveto[1] / fps - touches = pg.sprite.spritecollideany(self, objects[1] + objects[2] + objects[3]) - if touches is not None and not isinstance(touches, Weapons): - if isinstance(touches, Obstacle): - if not touches.collision: - return - if touches.type == 'wall': - if touches.name == 'wall_l': - self.x += (2 + (self.x - touches.rect.x)) - elif touches.name == 'wall_r': - self.x -= (2 + self.rect.width - (touches.rect.x - self.x)) - if touches.name == 'wall_t': - self.y += (2 + (self.y - touches.rect.y)) - elif touches.name == 'wall_b': - self.y -= (2 + self.rect.height - (touches.rect.y - self.y)) - return - - if self.x <= touches.rect.x: self.x -= (self.rect.width - (touches.rect.x - self.x)) - elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x)) - #if self.y <= touches.y: pass - #elif self.y > touches.y: pass - self.x -= moveto[0] * 2 / fps - self.y -= moveto[1] * 2 / fps - if isinstance(touches, NPC): - touches.talk(objects) - """ - if self.x <= 32: - self.x = 33 - elif self.x >= objects[3][0].width - 32: - self.x = objects[3][0].width - 32 - self.rect.width + 1 - if self.y <= 32: - self.y = 33 - elif self.y >= objects[3][0].height - 32: - self.y = objects[3][0].height - 32 - self.rect.height + 1 - """ - - def attack(self, obj, mouse): - if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): - moveto = mouse- vec(self.x, self.y) - if self.book.current_sp == 'fireball': - weapon = Fireball('fb1', 100, self.x, self.y, moveto, 5) - elif self.book.current_sp == 'windslash': - weapon = Windslash('ws1', 100, self.x, self.y, moveto, 5) - else: - return - obj[3].append(weapon) - self.lastAttack = pg.time.get_ticks() - - def update(self, keys, mouse, objects): - if not self.talking: - self.walk(keys, objects) - if keys[pg.K_f]: - self.attack(objects, vec(mouse)) - self.speech.update(self) - if self.health.health <= 0: - return False - else: - return True - -class Hearts(): - def __init__(self, health, sprite, x, y, hurtCooldown) -> None: - self.x = x - self.y = y - self.health = health - self.lastHurt = pg.time.get_ticks() - self.hurtCooldown = hurtCooldown - self.hidden = False - self.sprite=[] - for parts in sprite: - with open(f'art/images/main_attributes/{parts}') as i: - self.sprite.append(pg.image.load(i)) - self.rect = [] - for each in self.sprite: - self.rect.append(pg.Rect(self.x, self.y, each.get_width(), each.get_height())) - - def hurt(self,damage): - if self.lastHurt + self.hurtCooldown < pg.time.get_ticks(): - self.health -= damage - self.lastHurt = pg.time.get_ticks() - self.update() - - def draw(self, screen): - if self.hidden: - return - for i in range(0, 5): - self.rect[i].x, self.rect[i].y = self.x + i * 20, self.y - screen.blit(self.sprite[i], self.rect[i]) - - def update(self): - sprite = [] - for i in range(0, 5): - if self.health >= 4 + 4 * i: - sprite.append('fullheart.png') - elif self.health == 3 + 4 * i: - sprite.append('dreiviertelheart.png') - elif self.health >= 2 + 4 * i: - sprite.append('halfheart.png') - elif self.health >= 1 + 4 * i: - sprite.append('viertelheart.png') - elif self.health <= 4 * i: - sprite.append('noheart.png') - self.sprite = [] - for parts in sprite: - with open(f'art/images/main_attributes/{parts}') as i: - self.sprite.append(pg.image.load(i)) - - -class Level(Label): - def __init__(self, x, y, width, height, text, font, font_size) -> None: - super().__init__(x, y, width, height, text, font, font_size) - -class Speech(Label): - def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color=(0,0,0), sprite='speech.png') -> None: - super().__init__(x, y, width, height, text, font, font_size, font_color, sprite) - - def draw(self, screen, x, y): - if self.hidden: - return - self.x = x - self.y = y - super().draw(screen) - - def update(self, main): - if not self.hidden: - if not main.freezing: - self.hidden = True - -class Book(): - def __init__(self, x, y, spells, current_spell, current_shield) -> None: - with open(f'art/images/main_attributes/book.png') as i: - self.sprite = pg.image.load(i) - self.sprite = pg.transform.scale(self.sprite, (1280, 720)) - self.x = x - self.y = y - self.hidden = True - self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) - self.sp_list = spells - self.current_sp = current_spell - self.labels = [Label(100, 100, 500, 50, "Dear User, ", font_color=(0,0,0), sprite='empty.png'), - Label(100, 150, 500, 50, "this book will help you to survive.", font_color=(0,0,0), sprite='empty.png'), - Label(100, 200, 500, 50, "Click on a picture to choose your spell.", font_color=(0,0,0), sprite='empty.png'), - Label(100, 250, 500, 50, "Talk to fairies to unlock new spells!", font_color=(0,0,0), sprite='empty.png')] - self.buttons=[] - self.buttons_height = 400 - - def draw(self, screen): - if self.hidden: - return - self.rect.x, self.rect.y = self.x, self.y - screen.blit(self.sprite, self.rect) - for label in self.labels: - label.draw(screen) - for button in self.buttons: - button.update(screen) - - def addspell(self, spell): - if spell not in self.sp_list: - self.sp_list.append(spell) - self.current_sp = spell - self.buttons.append(Button(200, self.buttons_height, 58, 50, f'{spell}_icon.png', 'medieval', 23, attributes=[spell], onclickFunction=self.update_spell)) - self.buttons_height += 100 - - def update_spell(self, spell): - self.current_sp = spell - - def update(self): - pass -class Mobs(Fighter): - def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None: - super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) - self.drops = drops * (self.level / 2) - - def chase(self, obj): - x = obj[0][0].x - y = obj[0][0].y - moveto = vec(x, y) - vec(self.x, self.y) - if not (moveto).length() <= self.attack_range: - moveto.scale_to_length(self.speed) - self.x += moveto[0] / fps - self.y += moveto[1] / fps - else: - self.attack(moveto, obj) - - - def hurt(self, damage, objects): - self.health -= damage - if self.health <= 0: - self.hidden = True - objects[1].remove(self) - - - def update(self, obj): - self.chase(obj) - - -class Skeleton(Mobs): - def __init__(self, name, ms, x, y, health, damage, level, asp, atr, sprite = 'people/skeleton.png', drops=0) -> None: - super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) - - def attack(self, moveto, obj): - if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): - obj[3].append(Arrow("arrow", 200, self.x, self.y, moveto, self.damage)) - self.lastAttack = pg.time.get_ticks() - - -class Zombie(Mobs): - def __init__(self, name, ms, x, y, health, damage, level, asp, atr, sprite='people/zombie.png', drops=0) -> None: - super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) - - - def attack(self, moveto, obj): - if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): - obj[3].append(Punch('punch', 100, self.x, self.y, moveto, self.damage)) - self.lastAttack = pg.time.get_ticks() - -class Weapons(Objects): - def __init__(self, name, ms, sprite, x, y, moveto, damage, life_ticks) -> None: - super().__init__(name, ms, sprite, x, y) - self.moveto = moveto - self.damage = damage - self.life_ticks= life_ticks - self.spawn_tick = pg.time.get_ticks() - pos = vec(1,0) - angle = pos.angle_to(moveto) - with open(f'art/images/{sprite}') as i: - self.sprite =pg.transform.scale2x(pg.transform.rotate(pg.image.load(i), -angle)) - - def die(self, objects, kills): - touches = pg.sprite.spritecollideany(self, objects[0] + objects[1]) - if touches is not None and isinstance(touches, kills): - touches.hurt(self.damage, objects) - self.hidden = True - objects[3].remove(self) - - def move(self, objects): - self.moveto.scale_to_length(self.speed) - self.x += self.moveto[0] / fps - self.y += self.moveto[1] / fps - if pg.time.get_ticks() - self.spawn_tick > self.life_ticks: - self.hidden = True - objects[3].remove(self) - -class Spells(Weapons): - def __init__(self, name, ms, sprite, x, y, moveto, damage, life_ticks) -> None: - super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) - -class Fireball(Spells): - def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/fireball.png', life_ticks=5000) -> None: - super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) - - def update(self, objects): - self.move(objects) - self.die(objects, Mobs) - -class Windslash(Spells): - def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/windslash.png', life_ticks=700) -> None: - super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) - - def update(self, objects): - self.move(objects) - self.die(objects, Mobs) - - def move(self, objects): - super().move(objects) - self.moveto = self.moveto.rotate(5) - - -class Arrow(Weapons): - def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/arrow.png', life_ticks=5000) -> None: - super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) - - def update(self, objects): - self.move(objects) - self.die(objects, MainCharacter) - - -class Punch(Weapons): - def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/empty.png', life_ticks=100) -> None: - super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) - - def update(self, objects): - self.move(objects) - self.die(objects, MainCharacter) - -class Fire(Objects): - def __init__(self, name, ms, x, y, sprite='background/fireplace.png') -> None: - super().__init__(name, ms, sprite, x, y) - - def warming(self, objects): - touches = pg.sprite.spritecollideany(self, objects[0]) - if touches is not None and isinstance(touches, MainCharacter): - touches.freezing = False - - def update(self, objects): - self.warming(objects) - +import pygame as pg +from classes import * +from main import * + +vec = pg.math.Vector2 +fps = 60 + + +pg.font.init() +fonts = { + 'medieval': 'medieval.ttf', + 'minecraft': 'Minecraft Evenings.otf', + '3dpixel': '3D-Pixel.ttf', + '8bit': '8bitlim.ttf', + '8bito': '8blimro.ttf', + 'arcade': 'ARCADECLASSIC.ttf', + 'modern_game': 'astron boy video.otf', + 'modern': 'astron boy.otf', + 'wonder': 'Beyond Wonderland.ttf', + 'curved': 'Digitag.ttf', + 'simple': 'DisposableDroidBB.ttf', + 'rounded': 'dpcomic.ttf', + 'playfull': 'Endalian Script.ttf', + 'blocky': 'FREAKSOFNATURE.ttf', + 'catchy': 'Future TimeSplitters.otf', + 'simple_wide': 'Halo3.ttf', + 'simple_fat': 'INVASION2000.ttf', + 'very_gamy': 'ka1.ttf', + 'simple_round': 'Karma Suture.otf', + 'mono': 'manaspc.ttf', + 'damaged': 'Merchant Copy.ttf', + 'big_natural': 'MorialCitadel.TTF', + 'spacy': 'nasalization-rg.otf', + 'sci-fi': 'neuropol.otf', + 'hollow_big_edge': 'papercut.ttf', + 'space_shuttle': 'pdark.ttf', + 'thin': 'PixelFJVerdana12pt.ttf', + 'random': 'Seattle Avenue.ttf', + 'pixel': 'yoster.ttf' +} + +class Objects(): + def __init__(self, name, ms, sprite, x, y) -> None: + self.name = name + self.speed = ms + with open(f'art/images/{sprite}') as i: + self.sprite = pg.transform.scale2x(pg.image.load(i)) + self.x = x + self.y = y + self.hidden = False + self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) + + def draw(self, screen): + if self.hidden: + return + self.rect.x, self.rect.y = self.x, self.y + screen.blit(self.sprite, self.rect) + pg.draw.rect(screen, '#ef0120', self.rect, 2) + +class NPC(Objects): + def __init__(self, name, ms, sprite, convo_act, x, y) -> None: + super().__init__(name, ms, sprite, x, y) + self.talking = False + self.hidden = False + self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person') + + def talk(self, objects): + self.talking = True + objects[0][0].talking = True + self.conversation.hidden = False + + def draw(self, screen): + super().draw(screen) + if self.talking: + self.conversation.draw(screen) + + def update(self, keys, objects): + if self.talking: + self.conversation.update(keys, objects) + +class Convo(Label): + def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None: + super().__init__(x, y, width, height, text, font, font_size) + + def update(self, keys, objects): + if keys[pg.K_SPACE]: + objects[0][0].book.addspell('fireball') + self.talking = False + objects[0][0].talking = False + self.hidden = True + + + + +class Fighter(Objects): + def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr) -> None: + super().__init__(name, ms, sprite, x, y) + self.health = health + self.damage = damage + self.level = level + self.attack_speed = asp + self.attack_range = atr + self.lastHurt = pg.time.get_ticks() + self.lastAttack = pg.time.get_ticks() + self.hurtCooldown = 0 + + +class MainCharacter(Fighter): + def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr) -> None: + super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) + self.book = Book(0, 0, [], None, None) + self.talking = False + self.level = Level(1000, 38, 150, 40, f'will to live: {level}%', 'simple', 20, ) + self.health = Hearts(health, sprite=['fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png'], x=900, y= 50, hurtCooldown=self.hurtCooldown) + self.speech = Speech(self.x+20, self.y-50, 150, 100, 'brr Im freezing') + self.freezing = True + + def draw(self, screen): + if self.hidden: + return + self.rect.x, self.rect.y = self.x, self.y + screen.blit(self.sprite, self.rect) + self.health.draw(screen) + self.level.draw(screen) + self.book.draw(screen) + pg.draw.rect(screen, '#e900fa', self.rect, 2) + if self.speech.hidden == False: + self.speech.draw(screen, self.x+20, self.y-100) + + def hurt(self, damage, objects): + if not self.talking: + self.health.hurt(damage) + + def walk(self, keys, objects): + moveto = vec(0, 0) + if keys[pg.K_w] or keys[pg.K_UP]: + moveto += vec(0, -1) + if keys[pg.K_a] or keys[pg.K_LEFT]: + moveto += vec(-1, 0) + if keys[pg.K_s] or keys[pg.K_DOWN]: + moveto += vec(0, 1) + if keys[pg.K_d] or keys[pg.K_RIGHT]: + moveto += vec(1, 0) + if not moveto == vec(0, 0): + moveto.scale_to_length(self.speed) + + self.x += moveto[0] / fps + self.y += moveto[1] / fps + touches = pg.sprite.spritecollideany(self, objects[2] + objects[4]) + if touches is not None and not isinstance(touches, Weapons): + if isinstance(touches, Obstacle): + if not touches.collision: + return + if touches.type == 'wall': + if touches.name == 'wall_l': + self.x += (2 + (self.x - touches.rect.x)) + elif touches.name == 'wall_r': + self.x -= (2 + self.rect.width - (touches.rect.x - self.x)) + if touches.name == 'wall_t': + self.y += (2 + (self.y - touches.rect.y)) + elif touches.name == 'wall_b': + self.y -= (2 + self.rect.height - (touches.rect.y - self.y)) + return + elif isinstance(touches, NPC): + if keys[pg.K_SPACE]: + touches.talk(objects) + return + else: + return + + if self.x <= touches.rect.x: self.x -= (self.rect.width - (touches.rect.x - self.x)) + elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x)) + #if self.y <= touches.y: pass + #elif self.y > touches.y: pass + self.x -= moveto[0] * 2 / fps + self.y -= moveto[1] * 2 / fps + + """ + if self.x <= 32: + self.x = 33 + elif self.x >= objects[3][0].width - 32: + self.x = objects[3][0].width - 32 - self.rect.width + 1 + if self.y <= 32: + self.y = 33 + elif self.y >= objects[3][0].height - 32: + self.y = objects[3][0].height - 32 - self.rect.height + 1 + """ + + def attack(self, obj, mouse): + if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): + moveto = mouse- vec(self.x, self.y) + if self.book.current_sp == 'fireball': + weapon = Fireball('fb1', 100, self.x, self.y, moveto, 5) + elif self.book.current_sp == 'windslash': + weapon = Windslash('ws1', 100, self.x, self.y, moveto, 5) + else: + return + obj[3].append(weapon) + self.lastAttack = pg.time.get_ticks() + + def update(self, keys, mouse, objects): + if not self.talking: + self.walk(keys, objects) + if keys[pg.K_f]: + self.attack(objects, vec(mouse)) + self.speech.update(self) + if self.health.health <= 0: + return False + else: + return True + +class Hearts(): + def __init__(self, health, sprite, x, y, hurtCooldown) -> None: + self.x = x + self.y = y + self.health = health + self.lastHurt = pg.time.get_ticks() + self.hurtCooldown = hurtCooldown + self.hidden = False + self.sprite=[] + for parts in sprite: + with open(f'art/images/main_attributes/{parts}') as i: + self.sprite.append(pg.image.load(i)) + self.rect = [] + for each in self.sprite: + self.rect.append(pg.Rect(self.x, self.y, each.get_width(), each.get_height())) + + def hurt(self,damage): + if self.lastHurt + self.hurtCooldown < pg.time.get_ticks(): + self.health -= damage + self.lastHurt = pg.time.get_ticks() + self.update() + + def draw(self, screen): + if self.hidden: + return + for i in range(0, 5): + self.rect[i].x, self.rect[i].y = self.x + i * 20, self.y + screen.blit(self.sprite[i], self.rect[i]) + + def update(self): + sprite = [] + for i in range(0, 5): + if self.health >= 4 + 4 * i: + sprite.append('fullheart.png') + elif self.health == 3 + 4 * i: + sprite.append('dreiviertelheart.png') + elif self.health >= 2 + 4 * i: + sprite.append('halfheart.png') + elif self.health >= 1 + 4 * i: + sprite.append('viertelheart.png') + elif self.health <= 4 * i: + sprite.append('noheart.png') + self.sprite = [] + for parts in sprite: + with open(f'art/images/main_attributes/{parts}') as i: + self.sprite.append(pg.image.load(i)) + + +class Level(Label): + def __init__(self, x, y, width, height, text, font='simple', font_size=20, font_color='#1e90ff', sprite='label.png') -> None: + super().__init__(x, y, width, height, text, font, font_size, font_color, sprite) + +class Speech(Label): + def __init__(self, x, y, width, height, text, font='simple', font_size=15, font_color='#000000', sprite='speech.png') -> None: + super().__init__(x, y, width, height, text, font, font_size, font_color, sprite) + + def draw(self, screen, x, y): + if self.hidden: + return + self.x = x + self.y = y + super().draw(screen) + + def update(self, main): + if not self.hidden: + if not main.freezing: + self.hidden = True + +class Book(): + def __init__(self, x, y, spells, current_spell, current_shield) -> None: + with open(f'art/images/main_attributes/book.png') as i: + self.sprite = pg.image.load(i) + self.sprite = pg.transform.scale(self.sprite, (1280, 720)) + self.x = x + self.y = y + self.hidden = True + self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height()) + self.sp_list = spells + self.current_sp = current_spell + self.labels = [Label(100, 100, 500, 50, "Dear User, ", font_color='#000000', sprite='empty.png'), + Label(100, 150, 500, 50, "this book will help you to survive.", font_color='#000000', sprite='empty.png'), + Label(100, 200, 500, 50, "Click on a picture to choose your spell.", font_color='#000000', sprite='empty.png'), + Label(100, 250, 500, 50, "Talk to fairies to unlock new spells!", font_color='#000000', sprite='empty.png')] + self.buttons=[] + self.buttons_height = 400 + + def draw(self, screen): + if self.hidden: + return + self.rect.x, self.rect.y = self.x, self.y + screen.blit(self.sprite, self.rect) + for label in self.labels: + label.draw(screen) + for button in self.buttons: + button.update(screen) + + def addspell(self, spell): + if spell not in self.sp_list: + self.sp_list.append(spell) + self.current_sp = spell + self.buttons.append(Button(200, self.buttons_height, 58, 50, f'{spell}_icon.png', 'medieval', 23, attributes=[spell], onclickFunction=self.update_spell)) + self.buttons_height += 100 + + def update_spell(self, spell): + self.current_sp = spell + + def update(self): + pass +class Mobs(Fighter): + def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None: + super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) + self.drops = drops * (self.level / 2) + + def chase(self, obj): + x = obj[0][0].x + y = obj[0][0].y + moveto = vec(x, y) - vec(self.x, self.y) + if not (moveto).length() <= self.attack_range: + moveto.scale_to_length(self.speed) + self.x += moveto[0] / fps + self.y += moveto[1] / fps + else: + self.attack(moveto, obj) + + + def hurt(self, damage, objects): + self.health -= damage + if self.health <= 0: + self.hidden = True + objects[1].remove(self) + + + def update(self, obj): + self.chase(obj) + + +class Skeleton(Mobs): + def __init__(self, name, ms, x, y, health, damage, level, asp, atr, sprite = 'people/skeleton.png', drops=0) -> None: + super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) + + def attack(self, moveto, obj): + if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): + obj[3].append(Arrow("arrow", 200, self.x, self.y, moveto, self.damage)) + self.lastAttack = pg.time.get_ticks() + + +class Zombie(Mobs): + def __init__(self, name, ms, x, y, health, damage, level, asp, atr, sprite='people/zombie.png', drops=0) -> None: + super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr, drops) + + + def attack(self, moveto, obj): + if self.lastAttack + self.attack_speed * 1000 < pg.time.get_ticks(): + obj[3].append(Punch('punch', 100, self.x, self.y, moveto, self.damage)) + self.lastAttack = pg.time.get_ticks() + +class Weapons(Objects): + def __init__(self, name, ms, sprite, x, y, moveto, damage, life_ticks) -> None: + super().__init__(name, ms, sprite, x, y) + self.moveto = moveto + self.damage = damage + self.life_ticks= life_ticks + self.spawn_tick = pg.time.get_ticks() + pos = vec(1,0) + angle = pos.angle_to(moveto) + + self.sprite = pg.transform.rotate(self.sprite, -angle) + + def die(self, objects, kills): + touches = pg.sprite.spritecollideany(self, objects[0] + objects[1]) + if touches is not None and isinstance(touches, kills): + touches.hurt(self.damage, objects) + self.hidden = True + objects[3].remove(self) + + def move(self, objects): + self.moveto.scale_to_length(self.speed) + self.x += self.moveto[0] / fps + self.y += self.moveto[1] / fps + if pg.time.get_ticks() - self.spawn_tick > self.life_ticks: + self.hidden = True + objects[3].remove(self) + +class Spells(Weapons): + def __init__(self, name, ms, sprite, x, y, moveto, damage, life_ticks) -> None: + super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) + +class Fireball(Spells): + def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/fireball.png', life_ticks=5000) -> None: + super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) + + def update(self, objects): + self.move(objects) + self.die(objects, Mobs) + +class Windslash(Spells): + def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/windslash.png', life_ticks=700) -> None: + super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) + + def update(self, objects): + self.move(objects) + self.die(objects, Mobs) + + def move(self, objects): + super().move(objects) + self.moveto = self.moveto.rotate(5) + + +class Arrow(Weapons): + def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/arrow.png', life_ticks=5000) -> None: + super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) + + def update(self, objects): + self.move(objects) + self.die(objects, MainCharacter) + + +class Punch(Weapons): + def __init__(self, name, ms, x, y, moveto, damage, sprite = 'weapons/empty.png', life_ticks=100) -> None: + super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks) + + def update(self, objects): + self.move(objects) + self.die(objects, MainCharacter) + +class Fire(Objects): + def __init__(self, name, ms, x, y, sprite='background/fireplace.png') -> None: + super().__init__(name, ms, sprite, x, y) + + def warming(self, objects): + touches = pg.sprite.spritecollideany(self, objects[0]) + if touches is not None and isinstance(touches, MainCharacter): + touches.freezing = False + + def update(self, objects): + self.warming(objects) +