From 67f1e081fa0a660b576980bb5fdb37a67fc718d5 Mon Sep 17 00:00:00 2001 From: Lyzzy Date: Sat, 9 Mar 2024 14:00:00 +0100 Subject: [PATCH] added village --- art/images/background/village.png | Bin 0 -> 2890 bytes main.py | 66 +++++++++++++++++++++++++++++- 2 files changed, 65 insertions(+), 1 deletion(-) create mode 100644 art/images/background/village.png diff --git a/art/images/background/village.png b/art/images/background/village.png new file mode 100644 index 0000000000000000000000000000000000000000..e77a738c961ae7c123702248eec093723916ff66 GIT binary patch literal 2890 zcmV-Q3$^r#P)R)Rh%VJRzg$*q19G~@`&;^jC*8OX;nZiFq}P=9}KnK9LA+U;S@;R zs%hZk%kvMUu~RClZk$uoirG8#A<zF=k`DVmU6?v|kQzGq!g6&oHV zw7ey)Cdp=UgxZ|NR{|og8l2RNq)bohP$e3=dy zQ4vK)fjL4>O&bNM3P32WSI!ZVt3yJdR?%80NXp|)dXnBAK;$=4*vEB0GJFyUst^sJ z8rcrEGb?Uyn+I@yWaLQZN!bXIjv)k~9NY*KL|muFz>4FR^wYjLApDRLfL}q;M;CZ) z`AI%~c%K$PA=3Shp+t(Geemw1r@=y3i1X!}+mP{f0KPqPX%l9>AF|z?9DE3}=BuJ! z7T0&?=I^U;mE+&0dfe8GHzxS^&t zI?3#@ABabtk|CB?W7f>%Nj~;RD#Jqk*8lxJ2O+yRHQZF`TL{4>-+^WTEpqgFruFdf zhvTO2>BDb@1fKXtztg3WFXtBKv!Wh6me9djUNReO}L=Ly&p1c z=2n;P3b&i95f;emiW@JIVaAB}cqgO>DOr<@LKC>8Bso~>0*8#qoh2jc-X8hMAJ8eW zS~ROHP8kF|0j%iUIV&`h3s;HvA2R8P1hnqD+}F;n48mK&rM2ck+$5rwcfW^?p>TM(-6M?u)q+d-UHK*v z4L0ARNaxmov9>l##xZXYDDS^Y{{R7(6K)(^vFtsZ!r+iiA1}7&XpT8$vmsXiXT^^U zB#!H3mcRe{nY{fmI?HJZ^CJ)o+=C2uRVCy|W!ow6KgK)o0FFeH>Z-( z+AP|Xmt864*b0#bZoV!LPal7oea#(uiX{T#*2aVHM`GoYpc5$*K^KmH@|g)?2}?f8 zm6SEeL3w9q_KjN|dD|N&cTF`zh<&o{jLUdeLn2st^>r;UQct+%x_^ae{O*sbG^6ic z*3x1tLLBSj?!mfO2X9*;_ln95{raB}Z}2DE%zY7J3P!nV@Fqaerw!@82)P)nE6t(A zkc3!P2UiC7U$!My$UTyCk3J1fT~ztApZ2~y{}cv_=kSDbv=~)>-9Y&KxhQXXw=XDQ z4r7p8xS!*WdCiE)T;q<9MtG8s0cmpOb0P~npTk+Cuv0y`i1v|xFG)u#mh%)w#NeCe zP~d``FClnxtS;U&aZew^%benrDgo92m%+Sfi<%%!ZQknU6=Kpx&~$N9Q3Ebc)~e6ucUgFfxU62c(jwP<35ru0bE zbySods1qV1CAJ#~PEp7n8NH0twX7=1=!}z|I}#%_FE=$6(8D_e)X*L~v*QfB{Aym^vJ~mJon5 zQAC_no98Jx@F>=1iQ=4Zd>ADRKu8)+IE%ayBm%4w5Obf_RszC+J_IRfUDu&-WvGIx zga?FBo-0#GDPD)c9KL06q?m`c`HL=#lHE68>EBilIjJ+5;Nfhg(FAV z8&g$?&XHPLUJ_!@%DY5$p_2AVCKf}mTYz6+c435OQ@V88%vi<{4uW7Kq4D2!G92v` zNMi%nT1slsVC0GR>CvLcv=eg-v@vYSsoorI4&O%jgrM6$6NhBYA)^H!I1<0Jc??+g z3Z>n=)~f?JNUJbLg%3HeEU)6Cwg7?H?oT>#WDmlazGKKPRSTmlD3o)TW@l(~>tFp* zr_AJlt-Yd&fxU%`x`b?9BoaCuXjSk|qF_K_hHp83Soqr&Yd?uMH1af;mtl}{^l*`# zZSiRs^v6$3B3`sKp9rFfLSW}_G^uZYyYr~=HPfnA6mR>)$OjoS4U8tNBzrBEuIo|k z1{G^E^V%Y?{p?XcWV=B~Ze^sOV~mJiLw;z6q+7TVy1{JclyM?K4uH7K7iGNrzgzDS zP?|Bo5OCR>IR;iL4xl0##jf0>!2l?dirMQcO^hE(LPoBL`9B+nZG7>4zcvpea>6`G zc-B`cVjcM2-Z2V@5l#a>wvyZ{kVvtMs`H3wrrhfI_f^(c;m=i6Ya|gT&WRc43eqZ2 zDQEJ+o?qEXA?(?!blGKo5~_)BS)#L|0AF0AOlH;AFmFqcxa=+#BNHyk{jgLnQC?_M z`s6r=Y)-VUDqNQ_p(M~Yr340b#ydVYLM|r)MXZ#YJqWef9FFO;WF=&ZWo_o68Ep<8 zi3V7{@Ai{EZJb8`brsT{;2Mph!&qp8ANh+s$H#oMCDY`5SA>*VeL{wFz$3YilB>M& zvZ=j@gffP$LQs$ga$4|ASvvBwxK{ac15h)bD6BmpOq%r|Gq9h$HG!%Ch@MLVq(TuH z$WJyw(t)h$o_b}uaJ4kXZSVl#+Q5d@r_iUWN`+pU2)t*MlDbJ9N&!RfwYHUYoON&+ z45mXxsE8F!n3<5M?o+}(+TPTAz5XReg9%_ble&Dt$5(r1LPSK=VAKO}K=9Te`fL=a z?xZSO9eGlh=MYO+mN9h9H5q<-TWj$zO2xXK_zVG8XJK;Wh}c*ms9_9R_yKIxEQ|Mv z#J793+{fcISG0C16;6A$SK|cdq=ya(fP1@cs1RvIKCX)GDw670b%}uPrV5*THfwF9 oy}}wp|H;~l21H6yiI&Iw16FWx9i!d~l>h($07*qoM6N<$f*_u2O#lD@ literal 0 HcmV?d00001 diff --git a/main.py b/main.py index 748560b..c91e67d 100644 --- a/main.py +++ b/main.py @@ -109,6 +109,70 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT): clock.tick(fps) # limits FPS to 60 +def village(screen, clock, running, background, isblack, WIDTH, HEIGHT): + main = [MainCharacter('Herbert', 100, 'people/oldman.png', 500, 500, 20, 5, 1, 1, 50)] + mobs = [] + weapons = [] + others = [Fire('f1', 0, 200, 300)] + npcs = [NPC('name', 100, 'people/oldlady.png', 1, 200, 200)] + objects = [main, mobs, npcs, weapons, others] + room = Room('village', 'village', 'art/images/background/village.png', objects, WIDTH - 64, HEIGHT - 64, [True, True, True, True], 0) + freeze = True #Gameplay is freezed in certain situations + + while running: + screen.fill('#000000') + events = pygame.event.get() + for event in events: + if event.type == pygame.QUIT: + quitGame() + elif event.type == pygame.KEYDOWN: + if event.key == pygame.K_e: #when book is open gameplay is freezed + freeze = not freeze + # RENDER YOUR GAME HERE + """with open(background, 'r') as i: + bg = pygame.image.load(i) + bg = pygame.transform.scale(bg, (WIDTH, HEIGHT)) + # fill the screen with an image to clear the screen + screen.blit(bg, (0, 0)) +""" + if not freeze: + objects = room.getObjects() + screen.blit(room.background, (32, 32)) + + for weapon in objects[3]: + weapon.update(objects) + weapon.draw(screen) + + for thing in objects[4]: + thing.update(objects) + thing.draw(screen) + + for thing in objects[0]: + thing.book.hidden = not freeze + if not thing.update(pygame.key.get_pressed(), pygame.mouse.get_pos(), objects): + menu(screen, clock, running, background, isblack, WIDTH, HEIGHT) + thing.draw(screen) + + for mob in objects[1]: + mob.update(objects) + mob.draw(screen) + + for npc in objects[2]: + npc.update(pygame.key.get_pressed(), objects) + npc.draw(screen) + + objects[0][0].book.addspell('windslash') + room.update(objects) + + else: + objects[0][0].book.hidden = not freeze + objects[0][0].book.draw(screen) + objects[0][0].book.update() + # flip() the display to put your work on screen + pygame.display.flip() + + clock.tick(fps) # limits FPS to 60 + def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): objects = [] # List that is displayed while selecting the window resolution level @@ -148,7 +212,7 @@ def options(screen, clock, running, background, isblack, WIDTH, HEIGHT): def menu(screen, clock, running, background, isblack, WIDTH, HEIGHT): objects = [] - objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", play, attributes=[screen, clock, running, background, isblack, WIDTH, HEIGHT])) + objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2, 160, 64, 'textbox.png', 'medieval', 48, "Play", village, attributes=[screen, clock, running, background, isblack, WIDTH, HEIGHT])) #objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 - 72, 160, 64, 'textbox.png', 'medieval', 48, "Options", uwu)) objects.append(Button(WIDTH / 2 - 80, HEIGHT / 2 + 72, 160, 64, 'textbox.png', 'medieval', 48, "Exit game", quitGame)) while running: