fixed arrow oriantation

randomised skeletton move speed
changed Iframes to 250 ms
This commit is contained in:
SpagettiFisch 2024-02-26 12:21:45 +01:00
parent 2e36e11fa7
commit a9e99da219
2 changed files with 4 additions and 4 deletions

View file

@ -29,7 +29,7 @@ def quitGame():
def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)]
mobs=[Skeleton(i, 50, 'reddy.png', random.randint(20,1000), random.randint(20,700), 125, 1, 1, 1, 200) for i in range(0,random.randint(2,8))]
mobs=[Skeleton(i, random.randint(40, 60), 'reddy.png', random.randint(20,1000), random.randint(20,700), 125, 1, 1, 1, 200) for i in range(0,random.randint(2, 8))]
others = []
objects = [main, mobs, others]

View file

@ -69,7 +69,7 @@ class Fighter(Objects):
self.attack_range = atr
self.lastHurt = pg.time.get_ticks()
self.lastAttack = pg.time.get_ticks()
self.hurtCooldown = 1000
self.hurtCooldown = 250
@ -227,7 +227,7 @@ class Arrow(Weapons):
pos = vec(1,0)
angle = pos.angle_to(moveto)
with open(f'art/images/{sprite}') as i:
self.sprite = pg.transform.rotate(pg.image.load(i), angle)
self.sprite = pg.transform.rotate(pg.image.load(i), -angle)
def move(self):
self.moveto.scale_to_length(self.speed)
@ -242,4 +242,4 @@ class Arrow(Weapons):
def update(self,objects):
self.move()
self.die(objects)
self.die(objects)