Dateien nach "/" hochladen

This commit is contained in:
Lyzzy 2024-02-25 10:11:37 +00:00
parent 2d3161482f
commit d731f4f63d
2 changed files with 64 additions and 5 deletions

View file

@ -2,6 +2,7 @@ import pygame
import sys
import json
import time
import random
from classes import *
from viecher import *
fps = 60
@ -27,9 +28,8 @@ def quitGame():
quit()
def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
main = [MainCharacter('Herbert', 100, 'reddy.png', 500, 500, 20, 5, 1, 1, 50)]
mobs=[]
mobs.append(Skeleton('s1', 50, 'reddy.png', 250, 250, 125, 1, 1, 1, 200))
main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)]
mobs=[Skeleton(i, 50, 'reddy.png', random.randint(20,1000), random.randint(20,700), 125, 1, 1, 1, 200) for i in range(0,random.randint(2,8))]
others = []
objects = [main, mobs, others]
@ -48,7 +48,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
"""
for thing in objects[0]:
if thing.update(pygame.key.get_pressed()) ==False:
quitGame()
menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
thing.draw(screen)
for mob in objects[1]:

View file

@ -2,6 +2,40 @@ import pygame as pg
vec = pg.math.Vector2
fps = 60
pg.font.init()
fonts = {
'medieval': 'medieval.ttf',
'minecraft': 'Minecraft Evenings.otf',
'3dpixel': '3D-Pixel.ttf',
'8bit': '8bitlim.ttf',
'8bito': '8blimro.ttf',
'arcade': 'ARCADECLASSIC.ttf',
'modern_game': 'astron boy video.otf',
'modern': 'astron boy.otf',
'wonder': 'Beyond Wonderland.ttf',
'curved': 'Digitag.ttf',
'simple': 'DisposableDroidBB.ttf',
'rounded': 'dpcomic.ttf',
'playfull': 'Endalian Script.ttf',
'blocky': 'FREAKSOFNATURE.ttf',
'catchy': 'Future TimeSplitters.otf',
'simple_wide': 'Halo3.ttf',
'simple_fat': 'INVASION2000.ttf',
'very_gamy': 'ka1.ttf',
'simple_round': 'Karma Suture.otf',
'mono': 'manaspc.ttf',
'damaged': 'Merchant Copy.ttf',
'big_natural': 'MorialCitadel.TTF',
'spacy': 'nasalization-rg.otf',
'sci-fi': 'neuropol.otf',
'hollow_big_edge': 'papercut.ttf',
'space_shuttle': 'pdark.ttf',
'thin': 'PixelFJVerdana12pt.ttf',
'random': 'Seattle Avenue.ttf',
'pixel': 'yoster.ttf'
}
class Objects():
def __init__(self, name, ms, sprite, x, y) -> None:
self.name = name
@ -45,6 +79,7 @@ class MainCharacter(Fighter):
self.attack_spell = weapon
self.shield_spell = shield
self.talking = False
self.level = Level(1000, 38, level, 150, 40, f'will to live: {level}%', 'simple', 20)
self.health = Hearts(health, sprite=['fullheart.png','fullheart.png','fullheart.png','fullheart.png','fullheart.png'], x=900, y= 50)
def draw(self, screen):
@ -53,6 +88,7 @@ class MainCharacter(Fighter):
self.rect.x, self.rect.y = self.x, self.y
screen.blit(self.sprite, self.rect)
self.health.draw(screen)
self.level.draw(screen)
def hurt(self,damage):
self.health.hurt(damage)
@ -125,6 +161,29 @@ class Hearts():
for parts in sprite:
with open(f'art/images/{parts}') as i:
self.sprite.append(pg.image.load(i))
class Level():
def __init__(self, x, y, level, width, height, text, font, font_size) -> None:
self.x = x
self.y = y
self.level = level
self.width = width
self.height = height
self.font = pg.font.Font(f'fonts/{fonts[font]}', font_size)
self.hidden = False
with open('art/images/label.png', 'r') as tb:
self.box = pg.image.load(tb)
self.box = pg.transform.scale(self.box, (width, height))
self.labelRect = pg.Rect(self.x, self.y, self.width, self.height)
self.labelSurf = self.font.render(text, True, '#1E90FF')
def draw(self, screen):
self.box.blit(self.labelSurf, [
self.labelRect.width/2 - self.labelSurf.get_rect().width/2,
self.labelRect.height/2 - self.labelSurf.get_rect().height/2
])
screen.blit(self.box, self.labelRect)
class Mobs(Fighter):
def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None:
@ -165,7 +224,7 @@ class Weapons(Objects):
class Arrow(Weapons):
def __init__(self, name, ms, x, y, moveto, damage, sprite="arrow.png") -> None:
super().__init__(name, ms, sprite, x, y, moveto, damage)
pos = vec(x,y)
pos = vec(1,0)
angle = pos.angle_to(moveto)
with open(f'art/images/{sprite}') as i:
self.sprite = pg.transform.rotate(pg.image.load(i), angle)