forked from InfoProjekt/game
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2 changed files with 64 additions and 5 deletions
8
main.py
8
main.py
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@ -2,6 +2,7 @@ import pygame
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import sys
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import json
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import time
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import random
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from classes import *
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from viecher import *
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fps = 60
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@ -27,9 +28,8 @@ def quitGame():
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quit()
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def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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main = [MainCharacter('Herbert', 100, 'reddy.png', 500, 500, 20, 5, 1, 1, 50)]
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mobs=[]
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mobs.append(Skeleton('s1', 50, 'reddy.png', 250, 250, 125, 1, 1, 1, 200))
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main = [MainCharacter('Herbert', 100, 'oldman.png', 500, 500, 20, 5, 1, 1, 50)]
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mobs=[Skeleton(i, 50, 'reddy.png', random.randint(20,1000), random.randint(20,700), 125, 1, 1, 1, 200) for i in range(0,random.randint(2,8))]
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others = []
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objects = [main, mobs, others]
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@ -48,7 +48,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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"""
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for thing in objects[0]:
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if thing.update(pygame.key.get_pressed()) ==False:
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quitGame()
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menu(screen, clock, running, background, isblack, WIDTH, HEIGHT)
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thing.draw(screen)
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for mob in objects[1]:
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61
viecher.py
61
viecher.py
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@ -2,6 +2,40 @@ import pygame as pg
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vec = pg.math.Vector2
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fps = 60
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pg.font.init()
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fonts = {
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'medieval': 'medieval.ttf',
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'minecraft': 'Minecraft Evenings.otf',
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'3dpixel': '3D-Pixel.ttf',
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'8bit': '8bitlim.ttf',
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'8bito': '8blimro.ttf',
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'arcade': 'ARCADECLASSIC.ttf',
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'modern_game': 'astron boy video.otf',
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'modern': 'astron boy.otf',
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'wonder': 'Beyond Wonderland.ttf',
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'curved': 'Digitag.ttf',
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'simple': 'DisposableDroidBB.ttf',
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'rounded': 'dpcomic.ttf',
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'playfull': 'Endalian Script.ttf',
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'blocky': 'FREAKSOFNATURE.ttf',
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'catchy': 'Future TimeSplitters.otf',
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'simple_wide': 'Halo3.ttf',
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'simple_fat': 'INVASION2000.ttf',
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'very_gamy': 'ka1.ttf',
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'simple_round': 'Karma Suture.otf',
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'mono': 'manaspc.ttf',
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'damaged': 'Merchant Copy.ttf',
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'big_natural': 'MorialCitadel.TTF',
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'spacy': 'nasalization-rg.otf',
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'sci-fi': 'neuropol.otf',
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'hollow_big_edge': 'papercut.ttf',
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'space_shuttle': 'pdark.ttf',
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'thin': 'PixelFJVerdana12pt.ttf',
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'random': 'Seattle Avenue.ttf',
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'pixel': 'yoster.ttf'
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}
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class Objects():
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def __init__(self, name, ms, sprite, x, y) -> None:
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self.name = name
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@ -45,6 +79,7 @@ class MainCharacter(Fighter):
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self.attack_spell = weapon
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self.shield_spell = shield
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self.talking = False
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self.level = Level(1000, 38, level, 150, 40, f'will to live: {level}%', 'simple', 20)
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self.health = Hearts(health, sprite=['fullheart.png','fullheart.png','fullheart.png','fullheart.png','fullheart.png'], x=900, y= 50)
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def draw(self, screen):
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@ -53,6 +88,7 @@ class MainCharacter(Fighter):
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self.rect.x, self.rect.y = self.x, self.y
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screen.blit(self.sprite, self.rect)
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self.health.draw(screen)
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self.level.draw(screen)
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def hurt(self,damage):
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self.health.hurt(damage)
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@ -125,6 +161,29 @@ class Hearts():
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for parts in sprite:
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with open(f'art/images/{parts}') as i:
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self.sprite.append(pg.image.load(i))
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class Level():
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def __init__(self, x, y, level, width, height, text, font, font_size) -> None:
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self.x = x
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self.y = y
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self.level = level
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self.width = width
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self.height = height
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self.font = pg.font.Font(f'fonts/{fonts[font]}', font_size)
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self.hidden = False
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with open('art/images/label.png', 'r') as tb:
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self.box = pg.image.load(tb)
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self.box = pg.transform.scale(self.box, (width, height))
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self.labelRect = pg.Rect(self.x, self.y, self.width, self.height)
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self.labelSurf = self.font.render(text, True, '#1E90FF')
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def draw(self, screen):
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self.box.blit(self.labelSurf, [
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self.labelRect.width/2 - self.labelSurf.get_rect().width/2,
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self.labelRect.height/2 - self.labelSurf.get_rect().height/2
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])
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screen.blit(self.box, self.labelRect)
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class Mobs(Fighter):
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def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None:
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@ -165,7 +224,7 @@ class Weapons(Objects):
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class Arrow(Weapons):
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def __init__(self, name, ms, x, y, moveto, damage, sprite="arrow.png") -> None:
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super().__init__(name, ms, sprite, x, y, moveto, damage)
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pos = vec(x,y)
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pos = vec(1,0)
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angle = pos.angle_to(moveto)
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with open(f'art/images/{sprite}') as i:
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self.sprite = pg.transform.rotate(pg.image.load(i), angle)
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