forked from InfoProjekt/game
Development #1
1 changed files with 387 additions and 387 deletions
10
viecher.py
10
viecher.py
|
|
@ -44,7 +44,7 @@ class Objects():
|
|||
self.name = name
|
||||
self.speed = ms
|
||||
with open(f'art/images/{sprite}') as i:
|
||||
self.sprite = pg.image.load(i)
|
||||
self.sprite = pg.transform.scale2x(pg.image.load(i))
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.hidden = False
|
||||
|
|
@ -59,9 +59,9 @@ class Objects():
|
|||
|
||||
class NPC(Objects):
|
||||
def __init__(self, name, ms, sprite, convo_act, x, y) -> None:
|
||||
self.talking = False
|
||||
self.hidden = True
|
||||
super().__init__(name, ms, sprite, x, y)
|
||||
self.talking = False
|
||||
self.hidden = False
|
||||
self.conversation = Convo('Hello, you can shoot fireballs with f now.', convo_act, 'person')
|
||||
|
||||
def talk(self, objects):
|
||||
|
|
@ -71,7 +71,7 @@ class NPC(Objects):
|
|||
|
||||
def draw(self, screen):
|
||||
super().draw(screen)
|
||||
if self.talking == True:
|
||||
if self.talking:
|
||||
self.conversation.draw(screen)
|
||||
|
||||
def update(self, keys, objects):
|
||||
|
|
@ -336,7 +336,7 @@ class Weapons(Objects):
|
|||
pos = vec(1,0)
|
||||
angle = pos.angle_to(moveto)
|
||||
with open(f'art/images/{sprite}') as i:
|
||||
self.sprite = pg.transform.rotate(pg.image.load(i), -angle)
|
||||
self.sprite = pg.transform.scale2x(pg.transform.rotate(pg.image.load(i), -angle))
|
||||
|
||||
def die(self, objects, kills):
|
||||
touches = pg.sprite.spritecollideany(self, objects[0] + objects[1])
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue