forked from InfoProjekt/game
		
	Development #2
					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -81,7 +81,7 @@ class NPC(Objects): | |||
|                 self.lastUpdate = pg.time.get_ticks() | ||||
|             else: | ||||
|                 touches = pg.sprite.spritecollideany(self, objects[0]) | ||||
|                 if touches is not None and keys[pg.K_SPACE] and isinstance(touches, MainCharacter): | ||||
|                 if touches is not None and keys[pg.K_f] and isinstance(touches, MainCharacter): | ||||
|                     self.talk(objects)  | ||||
|                     self.lastUpdate = pg.time.get_ticks() | ||||
| 
 | ||||
|  |  | |||
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