forked from InfoProjekt/game
		
	Development #2
					 2 changed files with 24 additions and 5 deletions
				
			
		|  | @ -243,7 +243,7 @@ class Room(GameObjects): | |||
|             self.locked = True | ||||
|         else: | ||||
|             self.locked = False | ||||
|         [self.objects[3].append(wall) for wall in self.genWalls(WIDTH, HEIGHT)] | ||||
|         [self.objects[4].append(wall) for wall in self.genWalls(WIDTH, HEIGHT)] | ||||
|      | ||||
|     def genWalls(self, WIDTH, HEIGHT): | ||||
|         walls = [] | ||||
|  |  | |||
							
								
								
									
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								viecher.py
									
										
									
									
									
								
							|  | @ -150,6 +150,7 @@ class MainCharacter(Fighter): | |||
|         if touches is not None and not isinstance(touches, Weapons): | ||||
|             if isinstance(touches, Obstacle): | ||||
|                 if not touches.collision: | ||||
|                     print(touches.name) | ||||
|                     return | ||||
|                 if touches.type == 'wall': | ||||
|                     if touches.name == 'wall_l': | ||||
|  | @ -169,11 +170,11 @@ class MainCharacter(Fighter): | |||
|                     return | ||||
| 
 | ||||
|             if self.x <= touches.rect.x: self.x -= (self.rect.width - (touches.rect.x - self.x)) | ||||
|             elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x)) | ||||
|             elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x - touches.rect.width * 0.66)) | ||||
|             #if self.y <= touches.y: pass | ||||
|             #elif self.y > touches.y: pass | ||||
|             self.x -= moveto[0] * 2 / fps | ||||
|             self.y -= moveto[1] * 2 / fps | ||||
|             #self.x -= moveto[0] * 2 / fps | ||||
|             #self.y -= moveto[1] * 2 / fps | ||||
| 
 | ||||
|         """ | ||||
|         if self.x <= 32: | ||||
|  | @ -317,6 +318,7 @@ class Book(): | |||
| 
 | ||||
|     def update(self): | ||||
|         pass | ||||
| 
 | ||||
| class Mobs(Fighter): | ||||
|     def __init__(self, name, ms, sprite, x, y, health, damage, level, asp, atr, drops) -> None: | ||||
|         super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr) | ||||
|  | @ -330,6 +332,23 @@ class Mobs(Fighter): | |||
|             moveto.scale_to_length(self.speed) | ||||
|             self.x += moveto[0] / fps | ||||
|             self.y += moveto[1] / fps | ||||
|             touches = pg.sprite.spritecollideany(self, obj[4]) | ||||
|             if touches is not None and not isinstance(touches, Weapons): | ||||
|                 if isinstance(touches, Obstacle): | ||||
|                     if not touches.collision: | ||||
|                         return | ||||
|                     if touches.type == 'wall': | ||||
|                         if touches.name == 'wall_l': | ||||
|                             self.x += (2 + (self.x - touches.rect.x)) | ||||
|                         elif touches.name == 'wall_r': | ||||
|                             self.x -= (2 + self.rect.width - (touches.rect.x - self.x)) | ||||
|                         if touches.name == 'wall_t': | ||||
|                             self.y += (2 + (self.y - touches.rect.y)) | ||||
|                         elif touches.name == 'wall_b': | ||||
|                             self.y -= (2 + self.rect.height - (touches.rect.y - self.y)) | ||||
| 
 | ||||
|                     if self.x <= touches.rect.x: self.x -= (self.rect.width - (touches.rect.x - self.x)) | ||||
|                     elif self.x > touches.rect.x: self.x += (self.rect.width - (self.x - touches.rect.x - touches.rect.width * 0.66)) | ||||
|         else: | ||||
|             self.attack(moveto, obj) | ||||
|      | ||||
|  |  | |||
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