forked from InfoProjekt/game
136 lines
4.9 KiB
Python
136 lines
4.9 KiB
Python
import pygame
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pygame.font.init()
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fonts = {
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'medieval': 'medieval.ttf',
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'minecraft': 'Minecraft Evenings.otf',
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'3dpixel': '3D-Pixel.ttf',
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'8bit': '8bitlim.ttf',
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'8bito': '8blimro.ttf',
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'arcade': 'ARCADECLASSIC.ttf',
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'modern_game': 'astron boy video.otf',
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'modern': 'astron boy.otf',
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'wonder': 'Beyond Wonderland.ttf',
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'curved': 'Digitag.ttf',
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'simple': 'DisposableDroidBB.ttf',
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'rounded': 'dpcomic.ttf',
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'playfull': 'Endalian Script.ttf',
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'blocky': 'FREAKSOFNATURE.ttf',
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'catchy': 'Future TimeSplitters.otf',
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'simple_wide': 'Halo3.ttf',
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'simple_fat': 'INVASION2000.ttf',
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'very_gamy': 'ka1.ttf',
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'simple_round': 'Karma Suture.otf',
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'mono': 'manaspc.ttf',
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'damaged': 'Merchant Copy.ttf',
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'big_natural': 'MorialCitadel.TTF',
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'spacy': 'nasalization-rg.otf',
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'sci-fi': 'neuropol.otf',
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'hollow_big_edge': 'papercut.ttf',
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'space_shuttle': 'pdark.ttf',
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'thin': 'PixelFJVerdana12pt.ttf',
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'random': 'Seattle Avenue.ttf',
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'pixel': 'yoster.ttf'
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}
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class Button():
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def __init__(self, x, y, width, height, font, font_size, buttonText='Button', onclickFunction=None, onePress=False):
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self.font = pygame.font.Font(f'fonts/{fonts[font]}', font_size)
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.onclickFunction = onclickFunction
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self.onePress = onePress
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self.alreadyPressed = False
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with open('art/textbox.png', 'r') as tb:
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self.box = pygame.image.load(tb)
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self.box = pygame.transform.scale(self.box, (width, height))
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self.buttonRect = pygame.Rect(self.x, self.y, self.width, self.height)
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self.buttonSurf = self.font.render(buttonText, True, '#baab80')
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def process(self, screen):
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mousePos = pygame.mouse.get_pos()
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if self.buttonRect.collidepoint(mousePos):
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if pygame.mouse.get_pressed(num_buttons=3)[0]:
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if self.onePress:
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self.onclickFunction()
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elif not self.alreadyPressed:
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self.onclickFunction()
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self.alreadyPressed = True
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else:
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self.alreadyPressed = False
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self.box.blit(self.buttonSurf, [
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self.buttonRect.width/2 - self.buttonSurf.get_rect().width/2,
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self.buttonRect.height/2 - self.buttonSurf.get_rect().height/2
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])
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screen.blit(self.box, self.buttonRect)
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class DropDown():
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def __init__(self, x, y, width, height, font, font_size, color_menu, color_option, main, options):
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self.rect = pygame.Rect(x, y, width, height)
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self.font = pygame.font.Font(f'fonts/{fonts[font]}', font_size)
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self.main = main
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self.options = options
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self.draw_menu = False
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self.menu_active = False
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self.active_option = -1
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with open('art/textbox.png', 'r') as tb:
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self.box = pygame.image.load(tb)
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self.box = pygame.transform.scale(self.box, (width, height))
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def draw(self, screen):
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#pygame.draw.rect(screen, self.color_menu[self.menu_active], self.rect, 0)
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surface = self.font.render(self.main, 1, (0, 0, 0))
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self.box.blit(surface, [
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self.rect.width/2 - surface.get_rect().width/2,
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self.rect.height/2 - surface.get_rect().height/2
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])
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screen.blit(self.box, surface.get_rect(center = self.rect.center))
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if self.draw_menu:
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for i, text in enumerate(self.options):
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rect = self.rect.copy()
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rect.y += (i+1) * self.rect.height
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rect.x = self.rect.x
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#pygame.draw.rect(screen, self.color_option[1 if i == self.active_option else 0], rect, 0)
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#msg = self.font.render(text, 1, (0, 0, 0))
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#screen.blit(msg, msg.get_rect(center = rect.center))
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surface = self.font.render(text, 1, (0, 0, 0))
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self.box.blit(surface, [
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rect.width/2 - surface.get_rect().width/2,
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rect.height/2 - surface.get_rect().height/2
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])
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screen.blit(self.box, rect)
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def update(self, event_list):
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mpos = pygame.mouse.get_pos()
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self.menu_active = self.rect.collidepoint(mpos)
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self.active_option = -1
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for i in range(len(self.options)):
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rect = self.rect.copy()
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rect.y += (i+1) * self.rect.height
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if rect.collidepoint(mpos):
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self.active_option = i
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break
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if not self.menu_active and self.active_option == -1:
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self.draw_menu = False
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#self.draw_menu = True
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#return -1
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if pygame.mouse.get_pressed(num_buttons=3)[0]:
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if self.menu_active:
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self.draw_menu = not self.draw_menu
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elif self.draw_menu and self.active_option >= 0:
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self.draw_menu = False
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return self.active_option
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return -1
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