forked from InfoProjekt/game
Merge branch 'Development' of https://git.spafi.eu/InfoProjekt/game
This commit is contained in:
commit
1b6ccb17b0
4 changed files with 561 additions and 566 deletions
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art/images/empty.png
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art/images/empty.png
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24
classes.py
24
classes.py
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@ -75,6 +75,30 @@ class Button():
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])
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screen.blit(self.box, self.buttonRect)
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class Label():
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def __init__(self, x, y, width, height, text, font='simple', font_size=20, font_color = '#1E90FF', sprite = 'label.png') -> None:
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.font = pygame.font.Font(f'fonts/{fonts[font]}', font_size)
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self.hidden = False
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with open(f'art/images/{sprite}', 'r') as tb:
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self.box = pygame.image.load(tb)
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self.box = pygame.transform.scale(self.box, (width, height))
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self.labelRect = pygame.Rect(self.x, self.y, self.width, self.height)
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self.labelSurf = self.font.render(text, True, font_color)
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def draw(self, screen):
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if self.hidden:
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return
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self.box.blit(self.labelSurf, [
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self.labelRect.width / 2 - self.labelSurf.get_rect().width / 2,
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self.labelRect.height / 2 - self.labelSurf.get_rect().height / 2
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])
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screen.blit(self.box, self.labelRect)
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class DropDown():
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def __init__(self, x, y, width, height, font, font_size, color_menu, color_option, main, options):
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4
main.py
4
main.py
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@ -14,7 +14,6 @@ def setUp(config):
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else:
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screen = pygame.display.set_mode(config["res"])
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clock = pygame.time.Clock()
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return screen, clock, True, True, "start.png", []
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def readConfig():
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@ -88,8 +87,7 @@ def play(screen, clock, running, background, isblack, WIDTH, HEIGHT):
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npc.update(pygame.key.get_pressed(), objects)
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npc.draw(screen)
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if objects[1] ==[]:
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objects[0][0].book.addspell('windslash')
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objects[0][0].book.addspell('windslash')
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else:
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65
viecher.py
65
viecher.py
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@ -78,29 +78,9 @@ class NPC(Objects):
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if self.talking:
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self.conversation.update(keys, objects)
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class Convo():
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class Convo(Label):
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def __init__(self, text, convo_act, person, x = 140, y = 600, width = 1000, height = 100, font='simple', font_size = 20) -> None:
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.hidden = False
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self.font = pg.font.Font(f'fonts/{fonts[font]}', font_size)
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with open('art/images/label.png', 'r') as tb:
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self.box = pg.image.load(tb)
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self.box = pg.transform.scale(self.box, (width, height))
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self.labelRect = pg.Rect(self.x, self.y, self.width, self.height)
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self.labelSurf = self.font.render(text, True, '#1E90FF')
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def draw(self, screen):
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if self.hidden:
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return
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self.box.blit(self.labelSurf, [
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self.labelRect.width/2 - self.labelSurf.get_rect().width/2,
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self.labelRect.height/2 - self.labelSurf.get_rect().height/2
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])
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screen.blit(self.box, self.labelRect)
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super().__init__(x, y, width, height, text, font, font_size)
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def update(self, keys, objects):
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if keys[pg.K_SPACE]:
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@ -130,7 +110,7 @@ class MainCharacter(Fighter):
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super().__init__(name, ms, sprite, x, y, health, damage, level, asp, atr)
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self.book = Book(0, 0, [], None, None)
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self.talking = False
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self.level = Level(1000, 38, level, 150, 40, f'will to live: {level}%', 'simple', 20)
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self.level = Level(1000, 38, 150, 40, f'will to live: {level}%', 'simple', 20)
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self.health = Hearts(health, sprite=['fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png', 'fullheart.png'], x=900, y= 50, hurtCooldown=self.hurtCooldown)
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def draw(self, screen):
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@ -267,27 +247,9 @@ class Hearts():
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self.sprite.append(pg.image.load(i))
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class Level():
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def __init__(self, x, y, level, width, height, text, font, font_size) -> None:
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self.x = x
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self.y = y
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self.level = level
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self.width = width
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self.height = height
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self.font = pg.font.Font(f'fonts/{fonts[font]}', font_size)
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self.hidden = False
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with open('art/images/label.png', 'r') as tb:
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self.box = pg.image.load(tb)
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self.box = pg.transform.scale(self.box, (width, height))
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self.labelRect = pg.Rect(self.x, self.y, self.width, self.height)
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self.labelSurf = self.font.render(text, True, '#1E90FF')
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def draw(self, screen):
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self.box.blit(self.labelSurf, [
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self.labelRect.width / 2 - self.labelSurf.get_rect().width / 2,
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self.labelRect.height / 2 - self.labelSurf.get_rect().height / 2
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])
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screen.blit(self.box, self.labelRect)
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class Level(Label):
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def __init__(self, x, y, width, height, text, font, font_size) -> None:
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super().__init__(x, y, width, height, text, font, font_size)
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class Book():
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def __init__(self, x, y, spells, current_spell, current_shield) -> None:
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@ -300,14 +262,20 @@ class Book():
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self.rect = pg.Rect(self.x, self.y, self.sprite.get_width(), self.sprite.get_height())
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self.sp_list = spells
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self.current_sp = current_spell
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self.labels = [Label(100, 100, 500, 50, "Dear User, ", font_color='#000000', sprite='empty.png'),
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Label(100, 150, 500, 50, "this book will help you to survive.", font_color='#000000', sprite='empty.png'),
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Label(100, 200, 500, 50, "Click on a picture to choose your spell.", font_color='#000000', sprite='empty.png'),
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Label(100, 250, 500, 50, "Talk to fairies to unlock new spells!", font_color='#000000', sprite='empty.png')]
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self.buttons=[]
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self.buttons_height = 150
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self.buttons_height = 400
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def draw(self, screen):
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if self.hidden:
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return
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self.rect.x, self.rect.y = self.x, self.y
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screen.blit(self.sprite, self.rect)
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for label in self.labels:
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label.draw(screen)
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for button in self.buttons:
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button.update(screen)
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@ -398,13 +366,18 @@ class Fireball(Spells):
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self.die(objects, Mobs)
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class Windslash(Spells):
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def __init__(self, name, ms, x, y, moveto, damage, sprite = 'windslash.png', life_ticks=250) -> None:
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def __init__(self, name, ms, x, y, moveto, damage, sprite = 'windslash.png', life_ticks=500) -> None:
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super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks)
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def update(self, objects):
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self.move(objects)
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self.die(objects, Mobs)
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def move(self, objects):
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super().move(objects)
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self.moveto = self.moveto.rotate(5)
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class Arrow(Weapons):
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def __init__(self, name, ms, x, y, moveto, damage, sprite = 'arrow.png', life_ticks=5000) -> None:
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super().__init__(name, ms, sprite, x, y, moveto, damage, life_ticks)
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