forked from InfoProjekt/game
added new classes to READ.ME
Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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READ.ME
16
READ.ME
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@ -36,4 +36,18 @@ fonts = {
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'pixel': 'yoster.ttf'
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}
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Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH
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Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH
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GameObjects for rooms, scenes and maybe MorialCitadel
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Scene:
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type - normal, dungeon, cutscene
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objects - contain rooms, npcs, mobs, the character etc.
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Room:
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type - normal, shop, special (?), boss
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objects - npcs, mobs, the character etc.
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exits - position of exits --> [top:bool, right:bool, down:bool, left:bool]; 1 to 4 exits per room
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locked - bool if the room is unlocked; locked upon first entering unless all mobs are dead
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