forked from InfoProjekt/game
		
	added new classes to READ.ME
Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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							|  | @ -36,4 +36,18 @@ fonts = { | ||||||
|     'pixel': 'yoster.ttf' |     'pixel': 'yoster.ttf' | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH | Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH | ||||||
|  | 
 | ||||||
|  | GameObjects for rooms, scenes and maybe MorialCitadel | ||||||
|  | 
 | ||||||
|  | Scene: | ||||||
|  |     type - normal, dungeon, cutscene | ||||||
|  |     objects - contain rooms, npcs, mobs, the character etc. | ||||||
|  | 
 | ||||||
|  | Room: | ||||||
|  |     type - normal, shop, special (?), boss | ||||||
|  |     objects - npcs, mobs, the character etc. | ||||||
|  |     exits - position of exits --> [top:bool, right:bool, down:bool, left:bool]; 1 to 4 exits per room | ||||||
|  |     locked - bool if the room is unlocked; locked upon first entering unless all mobs are dead | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |  | ||||||
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