forked from InfoProjekt/game
		
	added new classes to READ.ME
Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
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							|  | @ -37,3 +37,17 @@ fonts = { | |||
| } | ||||
| 
 | ||||
| Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH | ||||
| 
 | ||||
| GameObjects for rooms, scenes and maybe MorialCitadel | ||||
| 
 | ||||
| Scene: | ||||
|     type - normal, dungeon, cutscene | ||||
|     objects - contain rooms, npcs, mobs, the character etc. | ||||
| 
 | ||||
| Room: | ||||
|     type - normal, shop, special (?), boss | ||||
|     objects - npcs, mobs, the character etc. | ||||
|     exits - position of exits --> [top:bool, right:bool, down:bool, left:bool]; 1 to 4 exits per room | ||||
|     locked - bool if the room is unlocked; locked upon first entering unless all mobs are dead | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
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