added new classes to READ.ME

Signed-off-by: SpagettiFisch <63868515+SpagettiFisch@users.noreply.github.com>
This commit is contained in:
SpagettiFisch 2024-02-16 18:03:05 +01:00
parent 2e66145dcc
commit 4e1674d6f3

16
READ.ME
View file

@ -36,4 +36,18 @@ fonts = {
'pixel': 'yoster.ttf'
}
Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH
Pygame window: (0, 0) is in the top left corner, the height and width are stored in HEIGHT and WIDTH
GameObjects for rooms, scenes and maybe MorialCitadel
Scene:
type - normal, dungeon, cutscene
objects - contain rooms, npcs, mobs, the character etc.
Room:
type - normal, shop, special (?), boss
objects - npcs, mobs, the character etc.
exits - position of exits --> [top:bool, right:bool, down:bool, left:bool]; 1 to 4 exits per room
locked - bool if the room is unlocked; locked upon first entering unless all mobs are dead